diff options
author | Ignacio RodrÃguez <ignaciorodriguez@sugarlabs.org> | 2013-11-20 16:41:03 (GMT) |
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committer | Ignacio RodrÃguez <ignaciorodriguez@sugarlabs.org> | 2013-11-20 16:41:03 (GMT) |
commit | 48d87969bc0685f9e4de6c198dcc0d42008c4d5f (patch) | |
tree | 7818d2a2df14f11f79002447aaa470211080c95c | |
parent | 11f7abe8d042bf91c403d6c5548e23726fc4c6a6 (diff) |
Hello World Skeleton - SugarGame
-rwxr-xr-x | SugarGame/HelloWorld.py | 52 | ||||
-rw-r--r-- | SugarGame/activity/activity-helloworld.svg | 26 | ||||
-rw-r--r-- | SugarGame/activity/activity.info | 6 | ||||
-rwxr-xr-x | SugarGame/game.py | 48 | ||||
-rwxr-xr-x | SugarGame/setup.py | 4 | ||||
-rwxr-xr-x | SugarGame/sugargame/__init__.py | 1 | ||||
-rwxr-xr-x | SugarGame/sugargame/canvas.py | 71 | ||||
-rwxr-xr-x | SugarGame/sugargame/event.py | 257 |
8 files changed, 465 insertions, 0 deletions
diff --git a/SugarGame/HelloWorld.py b/SugarGame/HelloWorld.py new file mode 100755 index 0000000..7e42e72 --- /dev/null +++ b/SugarGame/HelloWorld.py @@ -0,0 +1,52 @@ +#! /usr/bin/env python +# -*- coding: utf-8 -*- + +import sugargame +import sugargame.canvas +import gtk + +from sugar.activity import activity +from sugar.graphics.toolbarbox import ToolbarBox +from sugar.activity.widgets import ActivityToolbarButton +from sugar.activity.widgets import StopButton + +import game + +class HelloWorld(activity.Activity): + + def __init__(self, handle): + activity.Activity.__init__(self, handle) + + self.max_participants = 1 + self.build_toolbar() + self.actividad = game.MiJuego() + self._pygamecanvas = sugargame.canvas.PygameCanvas(self) + self.set_canvas(self._pygamecanvas) + self._pygamecanvas.grab_focus() + self._pygamecanvas.run_pygame(self.actividad.juego_loop) + + def read_file(self, file_path): + pass + + def write_file(self, file_path): + pass + + def build_toolbar(self): + toolbar_box = ToolbarBox() + toolbar_box.show() + + activity_button = ActivityToolbarButton(self) + toolbar_box.toolbar.insert(activity_button, -1) + activity_button.show() + + separator = gtk.SeparatorToolItem() + separator.props.draw = False + separator.set_expand(True) + + toolbar_box.toolbar.insert(separator, -1) + stop_button = StopButton(self) + toolbar_box.toolbar.insert(stop_button, -1) + stop_button.show() + + self.set_toolbar_box(toolbar_box) + toolbar_box.show_all() diff --git a/SugarGame/activity/activity-helloworld.svg b/SugarGame/activity/activity-helloworld.svg new file mode 100644 index 0000000..8da7c63 --- /dev/null +++ b/SugarGame/activity/activity-helloworld.svg @@ -0,0 +1,26 @@ +<?xml version="1.0" ?><!DOCTYPE svg PUBLIC '-//W3C//DTD SVG 1.1//EN' 'http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd' [ + <!ENTITY stroke_color "#010101"> + <!ENTITY fill_color "#FFFFFF"> +]> +<svg enable-background="new 0 0 55 55" height="55px" version="1.1" viewBox="0 0 55 55" width="55px" x="0px" xml:space="preserve" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" y="0px"> + <g display="block" id="activity-helloworld"> + <path d="M9.263,48.396c0.682,1.152,6.027,0.059,8.246-1.463 c2.102-1.432,3.207-2.596,4.336-2.596c1.133,0,12.54,0.92,20.935-5.715c7.225-5.707,9.773-13.788,4.52-21.437 c-5.252-7.644-13.832-9.08-20.878-8.56C16.806,9.342,4.224,16.91,4.677,28.313c0.264,6.711,3.357,9.143,4.922,10.703 c1.562,1.566,4.545,1.566,2.992,5.588C11.981,46.183,8.753,47.522,9.263,48.396z" display="inline" fill="&fill_color;" stroke="&stroke_color;" stroke-width="3.5"/> + </g> + <circle cx="27.375" cy="27.5" r="19.903" + transform="matrix(0.6,0,0,0.6,10.95,11)" + id="circle4" fill="&fill_color;" stroke="&stroke_color;" stroke-width="3.5" display="inline" /> + <g transform="matrix(0.6,0,0,0.6,10.95,11)" id="g6" style="display:inline"> + <path d="m 27.376,7.598 c 0,0 -11.205,8.394 -11.205,19.976 0,11.583 11.205,19.829 11.205,19.829" + id="path8" fill="&fill_color;" stroke="&stroke_color;" stroke-width="3.5" /> + <path d="m 27.376,7.598 c 0,0 11.066,9.141 11.066,19.976 0,10.839 -11.066,19.829 -11.066,19.829" + id="path10" fill="&fill_color;" stroke="&stroke_color;" stroke-width="3.5" /> + <line x1="27.375999" x2="27.375999" y1="7.598" y2="47.402" + id="line12" fill="&fill_color;" stroke="&stroke_color;" stroke-width="3.5" /> + <line x1="27.375999" x2="27.375999" y1="7.598" y2="47.402" + id="line14" fill="&fill_color;" stroke="&stroke_color;" stroke-width="3.5" /> + <line x1="27.375999" x2="27.375999" y1="7.598" y2="47.402" + id="line16" fill="&fill_color;" stroke="&stroke_color;" stroke-width="3.5" /> + <line x1="7.4720001" x2="47.278" y1="27.5" y2="27.5" + id="line18" fill="&fill_color;" stroke="&stroke_color;" stroke-width="3.5" /> + </g> +</svg> diff --git a/SugarGame/activity/activity.info b/SugarGame/activity/activity.info new file mode 100644 index 0000000..7db05aa --- /dev/null +++ b/SugarGame/activity/activity.info @@ -0,0 +1,6 @@ +[Activity] +name = Hello World +activity_version = 1 +bundle_id = org.sugarlabs.HelloWorld +icon = activity-helloworld +exec = sugar-activity HelloWorld.HelloWorld diff --git a/SugarGame/game.py b/SugarGame/game.py new file mode 100755 index 0000000..c117193 --- /dev/null +++ b/SugarGame/game.py @@ -0,0 +1,48 @@ +#! /usr/bin/env python + +import pygame +from pygame.locals import * + +import gtk, sys + +BLANCO = (255, 255, 255) +NEGRO = (0, 0, 0) + +class MiJuego(): + def __init__(self): + pass + + def juego_loop(self): + pygame.init() + global x, y, fuente, texto + x = gtk.gdk.screen_width() + y = gtk.gdk.screen_height() - 55 + pygame.display.set_caption('Hello world!') + + fuente = pygame.font.SysFont(None, 48) + texto = fuente.render('Hello world!', True, BLANCO, NEGRO) + + reloj = pygame.time.Clock() + pantalla = pygame.display.get_surface() + + while 1: + while gtk.events_pending(): + gtk.main_iteration() + for event in pygame.event.get(): + if event.type == pygame.QUIT: + exit("Juego finalizado") + elif event.type == pygame.VIDEORESIZE: + pygame.display.set_mode(event.size, pygame.RESIZABLE) + + + pantalla.fill(NEGRO) + + pantalla.blit(texto, ((x / 2) - (x / 10), (y / 2) - (y / 10))) + pygame.display.flip() + + # Try to stay at 30 FPS + reloj.tick(30) + + +if __name__ == "__main__": + MiJuego() diff --git a/SugarGame/setup.py b/SugarGame/setup.py new file mode 100755 index 0000000..77fda74 --- /dev/null +++ b/SugarGame/setup.py @@ -0,0 +1,4 @@ +#!/usr/bin/env python +from sugar.activity import bundlebuilder +if __name__ == "__main__": + bundlebuilder.start() diff --git a/SugarGame/sugargame/__init__.py b/SugarGame/sugargame/__init__.py new file mode 100755 index 0000000..439eb0c --- /dev/null +++ b/SugarGame/sugargame/__init__.py @@ -0,0 +1 @@ +__version__ = '1.1' diff --git a/SugarGame/sugargame/canvas.py b/SugarGame/sugargame/canvas.py new file mode 100755 index 0000000..a43bf55 --- /dev/null +++ b/SugarGame/sugargame/canvas.py @@ -0,0 +1,71 @@ +import os +import gtk +import gobject +import pygame +import event + +CANVAS = None + +class PygameCanvas(gtk.EventBox): + + """ + mainwindow is the activity intself. + """ + def __init__(self, mainwindow, pointer_hint = True): + gtk.EventBox.__init__(self) + + global CANVAS + assert CANVAS == None, "Only one PygameCanvas can be created, ever." + CANVAS = self + + # Initialize Events translator before widget gets "realized". + self.translator = event.Translator(mainwindow, self) + + self._mainwindow = mainwindow + + self.set_flags(gtk.CAN_FOCUS) + + self._socket = gtk.Socket() + self.add(self._socket) + + self._initialized = False + + self.show_all() + + def run_pygame(self, main_fn): + # Run the main loop after a short delay. The reason for the delay is that the + # Sugar activity is not properly created until after its constructor returns. + # If the Pygame main loop is called from the activity constructor, the + # constructor never returns and the activity freezes. + gobject.idle_add(self._run_pygame_cb, main_fn) + + def _run_pygame_cb(self, main_fn): + # PygameCanvas.run_pygame can only be called once + if self._initialized: + return + + # Preinitialize Pygame with the X window ID. + os.environ['SDL_WINDOWID'] = str(self._socket.get_id()) + if pygame.display.get_surface() is not None: + pygame.display.quit() + pygame.init() + + # Restore the default cursor. + self._socket.window.set_cursor(None) + + # Initialize the Pygame window. + r = self.get_allocation() + pygame.display.set_mode((r.width, r.height), pygame.RESIZABLE) + + # Hook certain Pygame functions with GTK equivalents. + self.translator.hook_pygame() + + # Run the Pygame main loop. + main_fn() + + self._initialized = True + + return False + + def get_pygame_widget(self): + return self._socket diff --git a/SugarGame/sugargame/event.py b/SugarGame/sugargame/event.py new file mode 100755 index 0000000..299c277 --- /dev/null +++ b/SugarGame/sugargame/event.py @@ -0,0 +1,257 @@ +import gtk +import gobject +import pygame +import pygame.event + +class _MockEvent(object): + def __init__(self, keyval): + self.keyval = keyval + +class Translator(object): + key_trans = { + 'Alt_L': pygame.K_LALT, + 'Alt_R': pygame.K_RALT, + 'Control_L': pygame.K_LCTRL, + 'Control_R': pygame.K_RCTRL, + 'Shift_L': pygame.K_LSHIFT, + 'Shift_R': pygame.K_RSHIFT, + 'Super_L': pygame.K_LSUPER, + 'Super_R': pygame.K_RSUPER, + 'KP_Page_Up' : pygame.K_KP9, + 'KP_Page_Down' : pygame.K_KP3, + 'KP_End' : pygame.K_KP1, + 'KP_Home' : pygame.K_KP7, + 'KP_Up' : pygame.K_KP8, + 'KP_Down' : pygame.K_KP2, + 'KP_Left' : pygame.K_KP4, + 'KP_Right' : pygame.K_KP6, + + } + + mod_map = { + pygame.K_LALT: pygame.KMOD_LALT, + pygame.K_RALT: pygame.KMOD_RALT, + pygame.K_LCTRL: pygame.KMOD_LCTRL, + pygame.K_RCTRL: pygame.KMOD_RCTRL, + pygame.K_LSHIFT: pygame.KMOD_LSHIFT, + pygame.K_RSHIFT: pygame.KMOD_RSHIFT, + } + + def __init__(self, mainwindow, inner_evb): + """Initialise the Translator with the windows to which to listen""" + self._mainwindow = mainwindow + self._inner_evb = inner_evb + + # Enable events + # (add instead of set here because the main window is already realized) + self._mainwindow.add_events( + gtk.gdk.KEY_PRESS_MASK | \ + gtk.gdk.KEY_RELEASE_MASK | \ + gtk.gdk.VISIBILITY_NOTIFY_MASK + ) + + self._inner_evb.set_events( + gtk.gdk.POINTER_MOTION_MASK | \ + gtk.gdk.POINTER_MOTION_HINT_MASK | \ + gtk.gdk.BUTTON_MOTION_MASK | \ + gtk.gdk.BUTTON_PRESS_MASK | \ + gtk.gdk.BUTTON_RELEASE_MASK + ) + + self._mainwindow.set_flags(gtk.CAN_FOCUS) + self._inner_evb.set_flags(gtk.CAN_FOCUS) + + # Callback functions to link the event systems + self._mainwindow.connect('unrealize', self._quit_cb) + self._mainwindow.connect('visibility_notify_event', self._visibility_cb) + self._inner_evb.connect('key_press_event', self._keydown_cb) + self._inner_evb.connect('key_release_event', self._keyup_cb) + self._inner_evb.connect('button_press_event', self._mousedown_cb) + self._inner_evb.connect('button_release_event', self._mouseup_cb) + self._inner_evb.connect('motion-notify-event', self._mousemove_cb) + self._inner_evb.connect('expose-event', self._expose_cb) + self._inner_evb.connect('configure-event', self._resize_cb) + self._inner_evb.connect('screen-changed', self._screen_changed_cb) + + # Internal data + self.__stopped = False + self.__keystate = [0] * 323 + self.__button_state = [0,0,0] + self.__mouse_pos = (0,0) + self.__repeat = (None, None) + self.__held = set() + self.__held_time_left = {} + self.__held_last_time = {} + self.__tick_id = None + + def hook_pygame(self): + pygame.key.get_pressed = self._get_pressed + pygame.key.set_repeat = self._set_repeat + pygame.mouse.get_pressed = self._get_mouse_pressed + pygame.mouse.get_pos = self._get_mouse_pos + + def update_display(self): + pygame.event.post(pygame.event.Event(pygame.VIDEOEXPOSE)) + + def _expose_cb(self, widget, event): + if pygame.display.get_init(): + pygame.event.post(pygame.event.Event(pygame.VIDEOEXPOSE)) + return True + + def _resize_cb(self, widget, event): + evt = pygame.event.Event(pygame.VIDEORESIZE, + size=(event.width,event.height), width=event.width, height=event.height) + pygame.event.post(evt) + return False # continue processing + + def _screen_changed_cb(self, widget, screen): + if pygame.display.get_init(): + self.update_display() + + def _quit_cb(self, data=None): + self.__stopped = True + pygame.event.post(pygame.event.Event(pygame.QUIT)) + + def _visibility_cb(self, widget, event): + if pygame.display.get_init(): + self.update_display() + return False + + def _keydown_cb(self, widget, event): + key = event.keyval + if key in self.__held: + return True + else: + if self.__repeat[0] is not None: + self.__held_last_time[key] = pygame.time.get_ticks() + self.__held_time_left[key] = self.__repeat[0] + self.__held.add(key) + + return self._keyevent(widget, event, pygame.KEYDOWN) + + def _keyup_cb(self, widget, event): + key = event.keyval + if self.__repeat[0] is not None: + if key in self.__held: + # This is possibly false if set_repeat() is called with a key held + del self.__held_time_left[key] + del self.__held_last_time[key] + self.__held.discard(key) + + return self._keyevent(widget, event, pygame.KEYUP) + + def _keymods(self): + mod = 0 + for key_val, mod_val in self.mod_map.iteritems(): + mod |= self.__keystate[key_val] and mod_val + return mod + + def _keyevent(self, widget, event, type): + key = gtk.gdk.keyval_name(event.keyval) + if key is None: + # No idea what this key is. + return False + + keycode = None + if key in self.key_trans: + keycode = self.key_trans[key] + elif hasattr(pygame, 'K_'+key.upper()): + keycode = getattr(pygame, 'K_'+key.upper()) + elif hasattr(pygame, 'K_'+key.lower()): + keycode = getattr(pygame, 'K_'+key.lower()) + elif key == 'XF86Start': + # view source request, specially handled... + self._mainwindow.view_source() + else: + print 'Key %s unrecognized' % key + + if keycode is not None: + if type == pygame.KEYDOWN: + mod = self._keymods() + self.__keystate[keycode] = type == pygame.KEYDOWN + if type == pygame.KEYUP: + mod = self._keymods() + ukey = unichr(gtk.gdk.keyval_to_unicode(event.keyval)) + if ukey == '\000': + ukey = '' + evt = pygame.event.Event(type, key=keycode, unicode=ukey, mod=mod) + self._post(evt) + + return True + + def _get_pressed(self): + return self.__keystate + + def _get_mouse_pressed(self): + return self.__button_state + + def _mousedown_cb(self, widget, event): + self.__button_state[event.button-1] = 1 + return self._mouseevent(widget, event, pygame.MOUSEBUTTONDOWN) + + def _mouseup_cb(self, widget, event): + self.__button_state[event.button-1] = 0 + return self._mouseevent(widget, event, pygame.MOUSEBUTTONUP) + + def _mouseevent(self, widget, event, type): + evt = pygame.event.Event(type, button=event.button, pos=(event.x, event.y)) + self._post(evt) + return True + + def _mousemove_cb(self, widget, event): + # From http://www.learningpython.com/2006/07/25/writing-a-custom-widget-using-pygtk/ + # if this is a hint, then let's get all the necessary + # information, if not it's all we need. + if event.is_hint: + x, y, state = event.window.get_pointer() + else: + x = event.x + y = event.y + state = event.state + + rel = (x - self.__mouse_pos[0], y - self.__mouse_pos[1]) + self.__mouse_pos = (x, y) + + self.__button_state = [ + state & gtk.gdk.BUTTON1_MASK and 1 or 0, + state & gtk.gdk.BUTTON2_MASK and 1 or 0, + state & gtk.gdk.BUTTON3_MASK and 1 or 0, + ] + + evt = pygame.event.Event(pygame.MOUSEMOTION, + pos=self.__mouse_pos, rel=rel, buttons=self.__button_state) + self._post(evt) + return True + + def _tick_cb(self): + cur_time = pygame.time.get_ticks() + for key in self.__held: + delta = cur_time - self.__held_last_time[key] + self.__held_last_time[key] = cur_time + + self.__held_time_left[key] -= delta + if self.__held_time_left[key] <= 0: + self.__held_time_left[key] = self.__repeat[1] + self._keyevent(None, _MockEvent(key), pygame.KEYDOWN) + + return True + + def _set_repeat(self, delay=None, interval=None): + if delay is not None and self.__repeat[0] is None: + self.__tick_id = gobject.timeout_add(10, self._tick_cb) + elif delay is None and self.__repeat[0] is not None: + gobject.source_remove(self.__tick_id) + self.__repeat = (delay, interval) + + def _get_mouse_pos(self): + return self.__mouse_pos + + def _post(self, evt): + try: + pygame.event.post(evt) + except pygame.error, e: + if str(e) == 'Event queue full': + print "Event queue full!" + pass + else: + raise e |