diff options
Diffstat (limited to 'atoidejouer/ui/panel/edit.py')
-rw-r--r-- | atoidejouer/ui/panel/edit.py | 20 |
1 files changed, 8 insertions, 12 deletions
diff --git a/atoidejouer/ui/panel/edit.py b/atoidejouer/ui/panel/edit.py index 84e913c..a344612 100644 --- a/atoidejouer/ui/panel/edit.py +++ b/atoidejouer/ui/panel/edit.py @@ -1,21 +1,16 @@ # python import -import logging, os -# .. -from functools import partial from gettext import gettext as _ # gtk import -import gobject, gtk, glib - -# sugar import -from sugar.activity import activity +import gtk # atoidejouer import from atoidejouer.db import story from atoidejouer.tools import config, image, storage, ui # get application logger +import logging logger = logging.getLogger('atoidejouer') @@ -48,7 +43,8 @@ def _on_position_clicked(widget, panel, move, value): raise Exception('[ui.panel] _on_position_clicked"\ " - invalid position move: %s' % move) # DB update - rowcount = story.DB().update(panel.key) + # rowcount = story.DB().update(panel.key) + story.DB().update(panel.key) # DEBUG # logger.debug('[ui.panel.edit] _on_position_clicked - rowcount: %s' % rowcount) # update panel entries @@ -82,7 +78,8 @@ def _on_layer_clicked(widget, panel, move): raise Exception('[ui.panel] _on_layer_clicked"\ " - invalid layer move: %s' % move) # DB update - rowcount = story.DB().update(panel.key) + # rowcount = story.DB().update(panel.key) + story.DB().update(panel.key) # DEBUG # logger.debug('[ui.panel.edit] _on_layer_clicked - key: %s' % panel.key) # logger.debug('[ui.panel.edit] _on_layer_clicked - rowcount: %s' % rowcount) @@ -96,7 +93,8 @@ def _on_layer_clicked(widget, panel, move): def _on_duration_clicked(widget, panel, value): # shortcut _activity = panel.screen.activity - _duration_max = story.DB().get_max('duration') + # _duration_max = story.DB().get_max('duration') + story.DB().get_max('duration') _duration = None # do nothing if _activity._thread._pause is False\ @@ -326,8 +324,6 @@ class PanelEdit(gtk.Frame): def __refresh_image(self): # hide frame sound self._frame_sound.hide() - # shortcut - _activity = self.screen.activity # set layer value self.entry_layer.set_text(str(self.key.layer)) # set x value |