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path: root/atoidejouer/ui/preview.py
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# python import
import logging, os, threading, time
# ..
from functools import partial
from gettext import gettext as _

# gtk import
import gobject, gtk, glib

# sugar import
from sugar.activity import activity

# atoidejouer import
from atoidejouer.tools import image, sound, storage, ui

# get application logger
logger = logging.getLogger('atoidejouer')


COLOR_GREY_DARK   = ui.get_color(0.5, 0.5, 0.5)
COLOR_GREY_LIGHT  = ui.get_color(0.75, 0.75, 0.75)
COLOR_GREY_WHITE  = ui.get_color(0.85, 0.85, 0.85)
COLOR_WHITE       = ui.get_color(1.0, 1.0, 1.0)


def _cb_on_click(button, sequence_preview, filename):
    # update current
    sequence_preview.set_current(filename)
    # udpate preview
    sequence_preview.screen.item_preview.set_item(filename)
    # get current item pos
    _pos = sequence_preview
    # get toolbar frame entry
    if sequence_preview.screen.toolbar._frame_entry is None:
        pass
    else:
        # get current
        _current = str(sequence_preview.get_current_pos())
        # update toolbar entry
        sequence_preview.screen.toolbar._frame_entry.set_text(_current)


def _cb_on_remove(sequence_preview, filename, button):
    # set current first
    sequence_preview.set_current(filename)
    # udpate sequence preview
    sequence_preview.remove_current()
    # seq name
    _seq_name = sequence_preview.screen.notebook.current_sequence
    # ..
    _keys = sequence_preview.screen.toolbar.activity.graphic_keys\
            if sequence_preview.screen.toolbar.name == 'graphics_add'\
            else sequence_preview.screen.toolbar.activity.sound_keys
    # remove from keys
    _keys.remove_filename_from_all(_seq_name, filename)
    # update sequence file
    storage.sequence_save(sequence_preview.screen.toolbar)


def _cb_on_move(sequence_preview, move, button):
    # ..
    _current = sequence_preview.get_current_pos()
    if move == 'left':
        _current -= 1
    else:
        _current += 1
    # get max value
    _max = sequence_preview.number_of_items() - 1
    # prepare value
    _new_val = None
    if _current > _max:
        _current = _max
    elif _current < 0:
        _current = 0
    # reset max just in case
    else:
        pass
    # update entry
    if sequence_preview.screen.toolbar._frame_entry is None:
        pass
    else:
        sequence_preview.screen.toolbar._frame_entry.set_text(str(_current))
    # update sequence
    sequence_preview.move_current(_current)


def _set_preview_buttom_bg(button):
    # set color
    button.modify_bg(gtk.STATE_NORMAL, COLOR_GREY_LIGHT)
    button.modify_bg(gtk.STATE_PRELIGHT, COLOR_GREY_WHITE)
    button.modify_bg(gtk.STATE_ACTIVE, COLOR_WHITE)


def _add_simple_button(parent, icon_name, tooltip, cb):
    # .. remove button
    _button = gtk.Button()
    _button.show()
    _button.set_tooltip_text(tooltip) # _('Remove ') + filename
    # cb
    _button.connect('clicked', cb) # cb, self, filename
    # add
    parent.pack_start(_button, expand=False, fill=False)
    # add a remove image here
    _img = gtk.Image()
    _img.show()
    _button.add(_img)
    _button.set_size_request(30, 30)
    # ..
    _set_preview_buttom_bg(_button)
    # get pixbuff and update image
    _path = storage.get_icon_path(icon_name)
    _img.set_from_pixbuf(image.get_pixbuf(_path, 24, 24))

class SequencePreview(gtk.Frame):

    def __init__(self, screen, type_):
        # keep type
        self._type = type_
        # specific frame name
        _frame_name = _('Sequence Graphics') if self._type=='graphics'\
                else _('Sequence Sounds')
        # init parent
        gtk.Frame.__init__(self, _frame_name)
        self.set_border_width(2)
        self.set_size_request(-1, 140)
        # do show
        self.show()
        # keep the screen
        self.screen = screen
        self._current = None
        # keep item list for the sequence
        self.items = list()
        # prepare scrolled window
        self._scrolled_window = gtk.ScrolledWindow()
        self._scrolled_window.set_policy(gtk.POLICY_AUTOMATIC, gtk.POLICY_NEVER)
        self._scrolled_window.show()
        # a box
        _hbox = gtk.HBox(homogeneous=False, spacing=2)
        _hbox.show()
        self.add(_hbox)
        # .. move left button
        _add_simple_button(_hbox, 'go_left', _('Move Before'),
                partial(_cb_on_move, self, 'left'))
        # a box
        self._scrolled_hbox = gtk.HBox(homogeneous=False, spacing=2)
        self._scrolled_hbox.show()
        # add box in viewport
        self._scrolled_window.add_with_viewport(self._scrolled_hbox)
        # add
        _hbox.add(self._scrolled_window)
        # .. move left button
        _add_simple_button(_hbox, 'go_right', _('Move After'),
                partial(_cb_on_move, self, 'right'))

    def clear(self):
        # ...
        self._current = None
        # keep item list for the sequence
        self.items = list()
        # remove graphics
        _children = self._scrolled_hbox.get_children()
        for _c in _children:
            _c.destroy()
        # remove image from preview
        self.screen.item_preview.unset_item()
        # add box in viewport
        self._scrolled_window.add_with_viewport(self._scrolled_hbox)

    def move_current(self, new_pos):
        # get current pos
        _current_pos = self.get_current_pos()
        # little check
        _filename = None
        if _current_pos == new_pos:
            return
        # remove current
        else:
            # update list
            _filename = self.items.pop(_current_pos)
            self.items.insert(new_pos, _filename)
            # ..
            self._scrolled_hbox.reorder_child(self._current, new_pos)

    def get_current_pos(self):
        # get children
        _children = self._scrolled_hbox.get_children()
        # get button index
        return _children.index(self._current)\
                if self._current in _children else 0

    def set_current(self, filename):
        # get children
        _children = self._scrolled_hbox.get_children()
        # get new idx index
        _index = self.items.index(filename)\
                if filename in self.items else 1000
        # little check
        if _index < len(_children):
            # update current
            self._current = _children[_index]
            # update preview
            self.screen.item_preview.set_item(filename)
            # update toolbar frame entry
            if self.screen.toolbar._frame_entry is None:
                pass
            else:
                self.screen.toolbar._frame_entry.set_text(str(_index))
        # ??
        else:
            pass

    def number_of_items(self):
        return len(self._scrolled_hbox.get_children())

    def __remove(self, index):
        # update list
        if index + 1 <= len(self.items):
            self.items.pop(index)
            # clear current
            self._current.destroy()
            self._current = None
            # remove image from preview
            self.screen.item_preview.unset_item()
        else:
            pass

    def remove_current(self):
        # get button index
        _index = self.get_current_pos()
        # do remove
        self.__remove(_index)

    def remove_item(self, item_name):
        # get children
        _children = self._scrolled_hbox.get_children()
        # get button index
        _index = _children.index(item_name)\
                if item_name in _children else 0
        # do remove
        self.__remove(_index)

    def add_item(self, filename, pos=None):
        # ..
        _item_box = gtk.HBox(homogeneous=False, spacing=2)
        _item_box.show()
        self._scrolled_hbox.pack_start(_item_box, expand=False, fill=False)
        # prepare vbox item
        _vbox = gtk.VBox(homogeneous=False, spacing=2)
        _vbox.show()
        _item_box.pack_start(_vbox, expand=False, fill=False)
        # ...
        # simple add
        if filename in self.items:
            pass
        elif pos is None:
            # update list
            self.items.append(filename)
        # add at pos
        else:
            # insert filename
            self.items.insert(pos, filename)
            # second pass .. reorder
            self._scrolled_hbox.reorder_child(_vbox, pos)
        # init event box to manage color
        _item = gtk.Button()
        _vbox.pack_start(_item, expand=False, fill=True)
        # ..
        _set_preview_buttom_bg(_item)
        # set size
        _item.set_size_request(96, 78)
        # set relief
        _item.set_relief(gtk.RELIEF_NONE)
        # cb
        _item.connect('clicked', _cb_on_click, self, filename)
        # ..
        _item.show()
        # add a picture here
        _item_img = gtk.Image()
        _item_img.show()
        _item.add(_item_img)
        # get graphics path
        if self._type == 'graphics':
            _path = storage.get_image_path(filename)
        elif self._type == 'sounds':
            _path = storage.get_image_path('sound', dir_='data')
        # ?? do nothing - TODO maybe log something
        else:
            _path = storage.get_image_path('blank', dir_='data')
        # get pixbuff and update image
        _item_img.set_from_pixbuf(image.get_pixbuf(_path, 96, 62))
        # add label
        _label = gtk.Label(filename)
        # ...
        _label.show()
        # ...
        _vbox.pack_start(_label, expand=False, fill=True)
        # .. remove button
        _add_simple_button(_item_box, 'less_small', _('Remove ') + filename,
                partial(_cb_on_remove, self, filename))
        # set current file nam eat the end
        self.set_current(filename)


class ItemPreview(gtk.VBox):

    def __init__(self, screen, type_=None):
        # init parent
        gtk.VBox.__init__(self, homogeneous=False, spacing=0)
        # keep screen and type
        self.screen = screen
        self._type = type_
        # ..
        self._screen_height = gtk.gdk.screen_height() - 140
        self._screen_width = gtk.gdk.screen_width() - 360
        # update size request
        self.set_size_request(self._screen_width, self._screen_height)
        # show self
        self.show()

    def unset_item(self):
        for _c in self.get_children():
            _c.destroy()

    def __set_image(self, path):
        # eventbox for the background
        _ebox_image = gtk.EventBox()
        _ebox_image.modify_bg(gtk.STATE_NORMAL, COLOR_WHITE)
        _ebox_image.show()
        # add a picture here
        _image = gtk.Image()
        # show
        _image.show()
        # ..
        _ebox_image.add(_image)
        # get pixbuff
        _pixbuf = image.get_pixbuf(path, self._screen_width,
                self._screen_height)
        # set image
        _image.set_from_pixbuf(_pixbuf)
        # ...
        self.pack_start(_ebox_image, expand=True, fill=True)

    def __set_label(self, filename):
        # eventbox for the background
        _ebox_label = gtk.EventBox()
        _ebox_label.modify_bg(gtk.STATE_NORMAL, COLOR_GREY_DARK)
        _ebox_label.set_size_request(-1, 24)
        _ebox_label.show()
        # add label
        _label = gtk.Label('<b>%s</b>' % filename)
        _label.set_property('use-markup', True)
        _ebox_label.modify_bg(gtk.STATE_NORMAL, COLOR_WHITE)
        # ...
        _label.show()
        # ...
        _ebox_label.add(_label)
        # ...
        self.pack_start(_ebox_label, expand=False, fill=True)

    def set_item(self, filename):
        # get path
        if self._type == 'graphics':
            _path = storage.get_image_path(filename)
        elif self._type == 'sounds':
            _path = storage.get_image_path('sound', dir_='data')
        else:
            _path = storage.get_image_path('blank', dir_='data')
        # little check
        if os.path.exists(_path):
            # unset first
            self.unset_item()
            # ..
            self.__set_image(_path)
            # ..
            self.__set_label(filename)
            # OK
            return True
        else:
            return False


class ImagePreview(ItemPreview):

    def __init__(self, screen):
        # init parent
        ItemPreview.__init__(self, screen, type_='graphics')


def _on_stop(widget, sound_view, filename):
    # update playing flag
    sound_view.playing = False
    # thread update
    sound_view._thread.pause(stop=True)


def _on_play_pause(widget, sound_view, filename):
    # update playing flag
    sound_view.playing = not sound_view.playing
    # thread update
    if sound_view.playing is True:
        sound_view._thread.play()
    else:
        sound_view._thread.pause()


def _cb_slider(widget, event, sound_view):
    """action = 'press' or 'release'
    """
    # ...
    if event.type == gtk.gdk.BUTTON_PRESS:
        sound_view._thread._set_value = False
    elif event.type == gtk.gdk.BUTTON_RELEASE:
        # get time
        _time = widget.get_value()
        # udpate thread time
        sound_view._thread._time = _time
        sound_view._thread._set_value = True
        # seek player
        sound_view.player.seek(_time)
    # ??
    else:
        pass


def _cb_format_value(widget, value, sound_view):
    """Format the slider value to display
    """
    # return formated value
    return '%1d:%02d' % divmod(value, 60)


class ThreadPlayer(threading.Thread):

    def __init__(self, sound_view, rate=1):
        # init parent
        threading.Thread.__init__(self)
        # main flag
        self._die = False
        self._pause = True
        self._set_value = True
        # main vars
        self.sound_view = sound_view
        self._rate = rate
        self._time = 0
        self._max = 0
        # start right now
        self.start()

    def set_max(self, max_):
        self._max = max_

    def pause(self, stop=False):
        self._pause = True
        # ..
        self.sound_view.switch_button()
        # ..
        if self.sound_view._adjustment is None:
            return
        # reset time on stop
        elif stop is True:
            # reset time
            self._time = 0
            # update slider
            self.sound_view._adjustment.set_value(0)
            # stop player
            self.sound_view.player.stop()
            # ..
            self.sound_view._slider.set_property('sensitive', False)
        else:
            # pause player
            self.sound_view.player.pause()

    def play(self):
        self._pause = False
        # pause player
        self.sound_view.player.play()
        # seek player
        self.sound_view.player.seek(self._time)
        # ..
        self.sound_view.switch_button()
        # ..
        self.sound_view._slider.set_property('sensitive', True)

    def kill(self):
        # stop player
        self.sound_view.player.stop()
        # ..
        self._die = True

    def run(self):
        # ...
        while self._die is False:
            # ...
            time.sleep(self._rate)
            if self._time >= self._max:
                self.pause(stop=True)
            # do pause
            elif self._pause is False:
                # just in case
                self._time += self._rate
                # ...
                if self.sound_view._adjustment is None:
                    pass
                # ...
                elif self._set_value is True:
                    self.sound_view._adjustment.set_value(self._time)
                else:
                    pass
            # .. do nothing
            else:
                pass

class SoundPreview(ItemPreview):

    def __init__(self, screen):
        # init parent
        ItemPreview.__init__(self, screen, type_='sounds')
        # ..
        self.playing = False
        # ..
        self.player = sound.Player()
        # ..
        self._adjustment = None
        self._slider = None
        self._button_play = None
        self._thread = ThreadPlayer(self)

    def switch_button(self):
        # image stuff
        _img = gtk.Image()
        _img.show()
        # ..
        _stock_id = 'pause' if self.playing is True else 'play'
        # update image
        _img.set_from_file(storage.get_icon_path(_stock_id))
        # update button
        if self._button_play is None:
            pass
        else:
            self._button_play.set_image(_img)

    def unset_item(self):
        # call parent
        ItemPreview.unset_item(self)
        # stop player
        self.player.stop()

    def __set_slider(self, filename):
        # eventbox for the background
        _ebox_player = gtk.EventBox()
        _ebox_player.modify_bg(gtk.STATE_NORMAL, COLOR_WHITE)
        _ebox_player.show()
        # init player row
        _hbox = gtk.HBox(homogeneous=False, spacing=12)
        _hbox.set_border_width(8)
        _hbox.set_size_request(-1, 64)
        # ..
        _hbox.show()
        # ..
        _ebox_player.add(_hbox)
        # add button stop
        _button_stop = ui.get_button(stock_id='stop')
        # set cb
        _button_stop.connect('clicked', _on_stop, self, filename)
        _button_stop.modify_bg(gtk.STATE_NORMAL, COLOR_WHITE)
        # ..
        _hbox.pack_start(_button_stop, expand=False, fill=True)
        # add button play
        self._button_play = ui.get_button(stock_id='play')
        # set cb
        self._button_play.connect('clicked', _on_play_pause, self, filename)
        self._button_play.modify_bg(gtk.STATE_NORMAL, COLOR_WHITE)
        # ..
        _hbox.pack_start(self._button_play, expand=False, fill=True)
        # add slider
        _timedelta = self.player.get_duration()
        self._adjustment = gtk.Adjustment(0, 0, _timedelta.seconds, 1)
        # udpate max
        self._thread.set_max(_timedelta.seconds)
        # ..
        self._slider = gtk.HScale(self._adjustment)
        self._slider.set_draw_value(True)
        self._slider.set_digits(False)
        self._slider.set_update_policy(gtk.UPDATE_CONTINUOUS)
        self._slider.set_property('sensitive', False)
        # manage cb
        self._slider.connect('button-press-event', _cb_slider, self)
        self._slider.connect('button-release-event', _cb_slider, self)
        self._slider.connect('format-value', _cb_format_value, self)
        # show
        self._slider.show()
        # ..
        _hbox.pack_start(self._slider, expand=True, fill=True)
        # ...
        self.pack_start(_ebox_player, expand=False, fill=True)

    def set_item(self, filename):
        # call parent
        if ItemPreview.set_item(self, filename):
            # get sound path
            _soundfile = storage.get_sound_path(filename)
            # load player
            self.player.load(_soundfile)
            # add player
            self.__set_slider(filename)
        else:
            pass