Web   ·   Wiki   ·   Activities   ·   Blog   ·   Lists   ·   Chat   ·   Meeting   ·   Bugs   ·   Git   ·   Translate   ·   Archive   ·   People   ·   Donate
summaryrefslogtreecommitdiffstats
path: root/atoidejouer/ui/screens.py
blob: 753aa6eb8d22c0e7eda599906e448e147f39868a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021

# python import
import logging, os, threading, time
# ..
from functools import partial
# ..
from gettext import gettext as _

# gtk import
import cairo, gobject, gtk, glib

# graphics import
from lib import graphics

# sugar import
from sugar.activity import activity
from sugar.graphics.objectchooser import ObjectChooser

#from hulahop.webview import WebView

# atoidejouer import
from atoidejouer.tools import config, image, key, sound, storage, ui
from atoidejouer.ui.panel import PanelGraphics, PanelSounds
from atoidejouer.ui.preview import ImagePreview, SequencePreview, SoundPreview
from atoidejouer.ui.timeline import Timeline
from atoidejouer.ui.notebook import ResourceNotebook
# ..
from atoidejouer.story.keys import StoryKeys

# get application logger
logger = logging.getLogger('atoidejouer')


COLOR_BLACK       = ui.get_color(0.0, 0.0, 0.0)
COLOR_GREY_DARK   = ui.get_color(0.5, 0.5, 0.5)
COLOR_GREY_LIGHT  = ui.get_color(0.7, 0.7, 0.7)
COLOR_GREY_WHITE  = ui.get_color(0.85, 0.85, 0.85)
COLOR_WHITE       = ui.get_color(1.0, 1.0, 1.0)


def _on_drag_finish(image, event, scene, sequence_name, frame, filename,
        image_size):
    # get align values
    _a_x, _a_y = scene._reverse_x_y(image_size, (image.x, image.y))
    # shortcut
    _story_keys = scene._get_keys('graphics')
    # update keys
    _story_keys.set_align(sequence_name, frame, filename,
            (_a_x, _a_y))
    # update transitions
    _story_keys.refresh(sequence_name)
    # _story_keys.ask_clear()
    # refresh scene with rounded values
    scene.refresh(sequence_name=sequence_name)
    # get current screen
    _screen = scene.toolbar.activity.get_current_screen()
    # update timeline
    if hasattr(_screen, 'timeline'):
        _screen.timeline.set_active_sequence(sequence_name)
    else:
        pass
    # update position in panel
    if hasattr(_screen, 'panel'):
        _screen.panel.refresh()
    else:
        pass


def _on_click(image, event, scene, sequence_name):
    # get current screen
    _screen = scene.toolbar.activity.get_current_screen()
    # update timeline
    if hasattr(_screen, 'timeline'):
        _screen.timeline.set_active_sequence(sequence_name)
    else:
        pass
    # update panel
    if hasattr(_screen, 'panel'):
        _screen.panel.refresh()
    else:
        pass


class ScreenStory(graphics.Scene):

    def __init__(self, toolbar, height_offset=0, width_offset=0,
                 set_canvas=False, frame=None):
        # ..
        graphics.Scene.__init__(self)
        self.background_color = "#ffffff"
        # keep toolbar
        self.toolbar = toolbar
        # ..
        self._set_canvas = set_canvas
        # init image dicts
        self.__sizes = dict()
        self.__graphics = dict()
        self.__sounds = dict()
        self.__dd_signals = dict()
        # init fullscreen flag
        self.fullscreen = False
        self._fullscreen_changed = True
        # screen size first
        self._height_offset = height_offset
        self._width_offset = width_offset
        # ..
        self._screen_height = None
        self._screen_width = None
        # ...
        self._refresh_screen_size()
        # and show
        self._show()

    def _get_keys(self, type_):
        # ..
        if type_ == 'graphics':
            return self.toolbar.activity.graphic_keys
        else:
            return self.toolbar.activity.sound_keys

    def set_fullscreen(self, fullscreen):
        # update fullscreen flag
        self.fullscreen = fullscreen
        # has changed
        self._fullscreen_changed = True
        # refresh
        self.refresh()

    def _refresh_screen_size(self):
        # keep some info
        self._screen_height = gtk.gdk.screen_height() - self._height_offset
        self._screen_width = gtk.gdk.screen_width() - self._width_offset

    def _check_clear(self):
        # need clear
        if self._get_keys('graphics').get_clear(self.toolbar.name) is True:
            # hide previous
            for _image in self.__graphics.values():
                _image.visible = False
                del _image
            # ..
            self.__graphics = dict()
            # ..
            self.__sizes = dict()
            # done
            self._get_keys('graphics').set_clear(self.toolbar.name, False)
            # ..
            return True
        else:
            return False

    def refresh(self, sequence_name=None):
        # get the current frame
        _time = 0.0 if self.toolbar.activity._thread is None\
                else self.toolbar.activity._thread._time
        # get the current rate
        _rate = config.Config().get_rate_value()
        # clear ??
        self._check_clear()
        # ..
        self._refresh_screen_size()
        # ..
        _currents = list()
        # for each images
        for _n in self._get_keys('graphics').get_names():
            if sequence_name is None\
            or sequence_name == _n:
                # do move
                _currents.append(self.__refresh_image(_n, _time, _rate))
            else:
                # just get code
                _currents.append(self._get_current_code('graphics', _n,
                    _time))
        # draw mask
        _currents.append(self.__refresh_default('mask'))
        # hide previous
        for _code, _image in self.__graphics.items():
            if _code in _currents:
                continue
            else:
                _image.visible = False
        self.queue_draw()
        # show first
        if self._fullscreen_changed is True:
            # disable changed flag
            self._fullscreen_changed = False
        else:
            pass
        # refresh sounds if playing
        if self.toolbar.activity._thread is None:
            pass
        elif self.toolbar.activity._thread._pause is False:
            # for each sound
            for _n in self._get_keys('sounds').get_names():
                if sequence_name is None\
                or sequence_name == _n:
                    # do move
                    self.__refresh_sound(_n, _time)
                else:
                    # just get code
                    _currents.append(self._get_current_code('sounds', _n,
                        _time))
        else:
            # stop all
            for _code, _sound in self.__sounds.items():
                if self.toolbar.activity._thread._time == 0:
                    _sound.stop()
                else:
                    _sound.pause()

    def _update_w_h(self, filename):
        if filename in self.__sizes:
            pass
        else:
            # get graphics path
            _path = storage.get_image_path(filename)
            # get file size
            _c, _w, _h = image.get_image_info(_path)
            # ..
            if (self.fullscreen is True\
            or self._screen_width < 1024)\
            and _w != 0:
                _new_w = _w * self._screen_width / 1024
                _new_h = _h * _new_w / _w
            else:
                _new_w = _w
                _new_h = _h
            # update size
            self.__sizes[filename] = _new_w, _new_h, _w, _h
        # return new values
        return self.__sizes[filename]

    def _reverse_x_y(self, size, position):
        # ..
        _w, _h = size
        _x, _y = position
        # ..
        if self.fullscreen is True\
        or self._screen_width < 1024:
            _scene_with = self._screen_width
            _scene_height = 516 * _scene_with / 1024.0
        else:
            _scene_with = 1024
            _scene_height = 516
        # update x
        _a_x = _x - (self._screen_width - _w) / 2
        _a_x = int(_a_x * 100.0 / _scene_with)
        # update y
        _a_y = _y - (self._screen_height - _h - 88) / 2
        _a_y = int(_a_y * 100.0 / _scene_height)
        # return it
        return _a_x, _a_y

    def _update_x_y(self, size, align):
        # ..
        _new_w, _new_h, _w, _h = size
        _x, _y = align
        #
        if self.fullscreen is True\
        or self._screen_width < 1024:
            _scene_with = self._screen_width
            _scene_height = 516 * _scene_with / 1024.0
        else:
            _scene_with = 1024
            _scene_height = 516
        # update x
        _new_x = ((self._screen_width - _new_w) / 2)
        _new_x += int(_x * _scene_with / 100.0)
        # update y
        _new_y = ((self._screen_height - _new_h - 88) / 2)
        _new_y += int(_y * _scene_height / 100.0)
        # return it
        return _new_x, _new_y

    def __get_scene_size(self):
        #
        if self.fullscreen is True\
        or self._screen_width < 1024:
            _scene_with = self._screen_width
            _scene_height = 516 * _scene_with / 1024.0
        else:
            _scene_with = 1024
            _scene_height = 516
        # ..
        return _scene_with, _scene_height

    def __refresh_default(self, default_name):
        _code = '__%s' % default_name
        # ensure current image
        if _code in self.__graphics:
            # ..
            self.__graphics[_code].visible = True
        else:
            _filename = '%s_default' % default_name
            # ..
            _align = (0, 0)
            # get/update width and height
            _size = self._update_w_h(_filename)
            # ..
            self.__graphics[_code] =\
                    self.__update_drawing_area(_filename, _code, _size, _align)
        # and return displayed code
        return _code

    def __get_transition_align(self, sequence_name, time, filename, rate):
        # get align
        _x, _y = self._get_keys('graphics').get_align(sequence_name,
                int(time), filename)
        # get transition ratio
        _ratio = time - int(time)
        if _ratio < rate:
            return _x, _y
        else:
            _next_x, _next_y = self._get_keys('graphics').get_next_align(
                    sequence_name, int(time), filename, use_transition=True)
            # ...
            _next_x = _x if _next_x is None else _x + (_next_x - _x) * _ratio
            _next_y = _y if _next_y is None else _y + (_next_y - _y) * _ratio
            # ..
            return _next_x, _next_y

    def _get_current_code(self, type_, sequence_name, time):
        # get sequence filename
        _current, _f_type, _k_type = self._get_keys(type_).get_current(
                sequence_name, int(time))
        # need current
        if _current is None:
            return None
        else:
            pass
        # get sequence file codes
        return self._get_keys(type_).get_code(
                self.toolbar.name, sequence_name, _current)

    def __refresh_image(self, sequence_name, time, rate):
        # get sequence filename
        _current, _f_type, _k_type = self._get_keys('graphics').get_current(
                sequence_name, int(time))
        # need current
        if _current is None:
            return None
        else:
            pass
        # get sequence file codes
        _code = self._get_keys('graphics').get_code(
                self.toolbar.name, sequence_name, _current)
        # current file code
        _code = key.random_str() if _code is None else _code
        # get/update width and height
        _size = self._update_w_h(_current)
        # get align
        _align = self.__get_transition_align(sequence_name, time, _current,
                rate)
        # ensure current image
        if _code in self.__graphics:
            # ..
            _image = self.__graphics[_code]
            # update x, y
            _image.x, _image.y = self._update_x_y(_size, _align)
            # get z_order
            _image.z_order = self._get_keys('graphics').get_layout(
                    sequence_name)
            # disconnect
            if _code in self.__dd_signals:
                _image.disconnect(self.__dd_signals[_code])
            else:
                pass
            # scale
            _new_w, _new_h, _w, _h = _size
            # re-connect
            _h_id = _image.connect('on-drag-finish', _on_drag_finish, self,
                    sequence_name, int(time), _current, (_new_w, _new_h))
            # ..
            self.__dd_signals[_code] = _h_id
            # ..
            _image.visible = True
        else:
            # draggable for edit only
            _draggable = self._set_canvas is False\
                    and config.Config().use_dnd() is True
            # ..
            _image = self.__update_drawing_area(_current, _code, _size, _align,
                    sequence_name=sequence_name, frame=int(time),
                    draggable=_draggable)
            # ..
            self.__graphics[_code] = _image
            # ..
            self._get_keys('graphics').set_code(self.toolbar.name, sequence_name,
                    _current, _code)
        # and return displayed code
        return _code

    def __update_drawing_area(self, filename, code, size, align,
            sequence_name=None, frame=None, draggable=False):
        # get path
        _path = storage.get_image_path(filename)
        # update x, y
        _x, _y = self._update_x_y(size, align)
        # scale
        _new_w, _new_h, _w, _h = size
        # ..
        if _w is None or _w == 0:
            _scale = 1
        else:
            _scale = float(_new_w)/_w
        # get z_order
        if sequence_name is None:
            _z_order = 1000
        else:
            _z_order = self._get_keys('graphics').get_layout(sequence_name)
        # image
        _image = graphics.Image(_path, x=_x, y=_y, scale_x=_scale,
                scale_y=_scale, z_order=_z_order, draggable=draggable)
        # connect drag
        if self._set_canvas is True\
        or config.Config().use_dnd() is False\
        or self.toolbar.name != 'graphics':
            pass
        else:
            # ..
            _h_id = _image.connect('on-drag-finish', _on_drag_finish, self,
                    sequence_name, frame, filename, (_new_w, _new_h))
            # ..
            self.__dd_signals[code] = _h_id
        # connect on click
        if sequence_name is None:
            pass
        else:
            _image.connect('on-click', _on_click, self, sequence_name)
        # do add
        self.add_child(_image)
        # ..
        return _image

    def __stop_unused_sounds(self, sequence_codes, current_code):
        # hide previous
        for _filename, _code in sequence_codes.items():
            if _code != current_code\
            and _code in self.__sounds:
                self.__sounds[_code].pause()
            else:
                continue

    def __refresh_sound(self, sequence_name, frame):
        # get sequence file codes
        _seq_codes = self._get_keys('sounds').get_sequence_codes(
                self.toolbar.name, sequence_name)
        # get sequence filename
        _current, _f_type, _k_type = self._get_keys('sounds').get_current(
                sequence_name, frame)
        # need current
        if _current is None:
            return self.__stop_unused_sounds(_seq_codes, None)
        else:
            pass
        # current file code
        _code = _seq_codes[_current] if _current in _seq_codes else None
        # ensure current image
        if _code in self.__sounds:
            _s = self.__sounds[_code]
            if _k_type is None:
                _s.pause()
            elif _k_type == 'key':
                # reset
                _s.seek(0)
                # play
                _s.play()
            else:
                _s.seek(frame)
                _s.play()
        else:
            # create new
            if _k_type is None:
                pass
            else:
                # ... TODO manage start time
                _code, _sound = self._prepare_sound(sequence_name, _current)
                _sound.play()
        # ..
        self.__stop_unused_sounds(_seq_codes, _code)

    def _prepare_sound(self, sequence_name, current):
        # get graphics path
        _path = storage.get_sound_path(current)
        # ensure/generate code
        _filecode = key.random_str()
        # update story key object
        self._get_keys('sounds').set_code(self.toolbar.name, sequence_name,
                current, _filecode)
        # ...
        _sound = sound.Player()
        _sound.load(_path)
        # update graphic dict
        self.__sounds[_filecode] = _sound
        # return image for futher use
        return _filecode, _sound

    def _show(self):
        # first refresh
        self.refresh()
        # ..
        self.show()
        # update size request
        self.set_size_request(self._screen_width, self._screen_height)
        # update canvas
        if self._set_canvas is True:
            self.toolbar.activity.set_canvas(self)
        else:
            pass


class Splash(graphics.Scene):

    def __init__(self, toolbar):
        # ..
        graphics.Scene.__init__(self)
        # ..
        # self.background_color = "#ffffff"
        # ..
        self.__current = 0
        # toolbar keep
        self.toolbar = toolbar
        # ..
        self._image = None
        # ..
        if self.toolbar is None:
            self._screen_height = None
            self._screen_width = None
        else:
            # keep some info
            self._screen_height = gtk.gdk.screen_height()
            self._screen_width = gtk.gdk.screen_width()
            # ..
            self._show()

    def _update_x_y(self, path):
        # get file size
        _c, _w, _h = image.get_image_info(path)
        # update x
        _x = ((self._screen_width - _w) / 2)
        # update y
        _y = ((self._screen_height - _h - 88) / 2)
        # return it
        return _x, _y

    def _get_image(self):
        # get path
        _path = storage.get_image_path('splash', dir_='data')
        # ..
        _x, _y = self._update_x_y(_path)
        # image
        return graphics.Image(_path, x=_x, y=_y, draggable=False)

    def _show(self):
        # ..
        self._image = self._get_image()
        # do add
        self.add_child(self._image)
        # show
        self.show()
        # update toolbar
        self.toolbar.activity.set_canvas(self)


class ScreenEdit(gtk.HBox):

    def __init__(self, toolbar):
        # init parent
        gtk.HBox.__init__(self, homogeneous=False, spacing=2)
        # keep toolbar
        self.toolbar = toolbar
        # render
        self.render()
        # init main vars
        self.scene = None
        self.panel = None
        self.timeline = None
        # init top box
        _vbox = gtk.VBox(homogeneous=False, spacing=2)
        # do show
        _vbox.show()
        # init frames
        self.add_scene(_vbox)
        # ..
        self.add_timelime(_vbox)
        # add top box
        self.pack_start(_vbox, expand=False, fill=False)
        # ..
        self.add_panel()
        # and show
        self._show()

    def add_scene(self, vbox):
        # get scene
        self.scene = ScreenStory(self.toolbar, height_offset=148,
                width_offset=300)
        # add it
        vbox.pack_start(self.scene, expand=True, fill=True)

    def add_timelime(self, vbox):
        # init time line and keep it
        self.timeline = Timeline(self)
        # add it
        vbox.pack_start(self.timeline, expand=True, fill=True)

    def add_panel(self):
        pass

    def render(self):
        pass

    def _show(self):
        # show self
        self.show_all()
        # ..
        self.toolbar.story_keys.check_sequences()
        # ..
        self.scene.refresh()
        # get current time
        self.timeline.refresh()
        # update toolbar
        self.toolbar.activity.set_canvas(self)


class ScreenEditGraphics(ScreenEdit):

    def __init__(self, toolbar):
        # init parent
        ScreenEdit.__init__(self, toolbar)

    def add_panel(self):
        # init time line and keep it
        self.panel = PanelGraphics(self)
        # add it
        self.pack_start(self.panel, expand=False, fill=False)


class ScreenEditSounds(ScreenEdit):

    def __init__(self, toolbar):
        # init parent
        ScreenEdit.__init__(self, toolbar)

    def add_panel(self):
        # init time line and keep it
        self.panel = PanelSounds(self)
        # add it
        self.pack_start(self.panel, expand=False, fill=False)


class ScreenBrowser(gtk.HBox):

    def __init__(self, toolbar, type_):
        # init parent
        gtk.HBox.__init__(self, homogeneous=False, spacing=2)
        # keep toolbar
        self.toolbar = toolbar
        # keep name
        self._type = type_
        # keep previews
        self.notebook = None
        self.item_preview = None
        self.sequence_preview = None
        # add it
        self._add_previews()
        self._add_notebook()
        # do show
        self._show()

    def _add_previews(self):
        # init top box
        _vbox = gtk.VBox(homogeneous=False, spacing=4)
        # do show
        _vbox.show()
        # add the box
        self.pack_start(_vbox, expand=True, fill=True)
        # init frame
        self.item_preview = ImagePreview(self) if self._type == 'graphics'\
                else SoundPreview(self)
        # add it
        _vbox.pack_start(self.item_preview, expand=True, fill=True)
        # ..
        self.sequence_preview = SequencePreview(self, self._type)
        # add it
        _vbox.pack_start(self.sequence_preview, expand=False, fill=True)

    def _add_notebook(self):
        # init
        self.notebook = ResourceNotebook(self, self._type)
        # add
        self.pack_start(self.notebook, expand=False, fill=True)

    def _show(self):
        # show all
        self.show()
        # update toolbar
        self.toolbar.activity.set_canvas(self)


class ScreenBrowserGraphics(ScreenBrowser):

    def __init__(self, toolbar):
        # init parent
        ScreenBrowser.__init__(self, toolbar, 'graphics')


class ScreenBrowserSounds(ScreenBrowser):

    def __init__(self, toolbar):
        # init parent
        ScreenBrowser.__init__(self, toolbar, 'sounds')


def _on_toggle_click(radio, screen, option, value):
    # manage change state manually
    _previous = config.Config().get('activity>%s' % option)
    # remove screens to recreate them after
    if screen._initialized is True\
    and _previous != value:
        # update
        config.Config().set('activity>%s' % option, value)
        # ...
        if option in ['mode', 'dnd']:
            screen._activity.remove_screen('graphics')
            screen._activity.remove_screen('sounds')
        else:
            pass
    else:
        pass


def _on_button_click(button, screen, name, msg_label, value):
    if name == 'import':
        try:
            # int file chooser
            _chooser = ObjectChooser(button.get_label(), screen,
                    gtk.DIALOG_MODAL | gtk.DIALOG_DESTROY_WITH_PARENT)
            # get chooser result
            _r = _chooser.run()
            # check result
            if _r == gtk.RESPONSE_ACCEPT:
                # get selected object
                _object = _chooser.get_selected_object()
                # do import
                storage.import_project(screen._activity, _object.file_path,
                        msg_label)
            else:
                pass
        except Exception, e:
            # ERROR
            logger.error('[screens] _on_button_click - e: %s' % e)
    elif name == 'export':
        # do export
        storage.export_project(screen._activity, msg_label, value)
    else:
        pass


[
    ADVANCED,
    EASY,
] = range(2)


[
    FASTER,
    SMOOTH,
    NORMAL,
] = range(3)


[
    YES,
    NO,
] = range(2)


class ScreenActivity(gtk.ScrolledWindow):

    def __init__(self, activity_):
        gtk.ScrolledWindow.__init__(self)
        self.set_policy(gtk.POLICY_AUTOMATIC, gtk.POLICY_AUTOMATIC)
        # keep toolbar
        self._activity = activity_
        # dummy flag
        self._initialized = False
        # keep result label
        self.msg_label_import = None
        self.msg_label_export = None
        # init main box
        self.__main_box = gtk.HBox(homogeneous=True, spacing=2)
        self.__main_box.show()
        # ..
        self.add_with_viewport(self.__main_box)
        # add left menu
        self._group_mode = None
        self._group_rate = None
        self._group_dnd = None
        self._add_left_part()
        # ..
        self.__main_box.pack_start(gtk.EventBox(), expand=False, fill=True)
        # add right menu
        self._add_right_part()
        # do show
        self._show()

    def _get_title(self, text):
        # init
        _label = gtk.Label()
        # show
        _label.show()
        # set markup
        _label.set_use_markup(True)
        _label.set_markup('<span size="x-large" weight="heavy">%s</span>' % text)
        # align
        _label.set_padding(5, 5)
        _label.set_alignment(0, 0.5)
        # return it
        return _label

    def _get_toggle_box(self, group, option, value, text):
        # create checkbox
        _toggle = gtk.RadioButton(group=group, label=text)
        _toggle.show()
        # set current
        _current = config.Config().get('activity>%s' % option)
        _toggle.set_active(_current==value)
        # set cb
        _toggle.connect('toggled', _on_toggle_click, self, option, value)
        # return it
        return _toggle

    def _get_button(self, name, text, stock_id, msg_label=None, value=None):
        # init button
        _button = ui.get_button(label=text, stock_id=stock_id, width=48,
                padding=(10, 0))
        _button.show()
        # set cb
        _button.connect('clicked', _on_button_click, self, name, msg_label,
                value)
        # return it
        return _button

    def _get_hidden_text(self):
        # init
        _label = gtk.Label()
        # set markup
        _label.set_use_markup(True)
        # align
        _label.set_padding(5, 5)
        _label.set_alignment(0, 0.5)
        # return it
        return _label

    def _get_mode_part(self):
        # ..
        _vbox = gtk.VBox(homogeneous=False, spacing=5)
        # border
        _vbox.set_border_width(5)
        # show
        _vbox.show()
        # add first part title
        _vbox.pack_start(self._get_title(_('MODE')),
                expand=False, fill=True)
        # TODO - add some explanation text
        # init easy option and use it as group
        _easy = self._get_toggle_box(None, 'mode', 'easy', _('Easy'))
        # add options
        _vbox.pack_start(_easy, expand=False, fill=True)
        # with easy as group
        _vbox.pack_start(self._get_toggle_box(_easy, 'mode', 'advanced',
            _('Advanced')), expand=False, fill=True)
        # init group
        self._group_mode = _easy.get_group()
        # ..
        return _vbox

    def _get_rate_part(self):
        # ..
        _vbox = gtk.VBox(homogeneous=False, spacing=5)
        # border
        _vbox.set_border_width(5)
        # show
        _vbox.show()
        # add first part title
        _vbox.pack_start(self._get_title(_('FRAME RATE')),
                expand=False, fill=True)
        # TODO - add some explanation text
        # init normal option and use it as group
        _normal = self._get_toggle_box(None, 'rate', 'normal', _('Normal'))
        # add options
        _vbox.pack_start(_normal, expand=False, fill=True)
        # with easy as group
        _vbox.pack_start(self._get_toggle_box(_normal, 'rate', 'smooth',
            _('Smooth')), expand=False, fill=True)
        # with easy as group
        _vbox.pack_start(self._get_toggle_box(_normal, 'rate', 'faster',
            _('Faster')), expand=False, fill=True)
        # init group
        self._group_rate = _normal.get_group()
        # ..
        return _vbox

    def _get_dnd_part(self):
        # ..
        _vbox = gtk.VBox(homogeneous=False, spacing=5)
        # border
        _vbox.set_border_width(5)
        # show
        _vbox.show()
        # add first part title
        _vbox.pack_start(self._get_title(_('DRAG\'N\'DROP')),
                expand=False, fill=True)
        # TODO - add some explanation text
        # init normal option and use it as group
        _no = self._get_toggle_box(None, 'dnd', 'no', _('Don\'t Use Drag\'n\'Drop'))
        # add options
        _vbox.pack_start(_no, expand=False, fill=True)
        # with easy as group
        _vbox.pack_start(self._get_toggle_box(_no, 'dnd', 'yes',
            _('Use Drag\'n\'Drop')), expand=False, fill=True)
        # init group
        self._group_dnd = _no.get_group()
        # ..
        return _vbox

    def _add_left_part(self):
        # ..
        _vbox = gtk.VBox(homogeneous=False, spacing=5)
        # border
        _vbox.set_border_width(5)
        # show
        _vbox.show()
        # add
        self.__main_box.pack_start(_vbox, expand=False, fill=True)
        # add part choices
        _vbox.pack_start(self._get_mode_part(),
                expand=False, fill=True)
        # add rate choices
        _vbox.pack_start(self._get_rate_part(),
                expand=False, fill=True)
        # add dnd choices
        _vbox.pack_start(self._get_dnd_part(),
                expand=False, fill=True)

    def _get_export_part(self):
        # ..
        _vbox = gtk.VBox(homogeneous=False, spacing=5)
        # border
        _vbox.set_border_width(5)
        # show
        _vbox.show()
        # add first part title
        _vbox.pack_start(self._get_title(_('IMPORT')),
                expand=False, fill=True)
        self.msg_label_import = self._get_hidden_text()
        _vbox.pack_start(self._get_button('import', _('Choose a File'),
            'import', msg_label=self.msg_label_import), expand=False, fill=True)
        _vbox.pack_start(self.msg_label_import, expand=False, fill=True)
        # add first part title
        _vbox.pack_start(self._get_title(_('EXPORT')),
                expand=False, fill=True)
        self.msg_label_export = self._get_hidden_text()
        # list the possible medias
        for _media in os.listdir('/media'):
            # current path
            _path = os.path.join('/media', _media)
            # should be a dir
            if os.path.isdir(_path):
                # set export button text
                _button_text = _('Export to') + ' "' + _media + '"'
                # init button
                _button = self._get_button('export', _button_text, 'export',
                        msg_label=self.msg_label_export, value=_media)
                # add button
                _vbox.pack_start(_button, expand=False, fill=True)
            else:
                continue
        # add label
        _vbox.pack_start(self.msg_label_export, expand=False, fill=True)
        # ..
        return _vbox

    def _add_right_part(self):
        # ..
        _vbox = gtk.VBox(homogeneous=False, spacing=5)
        # border
        _vbox.set_border_width(5)
        # show
        _vbox.show()
        # add
        self.__main_box.pack_start(_vbox, expand=False, fill=True)
        # add first part title
        _vbox.pack_start(self._get_export_part(),
                expand=False, fill=True)

    def _show(self):
        self._initialized = True
        # show all
        self.show()
        # update toolbar
        self._activity.set_canvas(self)


class ScreenHelp(object):

    def __init__(self, activity_):
        # WebView.__init__(self)
        # keep activity
        self._activity = activity_
        # load html content
        self.load_uri(storage.get_html_path('help'))
        # do show
        self._show()

    def _show(self):
        pass
        # show all
        # self.show()
        # update toolbar
        # self._activity.set_canvas(self)