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|
# python import
import logging, os, threading, time
# ..
from functools import partial
# ..
from gettext import gettext as _
# gtk import
import cairo, gobject, gtk, glib
# graphics import
from lib import graphics
# sugar import
from sugar.activity import activity
from sugar.graphics.objectchooser import ObjectChooser
#from hulahop.webview import WebView
# atoidejouer import
from atoidejouer.tools import config, image, key, sound, storage, ui
from atoidejouer.ui.panel import PanelGraphics, PanelSounds
from atoidejouer.ui.preview import ImagePreview, SequencePreview, SoundPreview
from atoidejouer.ui.timeline import Timeline
from atoidejouer.ui.notebook import ResourceNotebook
# ..
from atoidejouer.story.keys import StoryKeys
# get application logger
logger = logging.getLogger('atoidejouer')
COLOR_BLACK = ui.get_color(0.0, 0.0, 0.0)
COLOR_GREY_DARK = ui.get_color(0.5, 0.5, 0.5)
COLOR_GREY_LIGHT = ui.get_color(0.7, 0.7, 0.7)
COLOR_GREY_WHITE = ui.get_color(0.85, 0.85, 0.85)
COLOR_WHITE = ui.get_color(1.0, 1.0, 1.0)
def _on_drag_finish(image, event, scene, sequence_name, frame, filename,
image_size):
# get align values
_a_x, _a_y = scene._reverse_x_y(image_size, (image.x, image.y))
# shortcut
_story_keys = scene._get_keys('graphics')
# update keys
_story_keys.set_align(sequence_name, frame, filename,
(_a_x, _a_y))
# update transitions
_story_keys.refresh(sequence_name)
# _story_keys.ask_clear()
# refresh scene with rounded values
scene.refresh(sequence_name=sequence_name)
# get current screen
_screen = scene.toolbar.activity.get_current_screen()
# update timeline
if hasattr(_screen, 'timeline'):
_screen.timeline.set_active_sequence(sequence_name)
else:
pass
# update position in panel
if hasattr(_screen, 'panel'):
_screen.panel.refresh()
else:
pass
def _on_click(image, event, scene, sequence_name):
# get current screen
_screen = scene.toolbar.activity.get_current_screen()
# update timeline
if hasattr(_screen, 'timeline'):
_screen.timeline.set_active_sequence(sequence_name)
else:
pass
# update panel
if hasattr(_screen, 'panel'):
_screen.panel.refresh()
else:
pass
class ScreenStory(graphics.Scene):
def __init__(self, toolbar, height_offset=0, width_offset=0,
set_canvas=False, frame=None):
# ..
graphics.Scene.__init__(self)
self.background_color = "#ffffff"
# keep toolbar
self.toolbar = toolbar
# ..
self._set_canvas = set_canvas
# init image dicts
self.__sizes = dict()
self.__graphics = dict()
self.__sounds = dict()
self.__dd_signals = dict()
# init fullscreen flag
self.fullscreen = False
self._fullscreen_changed = True
# screen size first
self._height_offset = height_offset
self._width_offset = width_offset
# ..
self._screen_height = None
self._screen_width = None
# ...
self._refresh_screen_size()
# and show
self._show()
def _get_keys(self, type_):
# ..
if type_ == 'graphics':
return self.toolbar.activity.graphic_keys
else:
return self.toolbar.activity.sound_keys
def set_fullscreen(self, fullscreen):
# update fullscreen flag
self.fullscreen = fullscreen
# has changed
self._fullscreen_changed = True
# refresh
self.refresh()
def _refresh_screen_size(self):
# keep some info
self._screen_height = gtk.gdk.screen_height() - self._height_offset
self._screen_width = gtk.gdk.screen_width() - self._width_offset
def _check_clear(self):
# need clear
if self._get_keys('graphics').get_clear(self.toolbar.name) is True:
# hide previous
for _image in self.__graphics.values():
_image.visible = False
del _image
# ..
self.__graphics = dict()
# ..
self.__sizes = dict()
# done
self._get_keys('graphics').set_clear(self.toolbar.name, False)
# ..
return True
else:
return False
def refresh(self, sequence_name=None):
# get the current frame
_time = 0.0 if self.toolbar.activity._thread is None\
else self.toolbar.activity._thread._time
# get the current rate
_rate = config.Config().get_rate_value()
# clear ??
self._check_clear()
# ..
self._refresh_screen_size()
# ..
_currents = list()
# for each images
for _n in self._get_keys('graphics').get_names():
if sequence_name is None\
or sequence_name == _n:
# do move
_currents.append(self.__refresh_image(_n, _time, _rate))
else:
# just get code
_currents.append(self._get_current_code('graphics', _n,
_time))
# draw mask
_currents.append(self.__refresh_default('mask'))
# hide previous
for _code, _image in self.__graphics.items():
if _code in _currents:
continue
else:
_image.visible = False
self.queue_draw()
# show first
if self._fullscreen_changed is True:
# disable changed flag
self._fullscreen_changed = False
else:
pass
# refresh sounds if playing
if self.toolbar.activity._thread is None:
pass
elif self.toolbar.activity._thread._pause is False:
# for each sound
for _n in self._get_keys('sounds').get_names():
if sequence_name is None\
or sequence_name == _n:
# do move
self.__refresh_sound(_n, _time)
else:
# just get code
_currents.append(self._get_current_code('sounds', _n,
_time))
else:
# stop all
for _code, _sound in self.__sounds.items():
if self.toolbar.activity._thread._time == 0:
_sound.stop()
else:
_sound.pause()
def _update_w_h(self, filename):
if filename in self.__sizes:
pass
else:
# get graphics path
_path = storage.get_image_path(filename)
# get file size
_c, _w, _h = image.get_image_info(_path)
# ..
if (self.fullscreen is True\
or self._screen_width < 1024)\
and _w != 0:
_new_w = _w * self._screen_width / 1024
_new_h = _h * _new_w / _w
else:
_new_w = _w
_new_h = _h
# update size
self.__sizes[filename] = _new_w, _new_h, _w, _h
# return new values
return self.__sizes[filename]
def _reverse_x_y(self, size, position):
# ..
_w, _h = size
_x, _y = position
# ..
if self.fullscreen is True\
or self._screen_width < 1024:
_scene_with = self._screen_width
_scene_height = 516 * _scene_with / 1024.0
else:
_scene_with = 1024
_scene_height = 516
# update x
_a_x = _x - (self._screen_width - _w) / 2
_a_x = int(_a_x * 100.0 / _scene_with)
# update y
_a_y = _y - (self._screen_height - _h - 88) / 2
_a_y = int(_a_y * 100.0 / _scene_height)
# return it
return _a_x, _a_y
def _update_x_y(self, size, align):
# ..
_new_w, _new_h, _w, _h = size
_x, _y = align
#
if self.fullscreen is True\
or self._screen_width < 1024:
_scene_with = self._screen_width
_scene_height = 516 * _scene_with / 1024.0
else:
_scene_with = 1024
_scene_height = 516
# update x
_new_x = ((self._screen_width - _new_w) / 2)
_new_x += int(_x * _scene_with / 100.0)
# update y
_new_y = ((self._screen_height - _new_h - 88) / 2)
_new_y += int(_y * _scene_height / 100.0)
# return it
return _new_x, _new_y
def __get_scene_size(self):
#
if self.fullscreen is True\
or self._screen_width < 1024:
_scene_with = self._screen_width
_scene_height = 516 * _scene_with / 1024.0
else:
_scene_with = 1024
_scene_height = 516
# ..
return _scene_with, _scene_height
def __refresh_default(self, default_name):
_code = '__%s' % default_name
# ensure current image
if _code in self.__graphics:
# ..
self.__graphics[_code].visible = True
else:
_filename = '%s_default' % default_name
# ..
_align = (0, 0)
# get/update width and height
_size = self._update_w_h(_filename)
# ..
self.__graphics[_code] =\
self.__update_drawing_area(_filename, _code, _size, _align)
# and return displayed code
return _code
def __get_transition_align(self, sequence_name, time, filename, rate):
# get align
_x, _y = self._get_keys('graphics').get_align(sequence_name,
int(time), filename)
# get transition ratio
_ratio = time - int(time)
if _ratio < rate:
return _x, _y
else:
_next_x, _next_y = self._get_keys('graphics').get_next_align(
sequence_name, int(time), filename, use_transition=True)
# ...
_next_x = _x if _next_x is None else _x + (_next_x - _x) * _ratio
_next_y = _y if _next_y is None else _y + (_next_y - _y) * _ratio
# ..
return _next_x, _next_y
def _get_current_code(self, type_, sequence_name, time):
# get sequence filename
_current, _f_type, _k_type = self._get_keys(type_).get_current(
sequence_name, int(time))
# need current
if _current is None:
return None
else:
pass
# get sequence file codes
return self._get_keys(type_).get_code(
self.toolbar.name, sequence_name, _current)
def __refresh_image(self, sequence_name, time, rate):
# get sequence filename
_current, _f_type, _k_type = self._get_keys('graphics').get_current(
sequence_name, int(time))
# need current
if _current is None:
return None
else:
pass
# get sequence file codes
_code = self._get_keys('graphics').get_code(
self.toolbar.name, sequence_name, _current)
# current file code
_code = key.random_str() if _code is None else _code
# get/update width and height
_size = self._update_w_h(_current)
# get align
_align = self.__get_transition_align(sequence_name, time, _current,
rate)
# ensure current image
if _code in self.__graphics:
# ..
_image = self.__graphics[_code]
# update x, y
_image.x, _image.y = self._update_x_y(_size, _align)
# get z_order
_image.z_order = self._get_keys('graphics').get_layout(
sequence_name)
# disconnect
if _code in self.__dd_signals:
_image.disconnect(self.__dd_signals[_code])
else:
pass
# scale
_new_w, _new_h, _w, _h = _size
# re-connect
_h_id = _image.connect('on-drag-finish', _on_drag_finish, self,
sequence_name, int(time), _current, (_new_w, _new_h))
# ..
self.__dd_signals[_code] = _h_id
# ..
_image.visible = True
else:
# draggable for edit only
_draggable = self._set_canvas is False\
and config.Config().use_dnd() is True
# ..
_image = self.__update_drawing_area(_current, _code, _size, _align,
sequence_name=sequence_name, frame=int(time),
draggable=_draggable)
# ..
self.__graphics[_code] = _image
# ..
self._get_keys('graphics').set_code(self.toolbar.name, sequence_name,
_current, _code)
# and return displayed code
return _code
def __update_drawing_area(self, filename, code, size, align,
sequence_name=None, frame=None, draggable=False):
# get path
_path = storage.get_image_path(filename)
# update x, y
_x, _y = self._update_x_y(size, align)
# scale
_new_w, _new_h, _w, _h = size
# ..
if _w is None or _w == 0:
_scale = 1
else:
_scale = float(_new_w)/_w
# get z_order
if sequence_name is None:
_z_order = 1000
else:
_z_order = self._get_keys('graphics').get_layout(sequence_name)
# image
_image = graphics.Image(_path, x=_x, y=_y, scale_x=_scale,
scale_y=_scale, z_order=_z_order, draggable=draggable)
# connect drag
if self._set_canvas is True\
or config.Config().use_dnd() is False\
or self.toolbar.name != 'graphics':
pass
else:
# ..
_h_id = _image.connect('on-drag-finish', _on_drag_finish, self,
sequence_name, frame, filename, (_new_w, _new_h))
# ..
self.__dd_signals[code] = _h_id
# connect on click
if sequence_name is None:
pass
else:
_image.connect('on-click', _on_click, self, sequence_name)
# do add
self.add_child(_image)
# ..
return _image
def __stop_unused_sounds(self, sequence_codes, current_code):
# hide previous
for _filename, _code in sequence_codes.items():
if _code != current_code\
and _code in self.__sounds:
self.__sounds[_code].pause()
else:
continue
def __refresh_sound(self, sequence_name, frame):
# get sequence file codes
_seq_codes = self._get_keys('sounds').get_sequence_codes(
self.toolbar.name, sequence_name)
# get sequence filename
_current, _f_type, _k_type = self._get_keys('sounds').get_current(
sequence_name, frame)
# need current
if _current is None:
return self.__stop_unused_sounds(_seq_codes, None)
else:
pass
# current file code
_code = _seq_codes[_current] if _current in _seq_codes else None
# ensure current image
if _code in self.__sounds:
_s = self.__sounds[_code]
if _k_type is None:
_s.pause()
elif _k_type == 'key':
# reset
_s.seek(0)
# play
_s.play()
else:
_s.seek(frame)
_s.play()
else:
# create new
if _k_type is None:
pass
else:
# ... TODO manage start time
_code, _sound = self._prepare_sound(sequence_name, _current)
_sound.play()
# ..
self.__stop_unused_sounds(_seq_codes, _code)
def _prepare_sound(self, sequence_name, current):
# get graphics path
_path = storage.get_sound_path(current)
# ensure/generate code
_filecode = key.random_str()
# update story key object
self._get_keys('sounds').set_code(self.toolbar.name, sequence_name,
current, _filecode)
# ...
_sound = sound.Player()
_sound.load(_path)
# update graphic dict
self.__sounds[_filecode] = _sound
# return image for futher use
return _filecode, _sound
def _show(self):
# first refresh
self.refresh()
# ..
self.show()
# update size request
self.set_size_request(self._screen_width, self._screen_height)
# update canvas
if self._set_canvas is True:
self.toolbar.activity.set_canvas(self)
else:
pass
class Splash(graphics.Scene):
def __init__(self, toolbar):
# ..
graphics.Scene.__init__(self)
# ..
# self.background_color = "#ffffff"
# ..
self.__current = 0
# toolbar keep
self.toolbar = toolbar
# ..
self._image = None
# ..
if self.toolbar is None:
self._screen_height = None
self._screen_width = None
else:
# keep some info
self._screen_height = gtk.gdk.screen_height()
self._screen_width = gtk.gdk.screen_width()
# ..
self._show()
def _update_x_y(self, path):
# get file size
_c, _w, _h = image.get_image_info(path)
# update x
_x = ((self._screen_width - _w) / 2)
# update y
_y = ((self._screen_height - _h - 88) / 2)
# return it
return _x, _y
def _get_image(self):
# get path
_path = storage.get_image_path('splash', dir_='data')
# ..
_x, _y = self._update_x_y(_path)
# image
return graphics.Image(_path, x=_x, y=_y, draggable=False)
def _show(self):
# ..
self._image = self._get_image()
# do add
self.add_child(self._image)
# show
self.show()
# update toolbar
self.toolbar.activity.set_canvas(self)
class ScreenEdit(gtk.HBox):
def __init__(self, toolbar):
# init parent
gtk.HBox.__init__(self, homogeneous=False, spacing=2)
# keep toolbar
self.toolbar = toolbar
# render
self.render()
# init main vars
self.scene = None
self.panel = None
self.timeline = None
# init top box
_vbox = gtk.VBox(homogeneous=False, spacing=2)
# do show
_vbox.show()
# init frames
self.add_scene(_vbox)
# ..
self.add_timelime(_vbox)
# add top box
self.pack_start(_vbox, expand=False, fill=False)
# ..
self.add_panel()
# and show
self._show()
def add_scene(self, vbox):
# get scene
self.scene = ScreenStory(self.toolbar, height_offset=148,
width_offset=300)
# add it
vbox.pack_start(self.scene, expand=True, fill=True)
def add_timelime(self, vbox):
# init time line and keep it
self.timeline = Timeline(self)
# add it
vbox.pack_start(self.timeline, expand=True, fill=True)
def add_panel(self):
pass
def render(self):
pass
def _show(self):
# show self
self.show_all()
# ..
self.toolbar.story_keys.check_sequences()
# ..
self.scene.refresh()
# get current time
self.timeline.refresh()
# update toolbar
self.toolbar.activity.set_canvas(self)
class ScreenEditGraphics(ScreenEdit):
def __init__(self, toolbar):
# init parent
ScreenEdit.__init__(self, toolbar)
def add_panel(self):
# init time line and keep it
self.panel = PanelGraphics(self)
# add it
self.pack_start(self.panel, expand=False, fill=False)
class ScreenEditSounds(ScreenEdit):
def __init__(self, toolbar):
# init parent
ScreenEdit.__init__(self, toolbar)
def add_panel(self):
# init time line and keep it
self.panel = PanelSounds(self)
# add it
self.pack_start(self.panel, expand=False, fill=False)
class ScreenBrowser(gtk.HBox):
def __init__(self, toolbar, type_):
# init parent
gtk.HBox.__init__(self, homogeneous=False, spacing=2)
# keep toolbar
self.toolbar = toolbar
# keep name
self._type = type_
# keep previews
self.notebook = None
self.item_preview = None
self.sequence_preview = None
# add it
self._add_previews()
self._add_notebook()
# do show
self._show()
def _add_previews(self):
# init top box
_vbox = gtk.VBox(homogeneous=False, spacing=4)
# do show
_vbox.show()
# add the box
self.pack_start(_vbox, expand=True, fill=True)
# init frame
self.item_preview = ImagePreview(self) if self._type == 'graphics'\
else SoundPreview(self)
# add it
_vbox.pack_start(self.item_preview, expand=True, fill=True)
# ..
self.sequence_preview = SequencePreview(self, self._type)
# add it
_vbox.pack_start(self.sequence_preview, expand=False, fill=True)
def _add_notebook(self):
# init
self.notebook = ResourceNotebook(self, self._type)
# add
self.pack_start(self.notebook, expand=False, fill=True)
def _show(self):
# show all
self.show()
# update toolbar
self.toolbar.activity.set_canvas(self)
class ScreenBrowserGraphics(ScreenBrowser):
def __init__(self, toolbar):
# init parent
ScreenBrowser.__init__(self, toolbar, 'graphics')
class ScreenBrowserSounds(ScreenBrowser):
def __init__(self, toolbar):
# init parent
ScreenBrowser.__init__(self, toolbar, 'sounds')
def _on_toggle_click(radio, screen, option, value):
# manage change state manually
_previous = config.Config().get('activity>%s' % option)
# remove screens to recreate them after
if screen._initialized is True\
and _previous != value:
# update
config.Config().set('activity>%s' % option, value)
# ...
if option in ['mode', 'dnd']:
screen._activity.remove_screen('graphics')
screen._activity.remove_screen('sounds')
else:
pass
else:
pass
def _on_button_click(button, screen, name, msg_label, value):
if name == 'import':
try:
# int file chooser
_chooser = ObjectChooser(button.get_label(), screen,
gtk.DIALOG_MODAL | gtk.DIALOG_DESTROY_WITH_PARENT)
# get chooser result
_r = _chooser.run()
# check result
if _r == gtk.RESPONSE_ACCEPT:
# get selected object
_object = _chooser.get_selected_object()
# do import
storage.import_project(screen._activity, _object.file_path,
msg_label)
else:
pass
except Exception, e:
# ERROR
logger.error('[screens] _on_button_click - e: %s' % e)
elif name == 'export':
# do export
storage.export_project(screen._activity, msg_label, value)
else:
pass
[
ADVANCED,
EASY,
] = range(2)
[
FASTER,
SMOOTH,
NORMAL,
] = range(3)
[
YES,
NO,
] = range(2)
class ScreenActivity(gtk.ScrolledWindow):
def __init__(self, activity_):
gtk.ScrolledWindow.__init__(self)
self.set_policy(gtk.POLICY_AUTOMATIC, gtk.POLICY_AUTOMATIC)
# keep toolbar
self._activity = activity_
# dummy flag
self._initialized = False
# keep result label
self.msg_label_import = None
self.msg_label_export = None
# init main box
self.__main_box = gtk.HBox(homogeneous=True, spacing=2)
self.__main_box.show()
# ..
self.add_with_viewport(self.__main_box)
# add left menu
self._group_mode = None
self._group_rate = None
self._group_dnd = None
self._add_left_part()
# ..
self.__main_box.pack_start(gtk.EventBox(), expand=False, fill=True)
# add right menu
self._add_right_part()
# do show
self._show()
def _get_title(self, text):
# init
_label = gtk.Label()
# show
_label.show()
# set markup
_label.set_use_markup(True)
_label.set_markup('<span size="x-large" weight="heavy">%s</span>' % text)
# align
_label.set_padding(5, 5)
_label.set_alignment(0, 0.5)
# return it
return _label
def _get_toggle_box(self, group, option, value, text):
# create checkbox
_toggle = gtk.RadioButton(group=group, label=text)
_toggle.show()
# set current
_current = config.Config().get('activity>%s' % option)
_toggle.set_active(_current==value)
# set cb
_toggle.connect('toggled', _on_toggle_click, self, option, value)
# return it
return _toggle
def _get_button(self, name, text, stock_id, msg_label=None, value=None):
# init button
_button = ui.get_button(label=text, stock_id=stock_id, width=48,
padding=(10, 0))
_button.show()
# set cb
_button.connect('clicked', _on_button_click, self, name, msg_label,
value)
# return it
return _button
def _get_hidden_text(self):
# init
_label = gtk.Label()
# set markup
_label.set_use_markup(True)
# align
_label.set_padding(5, 5)
_label.set_alignment(0, 0.5)
# return it
return _label
def _get_mode_part(self):
# ..
_vbox = gtk.VBox(homogeneous=False, spacing=5)
# border
_vbox.set_border_width(5)
# show
_vbox.show()
# add first part title
_vbox.pack_start(self._get_title(_('MODE')),
expand=False, fill=True)
# TODO - add some explanation text
# init easy option and use it as group
_easy = self._get_toggle_box(None, 'mode', 'easy', _('Easy'))
# add options
_vbox.pack_start(_easy, expand=False, fill=True)
# with easy as group
_vbox.pack_start(self._get_toggle_box(_easy, 'mode', 'advanced',
_('Advanced')), expand=False, fill=True)
# init group
self._group_mode = _easy.get_group()
# ..
return _vbox
def _get_rate_part(self):
# ..
_vbox = gtk.VBox(homogeneous=False, spacing=5)
# border
_vbox.set_border_width(5)
# show
_vbox.show()
# add first part title
_vbox.pack_start(self._get_title(_('FRAME RATE')),
expand=False, fill=True)
# TODO - add some explanation text
# init normal option and use it as group
_normal = self._get_toggle_box(None, 'rate', 'normal', _('Normal'))
# add options
_vbox.pack_start(_normal, expand=False, fill=True)
# with easy as group
_vbox.pack_start(self._get_toggle_box(_normal, 'rate', 'smooth',
_('Smooth')), expand=False, fill=True)
# with easy as group
_vbox.pack_start(self._get_toggle_box(_normal, 'rate', 'faster',
_('Faster')), expand=False, fill=True)
# init group
self._group_rate = _normal.get_group()
# ..
return _vbox
def _get_dnd_part(self):
# ..
_vbox = gtk.VBox(homogeneous=False, spacing=5)
# border
_vbox.set_border_width(5)
# show
_vbox.show()
# add first part title
_vbox.pack_start(self._get_title(_('DRAG\'N\'DROP')),
expand=False, fill=True)
# TODO - add some explanation text
# init normal option and use it as group
_no = self._get_toggle_box(None, 'dnd', 'no', _('Don\'t Use Drag\'n\'Drop'))
# add options
_vbox.pack_start(_no, expand=False, fill=True)
# with easy as group
_vbox.pack_start(self._get_toggle_box(_no, 'dnd', 'yes',
_('Use Drag\'n\'Drop')), expand=False, fill=True)
# init group
self._group_dnd = _no.get_group()
# ..
return _vbox
def _add_left_part(self):
# ..
_vbox = gtk.VBox(homogeneous=False, spacing=5)
# border
_vbox.set_border_width(5)
# show
_vbox.show()
# add
self.__main_box.pack_start(_vbox, expand=False, fill=True)
# add part choices
_vbox.pack_start(self._get_mode_part(),
expand=False, fill=True)
# add rate choices
_vbox.pack_start(self._get_rate_part(),
expand=False, fill=True)
# add dnd choices
_vbox.pack_start(self._get_dnd_part(),
expand=False, fill=True)
def _get_export_part(self):
# ..
_vbox = gtk.VBox(homogeneous=False, spacing=5)
# border
_vbox.set_border_width(5)
# show
_vbox.show()
# add first part title
_vbox.pack_start(self._get_title(_('IMPORT')),
expand=False, fill=True)
self.msg_label_import = self._get_hidden_text()
_vbox.pack_start(self._get_button('import', _('Choose a File'),
'import', msg_label=self.msg_label_import), expand=False, fill=True)
_vbox.pack_start(self.msg_label_import, expand=False, fill=True)
# add first part title
_vbox.pack_start(self._get_title(_('EXPORT')),
expand=False, fill=True)
self.msg_label_export = self._get_hidden_text()
# list the possible medias
for _media in os.listdir('/media'):
# current path
_path = os.path.join('/media', _media)
# should be a dir
if os.path.isdir(_path):
# set export button text
_button_text = _('Export to') + ' "' + _media + '"'
# init button
_button = self._get_button('export', _button_text, 'export',
msg_label=self.msg_label_export, value=_media)
# add button
_vbox.pack_start(_button, expand=False, fill=True)
else:
continue
# add label
_vbox.pack_start(self.msg_label_export, expand=False, fill=True)
# ..
return _vbox
def _add_right_part(self):
# ..
_vbox = gtk.VBox(homogeneous=False, spacing=5)
# border
_vbox.set_border_width(5)
# show
_vbox.show()
# add
self.__main_box.pack_start(_vbox, expand=False, fill=True)
# add first part title
_vbox.pack_start(self._get_export_part(),
expand=False, fill=True)
def _show(self):
self._initialized = True
# show all
self.show()
# update toolbar
self._activity.set_canvas(self)
class ScreenHelp(object):
def __init__(self, activity_):
# WebView.__init__(self)
# keep activity
self._activity = activity_
# load html content
self.load_uri(storage.get_html_path('help'))
# do show
self._show()
def _show(self):
pass
# show all
# self.show()
# update toolbar
# self._activity.set_canvas(self)
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