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|
# python import
import logging, os, re, shutil
# ...
from functools import partial
from gettext import gettext as _
# gtk import
import gtk, glib
# sugar import
from sugar.activity import activity
# sugar import
from sugar.graphics.toolbutton import ToolButton
# atoidejouer import
from atoidejouer.tools import config, storage
from atoidejouer.ui import screens
# get application logger
logger = logging.getLogger('atoidejouer')
def _clean_dir(dir_path):
# little check first
if os.path.exists(dir_path):
pass
# ???
else:
return
# ..
for _filename in os.listdir(dir_path):
# ..
_path = os.path.join(dir_path, _filename)
# little check
if os.path.isfile(_path):
os.remove(_path)
elif os.path.isdir(_path):
_clean_dir(_path)
else:
# ERRROR
logger.error('[toolbar] _clean_dir - path error: %s' % dir_path)
# remove dir at the end
os.removedirs(dir_path)
def _cb_seq_new(widget, toolbar):
# get screen
_screen = toolbar.activity.get_current_screen()
# remove items from preview boxes
_screen.sequence_preview.clear()
# ..
_screen.notebook.current_sequence = None
# clear entry
toolbar._sequence_entry.set_text("")
NON_ALPHA_NUM_PATTERN = re.compile('[\W_]+')
def _cb_seq_name(entry):
# ensure good string
_str = NON_ALPHA_NUM_PATTERN.sub('-', entry.get_text())
# update entry
entry.set_text(_str)
def _cb_seq_remove(widget, toolbar):
# get sequence name
_name = toolbar._sequence_entry.get_text()
# get screen
_screen = toolbar.activity.get_current_screen()
# type shortcut 'graphic' or 'sound'
_type = _screen.notebook._type
# little check
if _name.strip() == '':
# do nothing
pass
else:
# get sequence path
_seq_path = storage.get_sequence_path(_type, _name)
# remove dir
if os.path.exists(_seq_path):
# do clean
os.remove(_seq_path)
# and clear all at the end
_screen.sequence_preview.clear()
# clear entry
toolbar._sequence_entry.set_text("")
# update notebook
_screen.notebook._get_store_sequence()
# update focus
_screen.notebook.focus_current_seq()
# nothing to do
else:
pass
def _cb_seq_save(widget, toolbar, remove=False):
storage.sequence_save(toolbar, remove=remove)
# get screen
_screen = toolbar.activity.get_current_screen()
# get sequence name
_name = toolbar._sequence_entry.get_text()
# update focus
_screen.notebook.focus_current_seq(name=_name)
def _show_browser(toolbar, cls):
# next screen name
_screen_name = '%s_add' % toolbar.name
# do switch
toolbar._switch(_screen_name)
# get or create screen
_screen = toolbar.activity.get_screen(_screen_name)\
if toolbar.activity.has_screen(_screen_name)\
else cls(toolbar)
# update activity screens
toolbar.activity.set_current_screen(_screen_name, _screen)
# do show
_screen._show()
# update entry
_seq_name = _screen.notebook.current_sequence
if _seq_name is None:
pass
else:
# ..
toolbar._sequence_entry.set_text(_seq_name)
# pos
_current_pos = _screen.sequence_preview.get_current_pos()
# ..
if toolbar._frame_entry is None:
pass
else:
toolbar._frame_entry.set_text(str(_current_pos))
def _cb_add(widget, toolbar):
# browser screen factory
if toolbar.name == 'graphics':
_show_browser(toolbar, screens.ScreenBrowserGraphics)
# ..
elif toolbar.name == 'sounds':
_show_browser(toolbar, screens.ScreenBrowserSounds)
# ??
else:
# ERROR
logger.error('[toolbar] _cb_add - unknown: %s' % toolbar.name)
def _cb_remove(widget, toolbar):
# browser screen factory
if toolbar.name == 'graphics':
pass
# ..
elif toolbar.name == 'sounds':
pass
# ??
else:
# ERROR
logger.error('[toolbar] _cb_remove - name: %s' % toolbar.name)
def _cb_frame_after(widget, toolbar):
if toolbar._frame_entry is None:
pass
else:
# get previous value
_value = int(toolbar._frame_entry.get_text())
# inc it
_update_frame_entry(widget, toolbar, _value + 1)
# update sequence file
_cb_seq_save(widget, toolbar)
def _cb_frame_before(widget, toolbar):
if toolbar._frame_entry is None:
pass
else:
# get previous value
_value = int(toolbar._frame_entry.get_text())
# dec it
_update_frame_entry(widget, toolbar, _value - 1)
# update sequence file
_cb_seq_save(widget, toolbar)
def _update_frame_entry(entry, toolbar, value):
# get screen
_screen = toolbar.activity.get_current_screen()
# get max value
_max = _screen.sequence_preview.number_of_items() - 1
# prepare value
_new_val = None
if value > _max:
_new_val = _max
elif value < 0:
_new_val = 0
# reset max just in case
else:
_new_val = value
# update entry
toolbar._frame_entry.set_text(str(_new_val))
# update sequence
_screen.sequence_preview.move_current(_new_val)
def _cb_open(widget, toolbar):
pass
def _cb_back(widget, toolbar):
# do switch
toolbar._switch(toolbar.name.replace('_add', ''))
# restore screen
toolbar.activity._change_screen(toolbar)
# get screen now
_screen = toolbar.activity.get_current_screen()
_screen.scene.refresh()
def _cb_import(widget, toolbar):
# get the current sequence name
_sequence_name = toolbar._sequence_entry.get_text()
# get filenames
_screen = toolbar.activity.get_current_screen()
# shortcut
_filenames = _screen.sequence_preview.items
# add sequence to the story keys
if toolbar.story_keys.add_sequence(_sequence_name, _filenames):
# screen name factory
_screen_name = toolbar.name.replace('_add', '')
# get screen now
_screen = toolbar.activity.get_screen(_screen_name)
# add sequence to the timeline
_screen.timeline.add_sequence(_sequence_name)
# already added
else:
pass
def _cb_play(widget, toolbar):
# replace play button
toolbar._replace_button('play', 'pause')
# trigger playing
toolbar.activity._thread.play()
def _cb_pause(widget, toolbar):
# replace pause button
toolbar._replace_button('pause', 'play')
# trigger pausing
toolbar.activity._thread.pause()
def _cb_stop(widget, toolbar):
# replace pause button - if playing
if toolbar._has_button('pause'):
# ..
toolbar._replace_button('pause', 'play')
else:
pass
# update main thread
toolbar.activity._thread.pause(stop=True)
# ..
toolbar.activity._thread.set_time()
def _cb_view_fullscreen(widget, toolbar):
# replace fullscreen button with return button
toolbar._replace_button('view_fullscreen', 'view_return')
# ask_clear
toolbar.story_keys.ask_clear()
# get current screen
_screen = toolbar.activity.get_current_screen()
# enbale fullscreen
_screen.set_fullscreen(True)
def _cb_view_return(widget, toolbar):
# remove return button with fullscreen button
toolbar._replace_button('view_return', 'view_fullscreen')
# ask_clear
toolbar.story_keys.ask_clear()
# get current screen
_screen = toolbar.activity.get_current_screen()
# disable fullscreen
_screen.set_fullscreen(False)
def _cb_slider(widget, event, toolbar):
"""action = 'press' or 'release'
"""
# ...
if event.type == gtk.gdk.BUTTON_PRESS:
pass
elif event.type == gtk.gdk.BUTTON_RELEASE:
toolbar.activity._thread.set_time(time_=widget.get_value())
# ??
else:
pass
def _cb_format_value(widget, value, toolbar):
"""Format the slider value to display
"""
# return formated value
return '%1d:%02d' % divmod(value, 60)
TOOLBAR_INDEXES = ['activity', 'story', 'graphics', 'sounds', 'help']
def _cb_help_back(widget, toolbar):
_previous = toolbar.activity._previous
# restore default tab
toolbar.activity._toolbox.set_current_toolbar(
TOOLBAR_INDEXES.index(_previous.replace('_add', '')))
# restore previous
toolbar.activity._change_screen(name=_previous)
BUTTONS = {
'add' : ['list-add', _cb_add],
'back' : ['edit-undo', _cb_back],
'backward' : ['media-seek-backward', None],
'forward' : ['media-seek-forward', None],
'frame_after' : ['go-right', _cb_frame_after],
'frame_before' : ['go-left', _cb_frame_before],
'frame_entry' : [None, None],
'help_back' : ['edit-undo', _cb_help_back],
'import' : ['insert-image', _cb_import],
'open' : ['media', _cb_open],
'pause' : ['media-playback-pause', _cb_pause],
'play' : ['media-playback-start', _cb_play],
'remove' : ['list-remove', _cb_remove],
'separator' : [None, None],
'seq_new' : ['document-generic', _cb_seq_new],
'seq_name' : [None, _cb_seq_name],
'seq_remove' : ['button_cancel', _cb_seq_remove],
'seq_save' : ['dialog-apply', _cb_seq_save],
'slider' : [None, _cb_slider],
'stop' : ['media-playback-stop', _cb_stop],
'view_fullscreen' : ['view-fullscreen', _cb_view_fullscreen],
'view_return' : ['view-return', _cb_view_return],
}
TOOLBARS = {
'graphics' : [
['stop', 'play', 'slider', # 'backward', 'forward'
'separator',
'add'],
[]
],
'graphics_add' : [
['seq_new', 'seq_name', 'seq_save', 'seq_remove',
# 'separator',
# 'add', 'remove',
# ''separator',
# 'frame_before', 'frame_entry', 'frame_after'
],
['import', 'back']
],
'sounds' : [
['stop', 'play', 'slider', # 'backward', 'forward'
'separator',
'add'],
[]
],
'sounds_add' : [
['seq_new', 'seq_name', 'seq_save', 'seq_remove',
# 'separator',
# 'add', 'remove',
# ''separator',
# 'frame_before', 'frame_entry', 'frame_after'
],
['import', 'back']
],
'story' : [
['stop', 'play', 'slider', # 'backward', 'forward'
'separator',
'view_fullscreen'],
[]
],
'help' : [
[],
['help_back']
]
}
TITLES = {
'graphics' : {
'toolbox': _('Graphic'),
'buttons': {
# 'backward': _('Seek Backward'),
# 'forward': _('Seek Forward'),
'pause': _('Pause Story'),
'play': _('Play Story'),
'slider': _('Progress Bar'),
'stop': _('Stop Story'),
'add': _('Add Graphic'),
}
},
'graphics_add' : {
'toolbox': None,
'buttons': {
'add': _('Add Graphic'),
'back': _('Back'),
'frame_after': _('Frame Before'),
'frame_before': _('Frame After'),
'frame_entry': None,
'import': _('Import Sequence'),
'remove': _('Remove Graphic'),
'seq_new': _('New Sequence'),
'seq_name': None,
'seq_remove': _('Remove Sequence'),
'seq_save': _('Save Sequence'),
}
},
'sounds' : {
'toolbox': _('Sound'),
'buttons': {
# 'backward': _('Seek Backward'),
# 'forward': _('Seek Forward'),
'pause': _('Pause Story'),
'play': _('Play Story'),
'slider': _('Progress Bar'),
'stop': _('Stop Story'),
'add': _('Add Sound'),
}
},
'sounds_add' : {
'toolbox': None,
'buttons': {
'add': _('Add Sound'),
'back': _('Back'),
'frame_after': _('Frame Before'),
'frame_before': _('Frame After'),
'frame_entry': None,
'import': _('Import Sequence'),
'remove': _('Remove Sound'),
'seq_new': _('New Sound'),
'seq_name': None,
'seq_remove': _('Remove Sequence'),
'seq_save': _('Save Sequence'),
}
},
'story' : {
'toolbox': _('Story'),
'buttons': {
# 'open': _('Open Story'),
# 'backward': _('Seek Backward'),
# 'forward': _('Seek Forward'),
'pause': _('Pause Story'),
'play': _('Play Story'),
'slider': _('Progress Bar'),
'stop': _('Stop Story'),
'view_fullscreen': _('Fullscreen'),
'view_return': _('Default Screen'),
}
},
'help' : {
'toolbox': _('Help'),
'buttons': {
'help_back': _('Back')
}
}
}
class Toolbar(gtk.Toolbar):
def __init__(self, activity, name='player'):
# init parent
gtk.Toolbar.__init__(self)
# keep the name
self.set_name(name)
# keep activity
self.activity = activity
# ..
if self.name == 'graphics'\
or self.name == 'story':
self.story_keys = self.activity.graphic_keys
else:
self.story_keys = self.activity.sound_keys
# adjustment
self._adjustment = None
self._number_of_keys = self.activity._number_of_keys
# keep components
self._sequence_entry = None
self._frame_entry = None
# init widget dict
self._button_dict = dict()
# init buttons
self._init_buttons()
# add tab in toolbox
_toolbox_name = TITLES[self.name]['toolbox']
if _toolbox_name is None:
pass
else:
_toolbox = self.activity.get_toolbox()
_toolbox.add_toolbar(_toolbox_name, self)
# connect focus event
self.connect('focus', self._on_focus)
# show
self.show()
def _switch(self, name):
# update toolbar
self._clear_buttons()
# switch name
self.set_name(name)
# reset
self._init_buttons()
def _clear_buttons(self):
# remove all
for _k in self._button_dict.keys():
self._remove_button(_k)
# remove separators
for _c in self.get_children():
# remove it
self.remove(_c)
# and destroy it
_c.destroy()
def _init_buttons(self):
# add buttons
_b_left, _b_right = TOOLBARS[self.name]
# place left buttons
for _b in _b_left:
# add button
self._add_button(_b)
# add expanded separator
_separator = gtk.SeparatorToolItem()
_separator.set_draw(False)
_separator.set_expand(True)
_separator.show()
self.add(_separator)
# place right buttons
for _b in _b_right:
# add button
self._add_button(_b)
def update_slider(self, time_, pause):
# get slider
_s = self.get_slider()
# slider stuff
if _s is None:
pass
else:
_s.set_value(time_)
# update pause status
if pause is True:
self._replace_button('pause', 'play')
else:
self._replace_button('play', 'pause')
def get_slider(self):
# little check
if 'slider' in self._button_dict:
_children = self._button_dict['slider'].get_children()
return None if len(_children) == 0 else _children[0]
else:
return None
def play(self):
# do pause
_cb_play(None, self)
def pause(self):
# do pause
_cb_pause(None, self)
def refresh(self, value):
# ...
if self._number_of_keys != self.activity._number_of_keys:
# update nb of keys
self._number_of_keys = self.activity._number_of_keys
# update adjustment
if hasattr(self._adjustment, 'set_upper'):
self._adjustment.set_upper(self._number_of_keys-1)
else:
self._adjustment.upper = self._number_of_keys-1
else:
pass
# get slider
_s = self.get_slider()
# slider stuff
if _s is None:
# just in case
value = 0
else:
# update value
_s.set_value(int(value))
# return _v to keep time value in thread
return value
def _on_focus(self, widget, direction):
if self.name in ['graphics_add', 'sounds_add']:
self._switch(self.name.replace('_add', ''))
else:
# update current screen
self.activity._change_screen(self)
if 'add' in self._button_dict:
# enable or disble add
_mode = config.Config().get('activity>mode')
_conf = config.Config().get('mode>%s' % _mode, type_=list)
# ..
self._button_dict['add'].set_sensitive('remove' in _conf)
else:
pass
def _has_button(self, button_id):
return button_id in self._button_dict
def _add_button(self, button_id, index=None):
# get button icon and cb
_icon, _cb = BUTTONS[button_id]
# manage separator
if button_id == 'separator':
_buton = gtk.SeparatorToolItem()
_buton.set_draw(True)
# manage slider
elif button_id == 'slider':
#
self._adjustment = gtk.Adjustment(0, 0, self._number_of_keys-1, 1)
# ..
_hscale = gtk.HScale(self._adjustment)
_hscale.set_draw_value(True)
_hscale.set_digits(False)
_hscale.set_update_policy(gtk.UPDATE_CONTINUOUS)
# manage cb
_hscale.connect('button-release-event', _cb, self)
_hscale.connect('format-value', _cb_format_value, self)
# show
_hscale.show()
# ..
_buton = gtk.ToolItem()
_buton.set_expand(True)
_buton.add(_hscale)
elif button_id == 'seq_name':
self._sequence_entry = gtk.Entry()
# show
self._sequence_entry.show()
# ..
self._sequence_entry.connect('changed', _cb)
# ..
_buton = gtk.ToolItem()
_buton.set_expand(True)
_buton.add(self._sequence_entry)
elif button_id == 'frame_entry':
# ...
self._frame_entry = gtk.Entry()
# ..
self._frame_entry.set_editable(False)
self._frame_entry.set_width_chars(2)
self._frame_entry.set_size_request(44, -1)
# set value
self._frame_entry.set_text('0')
# center text
self._frame_entry.set_alignment(1)
# show
self._frame_entry.show()
# ..
_buton = gtk.ToolItem()
_buton.add(self._frame_entry)
# standard button
elif button_id in BUTTONS:
# get tooltip
_tooltip = TITLES[self.name]['buttons'][button_id]
# set icon
_buton = ToolButton(_icon)
# set tooltip
_buton.set_tooltip(_tooltip)
# do connect
if _cb is None:
pass
else:
_buton.connect('clicked', _cb, self)
# ??
else:
# ERROR
logger.error('[toolbar] _add_button - ??: %s' % button_id)
return
# update the button dict
self._button_dict[button_id] = _buton
# add to the toolbar
if index is None:
self.add(_buton)
else:
self.insert(_buton, index)
# show it
_buton.show()
def _remove_button(self, button_id):
# little check
if button_id in self._button_dict:
# get button
_buton = self._button_dict.pop(button_id)
# do remove - do it safe
glib.idle_add(partial(self.remove, _buton))
# and destroy - safe
glib.idle_add(_buton.destroy)
# ??
else:
# ERROR
logger.error('[toolbar] _remove_button - unknown: %s' % button_id)
def _replace_button(self, button_id_out, button_id_in):
# little check
if button_id_out in self._button_dict:
# ...
_index = self.get_item_index(self._button_dict[button_id_out])
# do remove
self._remove_button(button_id_out)
# do it safe
glib.idle_add(partial(self._add_button, button_id_in, _index))
# ??
else:
pass
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