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|
# python import
import logging, os
# ..
from functools import partial
from gettext import gettext as _
# gtk import
import gobject, gtk, glib
# sugar import
from sugar.activity import activity
# atoidejouerbeta import
from atoidejouerbeta.tools import config, image, storage, ui
# get application logger
logger = logging.getLogger('atoidejouerbeta')
def _get_filename(panel):
# get model
_model = panel.combo_box.get_model()
# get iter
_iter = panel.combo_box.get_active_iter()
# get filename
if isinstance(_iter, gtk.TreeIter):
return _model.get_value(_iter, 1)
else:
return None
def _on_graphic_combo_changed(combobox, panel):
# shortcut
_activity = panel.screen.toolbar.activity
# get filename
_filename = _get_filename(panel)
# get current
_current, _f_type, _k_type = panel.story_keys.get_current(
panel.sequence_name, _activity._thread._time)
# do nothing
if _filename is None\
or _k_type == 'transition'\
or _activity._thread._pause is False:
return
# ...
elif _filename == '':
# remove key
panel.story_keys.remove_filename(panel.sequence_name,
_activity._thread._time, _current)
# reset current
panel.story_keys.set_current(panel.sequence_name,
_activity._thread._time, None, file_type=None,
key_type=None)
elif _current != _filename:
# update keys
panel.story_keys.set_current(panel.sequence_name,
_activity._thread._time, _filename, file_type='lib',
key_type='key')
# ..
if panel.screen.toolbar.name == 'graphics':
# get previous align
_prev_align = panel.story_keys.get_previous_align(
panel.sequence_name, _activity._thread._time)
# set align
panel.story_keys.set_align(panel.sequence_name,
_activity._thread._time, _filename, _prev_align)
else:
pass
# ...
panel.story_keys.refresh(panel.sequence_name)
# refresh timeline
panel.screen.timeline.refresh_sequence()
# refresh scene
panel.screen.scene.refresh(sequence_name=panel.sequence_name)
def _on_position_clicked(widget, panel, move, value):
# shortcut
_activity = panel.screen.toolbar.activity
# get filename
_filename = _get_filename(panel)
# get current
_current, _f_type, _k_type = panel.story_keys.get_current(
panel.sequence_name, _activity._thread._time)
# do nothing
if _filename is None\
or _k_type != 'key'\
or _activity._thread._pause is False:
pass
else:
# update keys
_x, _y = panel.story_keys.inc_position(panel.sequence_name,
_activity._thread._time, _filename, move, value)
# ...
panel.story_keys.refresh(panel.sequence_name)
# refresh timeline
panel.screen.timeline.refresh_sequence()
# update panel entries
panel.entry_x.set_text(str(_x))
panel.entry_y.set_text(str(-_y))
# refresh scene
panel.screen.scene.refresh(sequence_name=panel.sequence_name)
def _on_layout_clicked(widget, panel, move):
# shortcut
_activity = panel.screen.toolbar.activity
# get current layout
_layout = panel.story_keys.get_layout(panel.sequence_name)
_max_layout = panel.story_keys.get_max_layout()
# do nothing
if _activity._thread._pause is False:
return
# layout factory
elif move == 'move_up_up':
_layout = _max_layout
elif move == 'move_up':
_layout = (_layout + 1) if _layout < _max_layout else _max_layout
elif move == 'move_down':
_layout = (_layout - 1) if _layout > 0 else 0
elif move == 'move_down_down':
_layout = 0
else:
# ??
return
# ..
panel.story_keys.set_layout(panel.sequence_name, _layout)
# ...
panel.story_keys.refresh(panel.sequence_name)
# refresh timeline
panel.screen.timeline.refresh_sequence()
# update entry
panel.entry_layout.set_text(str(_layout))
# refresh scene
panel.screen.scene.refresh()
# reorder timeline
panel.screen.timeline.reorder()
def _on_time_clicked(widget, panel, value):
# little check
if hasattr(panel, 'time_entry')\
or panel.time_entry is None:
pass
else:
return False
# shortcut
_activity = panel.screen.toolbar.activity
# get current
_current, _f_type, _k_type = panel.story_keys.get_current(
panel.sequence_name, _activity._thread._time)
# little check
if panel.sequence_name is None:
return panel.time_entry.set_text('')
# do nothing
elif _k_type == 'transition'\
or _activity._thread._pause is False:
return
else:
_previous_frame = _activity._thread._time
# time factory
_new_frame = _previous_frame + value
_new_frame = 0 if _new_frame < 0 else _new_frame
# entry update
panel.time_entry.set_text('%1d:%02d' % divmod(_new_frame, 60))
# update keys
panel.story_keys.set_frame(panel.sequence_name, _previous_frame,
_new_frame)
# ...
panel.story_keys.refresh(panel.sequence_name)
# refresh timeline
panel.screen.timeline.refresh_sequence()
# set activity new number of keys
_activity.update_number_of_keys()
# update thread time
_activity._thread.set_time(time_=_new_frame)
# restore current
panel.screen.timeline.set_active_sequence(panel.sequence_name)
def _on_remove_sequence_clicked(widget, panel):
# shortcut
_activity = panel.screen.toolbar.activity
# clear keys
panel.story_keys.remove_sequence(panel.sequence_name)
# reorder timeline
panel.screen.timeline.remove_sequence(panel.sequence_name)
# ..
panel.clear()
# ...
panel.story_keys.ask_clear()
# refresh scene
panel.screen.scene.refresh()
def _on_remove_key_clicked(widget, panel):
# shortcut
_activity = panel.screen.toolbar.activity
# get current
_current, _f_type, _k_type = panel.story_keys.get_current(
panel.sequence_name, _activity._thread._time)
# ..
if _k_type is None:
pass
elif _k_type != 'key':
return
# remove key
panel.story_keys.remove_filename(panel.sequence_name,
_activity._thread._time, _current)
# reset current
panel.story_keys.set_current(panel.sequence_name,
_activity._thread._time, None, file_type=None,
key_type=None)
# ...
panel.story_keys.refresh(panel.sequence_name)
# refresh timeline
panel.screen.timeline.refresh_sequence()
# ...
panel.story_keys.ask_clear()
# refresh scene
panel.screen.scene.refresh()
# .. and reset panel
panel.refresh()
def _on_duration_clicked(widget, panel, value):
# shortcut
_activity = panel.screen.toolbar.activity
# get filename
_filename = _get_filename(panel)
# get current
_current, _f_type, _k_type = panel.story_keys.get_current(
panel.sequence_name, _activity._thread._time)
# do nothing
if panel.sequence_name is None:
panel.entry_duration.set_text('')
elif _filename is None\
or _k_type != 'key'\
or _activity._thread._pause is False:
pass
else:
# update keys
_d = panel.story_keys.inc_duration(panel.sequence_name,
_activity._thread._time, _filename, value)
# ...
panel.story_keys.refresh(panel.sequence_name)
# refresh timeline
panel.screen.timeline.refresh_sequence()
# update panel entries
panel.entry_duration.set_text('%1d:%02d' % divmod(_d, 60))
def _on_loop_click(toggle, panel, image):
# update image
_stock_id = 'repeat_grey' if toggle.get_active() is True else 'repeat'
image.set_from_file(storage.get_icon_path(_stock_id))
# shortcut
_activity = panel.screen.toolbar.activity
# get filename
_filename = _get_filename(panel)
# get current
_current, _f_type, _k_type = panel.story_keys.get_current(
panel.sequence_name, _activity._thread._time)
# do nothing
if panel.sequence_name is None:
panel.toggle_loop.set_active(False)
elif _filename is None\
or _k_type != 'key'\
or _activity._thread._pause is False:
pass
else:
_loop = toggle.get_active()
# update keys
panel.story_keys.set_loop(panel.sequence_name,
_activity._thread._time, _filename, _loop)
# ...
panel.story_keys.refresh(panel.sequence_name)
# refresh timeline
panel.screen.timeline.refresh_sequence()
def _get_next_time(panel, factor):
# get the current frame
_time = 0.0 if panel.screen.toolbar.activity._thread is None\
else panel.screen.toolbar.activity._thread._time
# get rate
_rate = config.Config().get_rate_value()
# next time
_next = _time + factor * _rate
# get max
_max = panel.screen.toolbar.activity._number_of_keys - 1
if _next < _max:
# ok!
return _next
else:
# return max + pause
return _max
def _get_previous_time(panel, factor):
# get the current frame
_time = 0.0 if panel.screen.toolbar.activity._thread is None\
else panel.screen.toolbar.activity._thread._time
# get rate
_rate = config.Config().get_rate_value()
# previous time
_previous = _time - factor * _rate
# ..
if _previous < 0:
# return min
return 0
else:
# ok
return _previous
def _on_key_press(widget, event, panel):
# ..
if isinstance(panel, Panel):
# ..
_keyval = event.keyval
_name = gtk.gdk.keyval_name(_keyval)
_mod = gtk.accelerator_get_label(_keyval, event.state)
# ..
if panel.screen != panel.screen.toolbar.activity.get_current_screen():
return
# key factory
elif panel.screen.toolbar.name == 'graphics':
# POSITION
if _name == 'Left' and _mod.startswith('Ctrl+'): # big left
_on_position_clicked(widget, panel, 'x', -10)
elif _name == 'Left': # left
_on_position_clicked(widget, panel, 'x', -1)
elif _name == 'Right' and _mod.startswith('Ctrl+'): # big right
_on_position_clicked(widget, panel, 'x', 10)
elif _name == 'Right': # right
_on_position_clicked(widget, panel, 'x', 1)
elif _name == 'Up' and _mod.startswith('Ctrl+'): # big top
_on_position_clicked(widget, panel, 'y', -10)
elif _name == 'Up': # top
_on_position_clicked(widget, panel, 'y', -1)
elif _name == 'Down' and _mod.startswith('Ctrl+'): # big bottom
_on_position_clicked(widget, panel, 'y', 10)
elif _name == 'Down': # bottom
_on_position_clicked(widget, panel, 'y', 1)
# LAYOUT
elif _name == 'Page_Up' and _mod.startswith('Ctrl+'):
_on_layout_clicked(widget, panel, 'move_up_up')
elif _name == 'Page_Up':
_on_layout_clicked(widget, panel, 'move_up')
elif _name == 'Page_Down' and _mod.startswith('Ctrl+'):
_on_layout_clicked(widget, panel, 'move_down_down')
elif _name == 'Page_Down':
_on_layout_clicked(widget, panel, 'move_down')
# TIME
elif _name == 'plus' and _mod.startswith('Ctrl+'):
_on_time_clicked(widget, panel, 10)
elif _name == 'plus':
_on_time_clicked(widget, panel, 1)
elif _name == 'minus' and _mod.startswith('Ctrl+'):
_on_time_clicked(widget, panel, -10)
elif _name == 'minus':
_on_time_clicked(widget, panel, -1)
# DELETE
elif _name == 'BackSpace' and _mod.startswith('Ctrl+'):
_on_remove_sequence_clicked(widget, panel)
elif _name == 'BackSpace':
_on_remove_key_clicked(widget, panel)
# IMAGE
# TODO ...
elif panel.screen.toolbar.name == 'sounds':
pass
else:
pass
# IN EVERY CASE
if panel.screen.toolbar.name in ['graphics', 'sounds', 'story']:
# shortcut
_thread = panel.screen.toolbar.activity._thread
# ..
if _name == 'space': # play right
#
_time = _get_next_time(panel, 1)
#
_thread.set_time(time_=_time, pause=True)
elif _name == 'space' and _mod.startswith('Ctrl+'): # play left
#
_time = _get_previous_time(panel, 1)
#
_thread.set_time(time_=_time, pause=True)
# PLAY
elif _name == 'Return':
# ..
if _thread._pause is True:
panel.screen.toolbar.play()
_thread.play()
# ..
else:
panel.screen.toolbar.pause()
_thread.pause()
else:
pass
# avoid propagation for rendering issue
widget.emit_stop_by_name('key-press-event')
# ..
return False
else:
return False
else:
return False
class Panel(gtk.Frame):
def __init__(self, screen):
# init parent
gtk.Frame.__init__(self)
self.set_shadow_type(gtk.SHADOW_NONE)
# set screen
self.screen = screen
# ..
if screen.toolbar.name == 'graphics':
self.story_keys = self.screen.toolbar.activity.graphic_keys
else:
self.story_keys = self.screen.toolbar.activity.sound_keys
# get mode
self._mode = config.Config().get('activity>mode')
self._conf = config.Config().get('mode>%s' % self._mode, type_=list)
# ...
self.set_size_request(298, screen.scene._screen_height)
# do show
self.show()
# init vars
self._store = None
self.sequence_name = None
# ..
self.combo_box = None
self.time_entry = None
# add vbox to the panel for sub frames
self.main_box = gtk.VBox(homogeneous=False, spacing=0)
# do show
self.main_box.show()
# add it to the panel
self.add(self.main_box)
# ..
self.__init_handler()
def __init_handler(self):
# shortcuts
_activity = self.screen.toolbar.activity
_handler_id = _activity._handler_id
if _handler_id is None:
pass
else:
_activity.disconnect(_handler_id)
# ..
_activity._handler_id = _activity.connect('key-press-event',
_on_key_press, self)
def _init_sequence_box(self):
# update store
self.update_store()
# init combo
self.combo_box = gtk.ComboBox(model=self._store)
# set tooltip
self.combo_box.set_tooltip_text(_('Choose a Sequence Item'))
# set renderers
_cell_pix = gtk.CellRendererPixbuf()
_cell_pix.set_property('width', 48)
_cell_pix.set_property('height', 36)
# ..
self.combo_box.pack_start(_cell_pix, expand=False)
self.combo_box.add_attribute(_cell_pix, 'pixbuf', 0)
# ..
_cell_text = gtk.CellRendererText()
_cell_text.set_property('xpad', 4)
_cell_text.set_property('yalign', 0.5)
# ..
self.combo_box.pack_start(_cell_text, expand=True)
self.combo_box.add_attribute(_cell_text, 'text', 1)
def clear(self):
self.sequence_name = None
self.time_entry.set_text('')
self.update_store()
def _get_pixbuf(self, graphic_name, dir_='graphics'):
# get the image path
_graphic_path = storage.get_image_path(graphic_name, dir_=dir_)
# return pix and path
return image.get_pixbuf(_graphic_path, 48, 36), _graphic_path
def update_store(self):
# init store
if self._store is None:
self._store = gtk.ListStore(gtk.gdk.Pixbuf, gobject.TYPE_STRING,
gobject.TYPE_PYOBJECT)
else:
self._store.clear()
def refresh(self, sequence_name=None, update_store=False):
pass
def _refresh(self, type_, sequence_name=None, update_store=False):
# keep older if not specified
if sequence_name is None:
pass
else:
self.sequence_name = sequence_name
# update store
if update_store is True:
self.update_store()
else:
pass
# prepare dir path
_seq_path = os.path.join(activity.get_activity_root(), 'data',
'sequences', type_, '%s.seq' % self.sequence_name)
# little check
if os.path.exists(_seq_path):
_activity = self.screen.toolbar.activity
# ..
_current, _f_type, _k_type = self.story_keys.get_current(
self.sequence_name, _activity._thread._time)
# get sound names
_items = storage.get_sequence_items(_seq_path)
# get combo box active
if _current in _items:
_active = _items.index(_current) + 1
else:
_active = 0
# update combobox
self.combo_box.set_active(_active)
else:
_current = None
# shortcut
_activity = self.screen.toolbar.activity
# time entry update
if self.time_entry is None:
pass
else:
self.time_entry.set_text(
'%1d:%02d' % divmod(_activity._thread._time, 60))
# ..
return _seq_path, _current
def __get_time_button(self, name, value, tooltip_text):
# init button
_button = ui.get_button(stock_id=name)
# set tooltip
_button.set_tooltip_text(tooltip_text)
# set cb
_button.connect('clicked', _on_time_clicked, self, value)
# ..
return _button
def add_frame_time(self):
# init frame
_frame_time = gtk.Frame(label=_('Time'))
_frame_time.set_border_width(1)
# do show
_frame_time.show()
# do add
self.main_box.pack_start(_frame_time, expand=False, fill=True)
# get over/under spin buttons
_time_box = gtk.HBox(homogeneous=False, spacing=4)
_time_box.set_border_width(4)
_time_box.show()
# before ..
_time_box.pack_start(self.__get_time_button('go_left', -10,
_('Play Before (10 Frames)')), expand=False, fill=True)
_time_box.pack_start(self.__get_time_button('go_left_small', -1,
_('Play Before (1 Frames)')), expand=False, fill=True)
# entry
self.time_entry = gtk.Entry()
# show
self.time_entry.show()
# set value - should be a string
self.time_entry.set_text('')
self.time_entry.set_alignment(1)
self.time_entry.set_property('editable', False)
# add entry
_time_box.pack_start(self.time_entry, expand=True, fill=True)
# .. after
_time_box.pack_start(self.__get_time_button('go_right_small', 1,
_('Play After (1 Frames)')), expand=False, fill=True)
_time_box.pack_start(self.__get_time_button('go_right', 10,
_('Play After (10 Frames)')), expand=False, fill=True)
# do add
_frame_time.add(_time_box)
def add_frame_remove(self):
# init frame
_frame_remove = gtk.Frame(label=_('Remove'))
_frame_remove.set_border_width(1)
# do show
_frame_remove.show()
# do add
self.main_box.pack_start(_frame_remove, expand=False, fill=True)
# init container
_in_vbox = gtk.HBox(homogeneous=True, spacing=4)
_in_vbox.set_border_width(4)
# show
_in_vbox.show()
# do add
_frame_remove.add(_in_vbox)
# prepare remove sequence button
_rm_seq_button = ui.get_button(label=_('Sequence'),
stock_id='remove_sequence', width=48, padding=(8, 0))
_rm_seq_button.set_tooltip_text(_('Remove Sequence'))
# set cb
_rm_seq_button.connect('clicked', _on_remove_sequence_clicked, self)
# get remove sequence button
_in_vbox.pack_start(_rm_seq_button, expand=False, fill=True)
# prepare remove sequence button
_rm_key_button = ui.get_button(label=_('Key'),
stock_id='remove_item', width=48, padding=(12, 0))
_rm_key_button.set_tooltip_text(_('Remove Key'))
# set cb
_rm_key_button.connect('clicked', _on_remove_key_clicked, self)
# get remove image button
_in_vbox.pack_start(_rm_key_button, expand=False, fill=True)
class PanelGraphics(Panel):
def __init__(self, screen):
# init parent
Panel.__init__(self, screen)
# main vars
self.entry_layout = None
# ..
self.entry_x = None
self.entry_y = None
# add specific
if 'image' in self._conf:
self._add_frame_image()
else:
pass
if 'position' in self._conf:
self._add_frame_position()
else:
pass
# .. common
if 'time' in self._conf:
self.add_frame_time()
else:
pass
# ..
if 'remove' in self._conf:
self.add_frame_remove()
else:
pass
def clear(self):
# clear parent
Panel.clear(self)
# ..
self.entry_layout.set_text('')
self.entry_x.set_text('')
self.entry_y.set_text('')
def refresh(self, sequence_name=None, update_store=False):
# shortcut
_activity = self.screen.toolbar.activity
# update parent
_seq_path, _current = Panel._refresh(self, 'graphics',
sequence_name=sequence_name, update_store=update_store)
# little check
if os.path.exists(_seq_path):
# get current layout
_layout = self.story_keys.get_layout(self.sequence_name)
# update layout
self.entry_layout.set_text(str(_layout))
# get current x and y
_x, _y = self.story_keys.get_align(self.sequence_name,
_activity._thread._time, _current)
# update panel x
if self.entry_x is None:
pass
else:
self.entry_x.set_text(str(_x))
# update panel y
if self.entry_y is None:
pass
else:
self.entry_y.set_text(str(-_y))
else:
pass
def update_store(self):
# init parent
Panel.update_store(self)
# prepare dir path
_seq_path = os.path.join(activity.get_activity_root(), 'data',
'sequences', 'graphics', '%s.seq' % self.sequence_name)
# little check
if os.path.exists(_seq_path):
# get graphic names
_items = storage.get_sequence_items(_seq_path)
# add dummy row
_dummy_pix, _path = self._get_pixbuf('blank', dir_='data')
self._store.append([_dummy_pix, '', None])
# for each graphics
for _filename in _items:
# prepare pixbuf
_pixbuf, _path = self._get_pixbuf(_filename)
# do update
self._store.append([_pixbuf, _filename, _path])
# not exist .. clear
else:
self._store.clear()
def _init_sequence_box(self):
# ..
Panel._init_sequence_box(self)
# set callback
self.combo_box.connect('changed', _on_graphic_combo_changed, self)
def __get_layout_button(self, name, tooltip_text):
# init button
_button = ui.get_button(stock_id=name)
# set tooltip
_button.set_tooltip_text(tooltip_text)
# set cb
_button.connect('clicked', _on_layout_clicked, self, name)
# ..
return _button
def _add_frame_image(self):
# init frame
_frame_sequence = gtk.Frame(label=_('Image'))
_frame_sequence.set_border_width(1)
# do show
_frame_sequence.show()
# do add
self.main_box.pack_start(_frame_sequence, expand=False, fill=True)
# vbox for the frame
_in_vbox = gtk.VBox(homogeneous=False, spacing=4)
_in_vbox.set_border_width(4)
# do show
_in_vbox.show()
# do add
_frame_sequence.add(_in_vbox)
# init
self._init_sequence_box()
# add row sequence
_in_vbox.pack_start(self.combo_box, expand=False, fill=True)
# get over/under spin buttons
_layer_box = gtk.HBox(homogeneous=True, spacing=4)
_layer_box.show()
# down ..
_layer_box.pack_start(self.__get_layout_button('move_down_down',
_('Layer to Bottom')), expand=False, fill=True)
_layer_box.pack_start(self.__get_layout_button('move_down',
_('Lower Layer')), expand=False, fill=True)
# entry
self.entry_layout = gtk.Entry()
# show
self.entry_layout.show()
# set value - should be a string
self.entry_layout.set_text("")
self.entry_layout.set_alignment(1)
self.entry_layout.set_property('editable', False)
# add entry
_layer_box.pack_start(self.entry_layout, expand=False, fill=True)
# .. up
_layer_box.pack_start(self.__get_layout_button('move_up',
_('Raise Layer')), expand=False, fill=True)
_layer_box.pack_start(self.__get_layout_button('move_up_up',
_('Layer to Top')), expand=False, fill=True)
# add row sequence
_in_vbox.pack_start(_layer_box, expand=True, fill=True)
def __get_position_button(self, name, move, value, tooltip_text):
# init button
_button = ui.get_button(stock_id=name)
# set tooltip
_button.set_tooltip_text(tooltip_text)
# set cb
_button.connect('clicked', _on_position_clicked, self, move, value)
# ..
return _button
def _add_frame_position(self):
# init frame
_frame_position = gtk.Frame(label=_('Position'))
_frame_position.set_border_width(1)
# do show
_frame_position.show()
# do add
self.main_box.pack_start(_frame_position, expand=False, fill=True)
# _vbox
_in_vbox = gtk.VBox(homogeneous=False, spacing=4)
_in_vbox.set_border_width(4)
_in_vbox.show()
# first _row
_in_vbox.pack_start(self.__get_position_button('y_up_up', 'y', -10,
_('Move Up by 10%')), expand=False, fill=False)
# second _row
_in_vbox.pack_start(self.__get_position_button('y_up', 'y', -1,
_('Move Up by 1%')), expand=False, fill=False)
# third _row
_row3 = gtk.HBox(homogeneous=False, spacing=4)
_row3.show()
_row3.pack_start(self.__get_position_button('x_left_left', 'x', -10,
_('Move Left by 10%')), expand=False, fill=True)
_row3.pack_start(self.__get_position_button('x_left', 'x', -1,
_('Move Left by 1%')), expand=False, fill=True)
# prepare middle box
_middle_box = gtk.VBox(homogeneous=True, spacing=4)
_middle_box.show()
# get entries
_entry_box_x = ui.get_entry(label='X')
_entry_box_y = ui.get_entry(label='Y')
# update main vars
self.entry_x = _entry_box_x.get_children()[1]
self.entry_y = _entry_box_y.get_children()[1]
# add entries to the box
_middle_box.pack_start(_entry_box_x, expand=False, fill=True)
_middle_box.pack_start(_entry_box_y, expand=False, fill=True)
_middle_box.set_size_request(64, -1)
# add the box to the row
_row3.pack_start(_middle_box, expand=True, fill=True)
# ..
_row3.pack_start(self.__get_position_button('x_right', 'x', 1,
_('Move Right by 1%')), expand=False, fill=True)
_row3.pack_start(self.__get_position_button('x_right_right', 'x', 10,
_('Move Right by 10%')), expand=False, fill=True)
# and add the third row
_in_vbox.pack_start(_row3, expand=False, fill=False)
# fourth _row
_in_vbox.pack_start(self.__get_position_button('y_down', 'y', 1,
_('Move Down by 1%')), expand=False, fill=False)
# fifth _row
_in_vbox.pack_start(self.__get_position_button('y_down_down', 'y', 10,
_('Move Down by 10%')), expand=False, fill=False)
# put it in
_frame_position.add(_in_vbox)
class PanelSounds(Panel):
def __init__(self, screen):
# init parent
Panel.__init__(self, screen)
# init commonf fields
self.entry_duration = None
self.toggle_loop = None
self.image_loop = None
# add specific
if 'sound' in self._conf:
self._add_frame_sound()
else:
pass
# .. common
if 'time' in self._conf:
self.add_frame_time()
else:
pass
# ..
if 'remove' in self._conf:
self.add_frame_remove()
else:
pass
def clear(self):
# clear parent
Panel.clear(self)
# ..
self.entry_duration.set_text('')
self.toggle_loop.set_active(False)
def _get_time(self, value):
"""Format the time value to display
"""
# return formated value
return '%1d:%02d' % divmod(value, 60)
def update_store(self):
# init parent
Panel.update_store(self)
# prepare dir path
_seq_path = os.path.join(activity.get_activity_root(), 'data',
'sequences', 'sounds', '%s.seq' % self.sequence_name)
# little check
if os.path.exists(_seq_path):
# get graphic names
_items = storage.get_sequence_items(_seq_path)
# add dummy row
_dummy_pix, _path = self._get_pixbuf('blank', dir_='data')
self._store.append([_dummy_pix, '', None])
# for each graphics
for _filename in _items:
# prepare pixbuf
_pixbuf, _path = self._get_pixbuf('sound', dir_='data')
# do update
self._store.append([_pixbuf, _filename, _path])
# not exist .. clear
else:
self._store.clear()
def _init_sequence_box(self):
# ..
Panel._init_sequence_box(self)
# set callback
self.combo_box.connect('changed', _on_graphic_combo_changed, self)
def __get_duration_button(self, name, value, tooltip_text):
# init button
_button = ui.get_button(stock_id=name)
# ..
_button.set_tooltip_text(tooltip_text)
# set cb
_button.connect('clicked', _on_duration_clicked, self, value)
# ..
return _button
def _get_duration_box(self):
# get less/more spin buttons
_duration_box = gtk.HBox(homogeneous=True, spacing=4)
_duration_box.show()
# down ..
_duration_box.pack_start(self.__get_duration_button('less', -10,
_('Duration -10s')), expand=False, fill=True)
_duration_box.pack_start(self.__get_duration_button('less_small', -1,
_('Duration -1s')), expand=False, fill=True)
# entry
self.entry_duration = gtk.Entry()
# show
self.entry_duration.show()
# set value - should be a string
self.entry_duration.set_text('') # self._get_time(0)
self.entry_duration.set_alignment(1)
self.entry_duration.set_property('editable', False)
self.entry_duration.set_size_request(64, -1)
# add entry
_duration_box.pack_start(self.entry_duration, expand=False, fill=True)
# .. up
_duration_box.pack_start(self.__get_duration_button('more_small', 1,
_('Duration +1s')), expand=False, fill=True)
_duration_box.pack_start(self.__get_duration_button('more', 10,
_('Duration +10s')), expand=False, fill=True)
# return it
return _duration_box
def _init_loop_box(self):
# init row
_loop_box = gtk.HBox(homogeneous=False, spacing=4)
_loop_box.show()
# create image
self.image_loop = gtk.Image()
self.image_loop.show()
# get img path
self.image_loop.set_from_file(storage.get_icon_path('repeat'))
self.image_loop.set_size_request(48, -1)
# add image
_loop_box.pack_start(self.image_loop, expand=False, fill=True)
# create label
_label = gtk.Label(_('Repeat'))
_label.set_alignment(0, 0.5)
_label.show()
# add label
_loop_box.pack_start(_label, expand=True, fill=True)
# create checkbox
self.toggle_loop = gtk.ToggleButton()
# set tooltip
self.toggle_loop.set_tooltip_text(_('Loop (On/Off)'))
# ..
self.toggle_loop.show()
self.toggle_loop.add(_loop_box)
# set cb
self.toggle_loop.connect('toggled', _on_loop_click, self,
self.image_loop)
def _add_frame_sound(self):
# init frame
_frame_sound = gtk.Frame(label=_('Sound'))
_frame_sound.set_border_width(1)
# do show
_frame_sound.show()
# do add
self.main_box.pack_start(_frame_sound, expand=False, fill=True)
# vbox for the fram
_in_vbox = gtk.VBox(homogeneous=False, spacing=4)
_in_vbox.set_border_width(4)
# do show
_in_vbox.show()
# do add
_frame_sound.add(_in_vbox)
# add row sequence
self._init_sequence_box()
_in_vbox.pack_start(self.combo_box, expand=False, fill=True)
# add duration box
_in_vbox.pack_start(self._get_duration_box(), expand=False, fill=True)
# add loop button
self._init_loop_box()
_in_vbox.pack_start(self.toggle_loop, expand=False, fill=True)
def refresh(self, sequence_name=None, update_store=False):
# update parent
_seq_path, _current = Panel._refresh(self, 'sounds',
sequence_name=sequence_name, update_store=update_store)
# little check
if os.path.exists(_seq_path):
# shortcut
_activity = self.screen.toolbar.activity
if self.entry_duration is None:
pass
else:
# get current x and y
_d = self.story_keys.get_duration(self.sequence_name,
_activity._thread._time, _current)
# update panel x y
self.entry_duration.set_text('%1d:%02d' % divmod(_d, 60))
# ...
_l = self.story_keys.get_loop(self.sequence_name,
_activity._thread._time, _current)
# ...
self.toggle_loop.set_active(_l)
# update image
_stock_id = 'repeat_grey' if _l is True else 'repeat'
self.image_loop.set_from_file(storage.get_icon_path(_stock_id))
else:
pass
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