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authorFran Rogers <fran@dumetella.net>2010-02-02 23:26:17 (GMT)
committer Fran Rogers <fran@dumetella.net>2010-02-02 23:26:17 (GMT)
commit43a1364cd0333976912910f084d013734fcbb316 (patch)
tree36e903e0a299040550b6b76b08985acc49434d48
parentb5483ac67defce67cb5dffb9e6b6c8ecb4ee0b2a (diff)
Remove old vestiges of OLPCGames
-rw-r--r--blocku.py23
-rw-r--r--run.py41
2 files changed, 15 insertions, 49 deletions
diff --git a/blocku.py b/blocku.py
index 058eb93..abe122c 100644
--- a/blocku.py
+++ b/blocku.py
@@ -3,18 +3,25 @@ import pygame
#import gtk
class Block:
- pass
+ def __init__(self, north=None, east=None, south=None, west=None):
+ self.north = north
+ self.east = east
+ self.south = south
+ self.west = west
class Puzzle:
- def __init__(self, width, height, rule, edges, blocks=None):
- self.width = width
- self.height = height
+ def __init__(self, rule):
self.rule = rule
- self.edges = edges
- self.blocks = blocks or []
+ self.blocks = {}
- def add_block(self, block):
- self.blocks.push(block)
+ def add_block(self, block, coords):
+ self.blocks[coords] = block
+
+ def get_blocks(self):
+ return self.blocks
+
+ def shuffle(self):
+ pass
class Game:
def __init__(self):
diff --git a/run.py b/run.py
deleted file mode 100644
index a7a77f4..0000000
--- a/run.py
+++ /dev/null
@@ -1,41 +0,0 @@
-#! /usr/bin/env python
-"""Skeleton project file mainloop for new OLPCGames users"""
-import olpcgames, pygame, logging
-from olpcgames import pausescreen
-
-log = logging.getLogger( 'blocku run' )
-log.setLevel( logging.DEBUG )
-
-def main():
- """The mainloop which is specified in the activity.py file
-
- "main" is the assumed function name
- """
- size = (800,600)
- if olpcgames.ACTIVITY:
- size = olpcgames.ACTIVITY.game_size
- screen = pygame.display.set_mode(size)
-
- clock = pygame.time.Clock()
-
- running = True
- while running:
- screen.fill( (0,0,128))
- milliseconds = clock.tick(25) # maximum number of frames per second
-
- # Event-management loop with support for pausing after X seconds (20 here)
- events = pausescreen.get_events()
- # Now the main event-processing loop
- if events:
- for event in events:
- log.debug( "Event: %s", event )
- if event.type == pygame.QUIT:
- running = False
- elif event.type == pygame.KEYDOWN:
- if event.key == pygame.K_ESCAPE:
- running = False
- pygame.display.flip()
-
-if __name__ == "__main__":
- logging.basicConfig()
- main()