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author | Daniel Drake <dsd@laptop.org> | 2008-08-31 01:27:41 (GMT) |
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committer | Daniel Drake <dsd@laptop.org> | 2008-08-31 01:27:41 (GMT) |
commit | 07d8466f177e9a916b9b265dac4ab42db2500a0a (patch) | |
tree | 6a1787045e5ee5f82f97f031a0387fe56e06489e | |
parent | 3eb6a85e142023e157517e91da54474c70bb6430 (diff) |
start train offscreen
-rw-r--r-- | bridge.py | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -9,7 +9,7 @@ class Bridge: self.cost = 0 def create_world(self): - rect = pygame.Rect((0,800), (350, -250)) + rect = pygame.Rect((-400,800), (750, -250)) rect.normalize() pygame.draw.rect(self.screen, (100,180,255), rect, 3) self.world.add.rect(rect.center, rect.width / 2, rect.height / 2, @@ -40,7 +40,7 @@ class Bridge: self.world.world.DestroyJoint(joint) self.joints.remove(joint) - def create_train(game, worldpoint = (200,490), train = (100, 50), wheelrad = 20, cars = 3): + def create_train(game, worldpoint = (-100,490), train = (100, 50), wheelrad = 20, cars = 3): points = [] for i in range(0,cars): startpoint = (worldpoint[0]-(train[0]+7)*i, worldpoint[1]) |