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authornrp <olpc@spongezone.net>2008-08-31 00:05:38 (GMT)
committer nrp <olpc@spongezone.net>2008-08-31 00:05:38 (GMT)
commit94ee6292b6213d14634006769bbd2f6b90ea4ea4 (patch)
tree95857f5f3049c396056f56c8c71278f061a6fed4
parentfe127df90bc7314271581d4fa5a0ea574a97d8f6 (diff)
adding train
-rw-r--r--bridge.py33
-rw-r--r--elements/add_objects.py18
-rw-r--r--physics.py8
-rw-r--r--tools.py11
4 files changed, 60 insertions, 10 deletions
diff --git a/bridge.py b/bridge.py
index 76daffc..bebd9e1 100644
--- a/bridge.py
+++ b/bridge.py
@@ -12,3 +12,36 @@ def create_world(game):
game.world.add.rect(rect.center, rect.width / 2, rect.height / 2,
dynamic=False)
+def create_train(game, worldpoint = (300,500), train = (100, 50), wheelrad = 20, cars = 3):
+ points = []
+ for i in range(0,cars):
+ startpoint = (worldpoint[0]-(train[0]+7)*i, worldpoint[1])
+ points.append(startpoint)
+ rect = pygame.Rect(startpoint, train)
+ rect.normalize()
+ pygame.draw.rect(game.screen, (200, 50, 100), rect, 3)
+
+ game.world.add.rect(rect.center, rect.width / 2, rect.height / 2,
+ dynamic = True, density=1.0, restitution=0.16, friction=0.5)
+
+ rearwheel = (startpoint[0]+wheelrad,startpoint[1]+train[1]-wheelrad/2)
+ pygame.draw.circle(game.screen, (0,0,0), rearwheel, wheelrad, 3)
+ game.world.add.ball(rearwheel,wheelrad, dynamic=True, density=1.0,
+ restitution=0.16, friction=0.5)
+
+ frontwheel = (startpoint[0]+train[0]-wheelrad,startpoint[1]+train[1]-wheelrad/2)
+ pygame.draw.circle(game.screen, (0,0,0), frontwheel, wheelrad, 3)
+ game.world.add.ball(frontwheel,wheelrad, dynamic=True, density=1.0,
+ restitution=0.16, friction=0.5)
+
+ rearaxle = game.world.get_bodies_at_pos(rearwheel)
+ frontaxle = game.world.get_bodies_at_pos(frontwheel)
+ game.world.add.jointMotor(rearaxle[0],rearaxle[1],rearwheel)
+ game.world.add.jointMotor(frontaxle[0],frontaxle[1],frontwheel)
+
+ for i in range(1,len(points)):
+ backlink = (points[i][0]+train[0]-1,points[i][1]+train[1]-1)
+ frontlink = (points[i-1][0]+1,points[i-1][1]+train[1]-1)
+ btrain = game.world.get_bodies_at_pos(backlink)
+ ftrain = game.world.get_bodies_at_pos(frontlink)
+ game.world.add.distanceJoint(btrain[0], ftrain[0], backlink, frontlink)
diff --git a/elements/add_objects.py b/elements/add_objects.py
index 3842b75..66a59cd 100644
--- a/elements/add_objects.py
+++ b/elements/add_objects.py
@@ -528,13 +528,17 @@ class Add:
jointDef.maxMotorTorque = torque
jointDef.motorSpeed = speed
jointDef.enableMotor = True
- self.parent.world.CreateJoint(jointDef)
- #def jointMotor(self,b1,b2,p1,speed):
- # p1 = self.tob2vec(p1)
- # jointDef = box2d.b2RevoluteJointDef()
- # jointDef.Initialize(b1, b2, p1)
- # jointDef.
- #
+ self.parent.world.CreateJoint(jointDef)
+
+ def jointMotor(self,b1,b2,p1,torque=900,speed=-10):
+ p1 = self.to_b2vec(p1)
+ jointDef = box2d.b2RevoluteJointDef()
+ jointDef.Initialize(b1, b2, p1)
+ jointDef.maxMotorTorque = torque
+ jointDef.motorSpeed = speed
+ jointDef.enableMotor = True
+ self.parent.world.CreateJoint(jointDef)
+
def joint(self, *args):
print "* Add Joint:", args
diff --git a/physics.py b/physics.py
index 6d9fb78..f2e38f5 100644
--- a/physics.py
+++ b/physics.py
@@ -49,10 +49,16 @@ class PhysicsGame:
self.world.add.ground()
bridge.create_world(self)
+ bridge.create_train(self)
def run(self):
- self.running = True
+ self.running = True
+ t = pygame.time.get_ticks()
while self.running:
+ if (pygame.time.get_ticks() - t) > 1500:
+# bridge.create_train(self)
+ t = pygame.time.get_ticks()
+
for event in pygame.event.get():
self.currentTool.handleEvents(event)
# Clear Display
diff --git a/tools.py b/tools.py
index 0ce23d9..07d6f49 100644
--- a/tools.py
+++ b/tools.py
@@ -334,6 +334,10 @@ class JointTool(Tool):
self.jb2 = self.jb2pos = None
elif event.type == MOUSEBUTTONUP:
if event.button == 1:
+ if self.jb1[1]:
+ self.game.world.add.jointMotor(self.jb1[0],self.jb1[1],event.pos)
+ self.jb1 = None
+ '''
# grab the second body
self.jb2pos = event.pos
self.jb2 = self.game.world.get_bodies_at_pos(event.pos)
@@ -347,14 +351,17 @@ class JointTool(Tool):
self.jb1 = self.jb2 = self.jb1pos = self.jb2pos = None
if event.button == 3:
# add a centered fixed joint
- '''self.jb2 = self.game.world.get_bodies_at_pos(event.pos)
+
+ self.jb2 = self.game.world.get_bodies_at_pos(event.pos)
if self.jb2:
self.game.world.add.fixedJoint(self.jb2[0])
# regardless, clean everything up
- self.jb1 = self.jb2 = self.jb1pos = self.jb2pos = None'''
+ self.jb1 = self.jb2 = self.jb1pos = self.jb2pos = None
if self.jb1:
self.game.world.add.motor(self.jb1[0],self.jb1pos)
self.jb1 = self.jb2 = self.jb1pos = self.jb2pos = None
+ '''
+
def draw(self):
if self.jb1:
pygame.draw.line(self.game.screen,(100,180,255),self.jb1pos,pygame.mouse.get_pos(),3)