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authornrp <olpc@spongezone.net>2008-08-31 14:53:19 (GMT)
committer nrp <olpc@spongezone.net>2008-08-31 14:53:19 (GMT)
commita7e243a52ff200922c352789920248c0ee755eba (patch)
tree082a2848983812ca6548d0e3fa923399dd003035
parent10db32279e75bf21780a588f1cef05b741ef46f9 (diff)
adding colors and stress
-rw-r--r--bridge.py43
-rw-r--r--physics.py8
-rw-r--r--tools.py15
3 files changed, 46 insertions, 20 deletions
diff --git a/bridge.py b/bridge.py
index 42916e7..45b718a 100644
--- a/bridge.py
+++ b/bridge.py
@@ -7,8 +7,11 @@ class Bridge:
self.world = game.world
self.joints = []
self.cost = 0
+ self.stress = 0
+ self.capacity = 1
def create_world(self):
+ self.world.set_color((100,150,50))
rect = pygame.Rect((-400,800), (750, -250))
rect.normalize()
pygame.draw.rect(self.screen, (100,180,255), rect, 3)
@@ -19,6 +22,7 @@ class Bridge:
pygame.draw.rect(self.screen, (100,180,255), rect, 3)
self.world.add.rect(rect.center, rect.width / 2, rect.height / 2,
dynamic=False)
+ self.world.reset_color()
def add_cost(self, value):
self.cost = self.cost + value
@@ -28,48 +32,53 @@ class Bridge:
print "joint added!"
self.joints.append(joint)
self.add_cost(100)
+ self.capacity += 500
def box_added(self):
self.add_cost(10)
def for_each_frame(self):
+ self.stress = 0
for joint in self.joints:
force = joint.GetReactionForce().Length()
+ self.stress += force
if force > 500:
print "destroy joint!"
self.world.world.DestroyJoint(joint)
self.joints.remove(joint)
+ self.capacity -= 500
- def create_train(game, worldpoint = (-100,490), train = (100, 50), wheelrad = 20, cars = 3):
+ def create_train(self, worldpoint = (-100,490), train = (100, 50), wheelrad = 20, cars = 3):
points = []
for i in range(0,cars):
startpoint = (worldpoint[0]-(train[0]+7)*i, worldpoint[1])
points.append(startpoint)
rect = pygame.Rect(startpoint, train)
rect.normalize()
- pygame.draw.rect(game.screen, (200, 50, 100), rect, 3)
-
- game.world.add.rect(rect.center, rect.width / 2, rect.height / 2,
+ pygame.draw.rect(self.screen, (200, 50, 100), rect, 3)
+ self.world.add.rect(rect.center, rect.width / 2, rect.height / 2,
dynamic = True, density=10.0, restitution=0.16, friction=0.5)
-
+
+ self.world.set_color((0,0,0))
rearwheel = (startpoint[0]+wheelrad,startpoint[1]+train[1]-wheelrad/2)
- pygame.draw.circle(game.screen, (0,0,0), rearwheel, wheelrad, 3)
- game.world.add.ball(rearwheel,wheelrad, dynamic=True, density=10.0,
+ pygame.draw.circle(self.screen, (0,0,0), rearwheel, wheelrad, 3)
+ self.world.add.ball(rearwheel,wheelrad, dynamic=True, density=10.0,
restitution=0.16, friction=0.5)
frontwheel = (startpoint[0]+train[0]-wheelrad,startpoint[1]+train[1]-wheelrad/2)
- pygame.draw.circle(game.screen, (0,0,0), frontwheel, wheelrad, 3)
- game.world.add.ball(frontwheel,wheelrad, dynamic=True, density=10.0,
+ pygame.draw.circle(self.screen, (0,0,0), frontwheel, wheelrad, 3)
+ self.world.add.ball(frontwheel,wheelrad, dynamic=True, density=10.0,
restitution=0.16, friction=0.5)
-
- rearaxle = game.world.get_bodies_at_pos(rearwheel)
- frontaxle = game.world.get_bodies_at_pos(frontwheel)
- game.world.add.jointMotor(rearaxle[0],rearaxle[1],rearwheel)
- game.world.add.jointMotor(frontaxle[0],frontaxle[1],frontwheel)
+ self.world.reset_color()
+
+ rearaxle = self.world.get_bodies_at_pos(rearwheel)
+ frontaxle = self.world.get_bodies_at_pos(frontwheel)
+ self.world.add.jointMotor(rearaxle[0],rearaxle[1],rearwheel)
+ self.world.add.jointMotor(frontaxle[0],frontaxle[1],frontwheel)
for i in range(1,len(points)):
backlink = (points[i][0]+train[0]-1,points[i][1]+train[1]-1)
frontlink = (points[i-1][0]+1,points[i-1][1]+train[1]-1)
- btrain = game.world.get_bodies_at_pos(backlink)
- ftrain = game.world.get_bodies_at_pos(frontlink)
- game.world.add.distanceJoint(btrain[0], ftrain[0], backlink, frontlink)
+ btrain = self.world.get_bodies_at_pos(backlink)
+ ftrain = self.world.get_bodies_at_pos(frontlink)
+ self.world.add.distanceJoint(btrain[0], ftrain[0], backlink, frontlink)
diff --git a/physics.py b/physics.py
index b46ee52..f784e41 100644
--- a/physics.py
+++ b/physics.py
@@ -65,7 +65,7 @@ class PhysicsGame:
for event in pygame.event.get():
self.currentTool.handleEvents(event)
# Clear Display
- self.screen.fill((255,255,255)) #255 for white
+ self.screen.fill((80,160,240)) #255 for white
if self.world.run_physics:
self.bridge.for_each_frame()
@@ -80,7 +80,11 @@ class PhysicsGame:
#Print all the text on the screen
text = self.font.render("Total Cost: %d" % self.bridge.cost, True, (0,0,0))
textpos = text.get_rect(left=700,top=7)
- self.screen.blit(text,textpos)
+ self.screen.blit(text,textpos)
+ ratio = self.bridge.stress*100/self.bridge.capacity
+ text = self.font.render("Stress: %d%%" % ratio, True, (0,0,0))
+ textpos = text.get_rect(left=700,top=25)
+ self.screen.blit(text,textpos)
# Flip Display
diff --git a/tools.py b/tools.py
index 57c92fb..ec291d2 100644
--- a/tools.py
+++ b/tools.py
@@ -144,6 +144,10 @@ class BoxTool(Tool):
self.name = "Box"
self.pt1 = None
self.rect = None
+ self.red = 20
+ self.green = 20
+ self.blue = 20
+ self.colordiff = 20
def handleEvents(self,event):
#look for default events, and if none are handled then try the custom events
if not super(BoxTool,self).handleEvents(event):
@@ -153,8 +157,17 @@ class BoxTool(Tool):
elif event.type == MOUSEBUTTONUP:
if event.button == 1 and self.pt1!=None:
if self.rect.width > 10 and self.rect.height > 10: # elements doesn't like small shapes :(
+ self.game.world.set_color((self.red,self.green,self.blue))
+ self.red += self.colordiff
+ self.green += self.colordiff
+ self.blue += self.colordiff
+ if self.red > 200:
+ self.colordiff *= -1
+ elif self.red < 20:
+ self.colordiff *= -1
self.game.world.add.rect(self.rect.center, self.rect.width/2, self.rect.height/2, dynamic=True, density=1.0, restitution=0.16, friction=0.5)
self.game.bridge.box_added()
+ self.game.world.reset_color()
self.pt1 = None
def draw(self):
@@ -164,7 +177,7 @@ class BoxTool(Tool):
height = pygame.mouse.get_pos()[1] - self.pt1[1]
self.rect = pygame.Rect(self.pt1, (width, height))
self.rect.normalize()
- pygame.draw.rect(self.game.screen, (100,180,255),self.rect,3)
+ pygame.draw.rect(self.game.screen, (50,70,90),self.rect,3)
def cancel(self):
self.pt1 = None
self.rect = None