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authornrp <olpc@spongezone.net>2008-08-31 00:09:49 (GMT)
committer nrp <olpc@spongezone.net>2008-08-31 00:09:49 (GMT)
commit2b6538ccc1fb8c88da17beafbc0f9f4651f721f2 (patch)
tree6f280811782eaa4d2dc36a33f220fa324152b018 /bridge.py
parent94ee6292b6213d14634006769bbd2f6b90ea4ea4 (diff)
parent901a8a638a92b2138b6ce27dd7e90b3b3b4d1833 (diff)
Merge branch 'master' of git://dev.laptop.org/projects/physics03
Conflicts: physics.py tools.py
Diffstat (limited to 'bridge.py')
-rw-r--r--bridge.py106
1 files changed, 67 insertions, 39 deletions
diff --git a/bridge.py b/bridge.py
index bebd9e1..7f63c8a 100644
--- a/bridge.py
+++ b/bridge.py
@@ -1,47 +1,75 @@
import pygame
-def create_world(game):
- rect = pygame.Rect((0,800), (350, -250))
- rect.normalize()
- pygame.draw.rect(game.screen, (100,180,255), rect, 3)
- game.world.add.rect(rect.center, rect.width / 2, rect.height / 2,
- dynamic=False)
- rect = pygame.Rect((1200,800), (-350, -250))
- rect.normalize()
- pygame.draw.rect(game.screen, (100,180,255), rect, 3)
- game.world.add.rect(rect.center, rect.width / 2, rect.height / 2,
- dynamic=False)
+class Bridge:
+ def __init__(self, game):
+ self.game = game
+ self.screen = game.screen
+ self.world = game.world
+ self.joints = []
+ self.cost = 0
-def create_train(game, worldpoint = (300,500), train = (100, 50), wheelrad = 20, cars = 3):
- points = []
- for i in range(0,cars):
- startpoint = (worldpoint[0]-(train[0]+7)*i, worldpoint[1])
- points.append(startpoint)
- rect = pygame.Rect(startpoint, train)
+ def create_world(self):
+ rect = pygame.Rect((0,800), (350, -250))
rect.normalize()
- pygame.draw.rect(game.screen, (200, 50, 100), rect, 3)
+ pygame.draw.rect(self.screen, (100,180,255), rect, 3)
+ self.world.add.rect(rect.center, rect.width / 2, rect.height / 2,
+ dynamic=False)
+ rect = pygame.Rect((1200,800), (-350, -250))
+ rect.normalize()
+ pygame.draw.rect(self.screen, (100,180,255), rect, 3)
+ self.world.add.rect(rect.center, rect.width / 2, rect.height / 2,
+ dynamic=False)
+
+ def add_cost(self, value):
+ self.cost = self.cost + value
+ print "cost now", value
- game.world.add.rect(rect.center, rect.width / 2, rect.height / 2,
- dynamic = True, density=1.0, restitution=0.16, friction=0.5)
+ def joint_added(self, joint):
+ print "joint added!"
+ self.joints.append(joint)
+ self.add_cost(100)
- rearwheel = (startpoint[0]+wheelrad,startpoint[1]+train[1]-wheelrad/2)
- pygame.draw.circle(game.screen, (0,0,0), rearwheel, wheelrad, 3)
- game.world.add.ball(rearwheel,wheelrad, dynamic=True, density=1.0,
- restitution=0.16, friction=0.5)
+ def box_added(self):
+ self.add_cost(10)
- frontwheel = (startpoint[0]+train[0]-wheelrad,startpoint[1]+train[1]-wheelrad/2)
- pygame.draw.circle(game.screen, (0,0,0), frontwheel, wheelrad, 3)
- game.world.add.ball(frontwheel,wheelrad, dynamic=True, density=1.0,
- restitution=0.16, friction=0.5)
+ def for_each_frame(self):
+ for joint in self.joints:
+ force = joint.GetReactionForce().Length()
+ if force > 500:
+ print "destroy joint!"
+ self.world.world.DestroyJoint(joint)
+ self.joints.remove(joint)
- rearaxle = game.world.get_bodies_at_pos(rearwheel)
- frontaxle = game.world.get_bodies_at_pos(frontwheel)
- game.world.add.jointMotor(rearaxle[0],rearaxle[1],rearwheel)
- game.world.add.jointMotor(frontaxle[0],frontaxle[1],frontwheel)
-
- for i in range(1,len(points)):
- backlink = (points[i][0]+train[0]-1,points[i][1]+train[1]-1)
- frontlink = (points[i-1][0]+1,points[i-1][1]+train[1]-1)
- btrain = game.world.get_bodies_at_pos(backlink)
- ftrain = game.world.get_bodies_at_pos(frontlink)
- game.world.add.distanceJoint(btrain[0], ftrain[0], backlink, frontlink)
+ def create_train(game, worldpoint = (300,500), train = (100, 50), wheelrad = 20, cars = 3):
+ points = []
+ for i in range(0,cars):
+ startpoint = (worldpoint[0]-(train[0]+7)*i, worldpoint[1])
+ points.append(startpoint)
+ rect = pygame.Rect(startpoint, train)
+ rect.normalize()
+ pygame.draw.rect(game.screen, (200, 50, 100), rect, 3)
+
+ game.world.add.rect(rect.center, rect.width / 2, rect.height / 2,
+ dynamic = True, density=1.0, restitution=0.16, friction=0.5)
+
+ rearwheel = (startpoint[0]+wheelrad,startpoint[1]+train[1]-wheelrad/2)
+ pygame.draw.circle(game.screen, (0,0,0), rearwheel, wheelrad, 3)
+ game.world.add.ball(rearwheel,wheelrad, dynamic=True, density=1.0,
+ restitution=0.16, friction=0.5)
+
+ frontwheel = (startpoint[0]+train[0]-wheelrad,startpoint[1]+train[1]-wheelrad/2)
+ pygame.draw.circle(game.screen, (0,0,0), frontwheel, wheelrad, 3)
+ game.world.add.ball(frontwheel,wheelrad, dynamic=True, density=1.0,
+ restitution=0.16, friction=0.5)
+
+ rearaxle = game.world.get_bodies_at_pos(rearwheel)
+ frontaxle = game.world.get_bodies_at_pos(frontwheel)
+ game.world.add.jointMotor(rearaxle[0],rearaxle[1],rearwheel)
+ game.world.add.jointMotor(frontaxle[0],frontaxle[1],frontwheel)
+
+ for i in range(1,len(points)):
+ backlink = (points[i][0]+train[0]-1,points[i][1]+train[1]-1)
+ frontlink = (points[i-1][0]+1,points[i-1][1]+train[1]-1)
+ btrain = game.world.get_bodies_at_pos(backlink)
+ ftrain = game.world.get_bodies_at_pos(frontlink)
+ game.world.add.distanceJoint(btrain[0], ftrain[0], backlink, frontlink)