diff options
author | nrp <olpc@spongezone.net> | 2008-08-31 00:09:49 (GMT) |
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committer | nrp <olpc@spongezone.net> | 2008-08-31 00:09:49 (GMT) |
commit | 2b6538ccc1fb8c88da17beafbc0f9f4651f721f2 (patch) | |
tree | 6f280811782eaa4d2dc36a33f220fa324152b018 /bridge.py | |
parent | 94ee6292b6213d14634006769bbd2f6b90ea4ea4 (diff) | |
parent | 901a8a638a92b2138b6ce27dd7e90b3b3b4d1833 (diff) |
Merge branch 'master' of git://dev.laptop.org/projects/physics03
Conflicts:
physics.py
tools.py
Diffstat (limited to 'bridge.py')
-rw-r--r-- | bridge.py | 106 |
1 files changed, 67 insertions, 39 deletions
@@ -1,47 +1,75 @@ import pygame -def create_world(game): - rect = pygame.Rect((0,800), (350, -250)) - rect.normalize() - pygame.draw.rect(game.screen, (100,180,255), rect, 3) - game.world.add.rect(rect.center, rect.width / 2, rect.height / 2, - dynamic=False) - rect = pygame.Rect((1200,800), (-350, -250)) - rect.normalize() - pygame.draw.rect(game.screen, (100,180,255), rect, 3) - game.world.add.rect(rect.center, rect.width / 2, rect.height / 2, - dynamic=False) +class Bridge: + def __init__(self, game): + self.game = game + self.screen = game.screen + self.world = game.world + self.joints = [] + self.cost = 0 -def create_train(game, worldpoint = (300,500), train = (100, 50), wheelrad = 20, cars = 3): - points = [] - for i in range(0,cars): - startpoint = (worldpoint[0]-(train[0]+7)*i, worldpoint[1]) - points.append(startpoint) - rect = pygame.Rect(startpoint, train) + def create_world(self): + rect = pygame.Rect((0,800), (350, -250)) rect.normalize() - pygame.draw.rect(game.screen, (200, 50, 100), rect, 3) + pygame.draw.rect(self.screen, (100,180,255), rect, 3) + self.world.add.rect(rect.center, rect.width / 2, rect.height / 2, + dynamic=False) + rect = pygame.Rect((1200,800), (-350, -250)) + rect.normalize() + pygame.draw.rect(self.screen, (100,180,255), rect, 3) + self.world.add.rect(rect.center, rect.width / 2, rect.height / 2, + dynamic=False) + + def add_cost(self, value): + self.cost = self.cost + value + print "cost now", value - game.world.add.rect(rect.center, rect.width / 2, rect.height / 2, - dynamic = True, density=1.0, restitution=0.16, friction=0.5) + def joint_added(self, joint): + print "joint added!" + self.joints.append(joint) + self.add_cost(100) - rearwheel = (startpoint[0]+wheelrad,startpoint[1]+train[1]-wheelrad/2) - pygame.draw.circle(game.screen, (0,0,0), rearwheel, wheelrad, 3) - game.world.add.ball(rearwheel,wheelrad, dynamic=True, density=1.0, - restitution=0.16, friction=0.5) + def box_added(self): + self.add_cost(10) - frontwheel = (startpoint[0]+train[0]-wheelrad,startpoint[1]+train[1]-wheelrad/2) - pygame.draw.circle(game.screen, (0,0,0), frontwheel, wheelrad, 3) - game.world.add.ball(frontwheel,wheelrad, dynamic=True, density=1.0, - restitution=0.16, friction=0.5) + def for_each_frame(self): + for joint in self.joints: + force = joint.GetReactionForce().Length() + if force > 500: + print "destroy joint!" + self.world.world.DestroyJoint(joint) + self.joints.remove(joint) - rearaxle = game.world.get_bodies_at_pos(rearwheel) - frontaxle = game.world.get_bodies_at_pos(frontwheel) - game.world.add.jointMotor(rearaxle[0],rearaxle[1],rearwheel) - game.world.add.jointMotor(frontaxle[0],frontaxle[1],frontwheel) - - for i in range(1,len(points)): - backlink = (points[i][0]+train[0]-1,points[i][1]+train[1]-1) - frontlink = (points[i-1][0]+1,points[i-1][1]+train[1]-1) - btrain = game.world.get_bodies_at_pos(backlink) - ftrain = game.world.get_bodies_at_pos(frontlink)
- game.world.add.distanceJoint(btrain[0], ftrain[0], backlink, frontlink) + def create_train(game, worldpoint = (300,500), train = (100, 50), wheelrad = 20, cars = 3): + points = [] + for i in range(0,cars): + startpoint = (worldpoint[0]-(train[0]+7)*i, worldpoint[1]) + points.append(startpoint) + rect = pygame.Rect(startpoint, train) + rect.normalize() + pygame.draw.rect(game.screen, (200, 50, 100), rect, 3) + + game.world.add.rect(rect.center, rect.width / 2, rect.height / 2, + dynamic = True, density=1.0, restitution=0.16, friction=0.5) + + rearwheel = (startpoint[0]+wheelrad,startpoint[1]+train[1]-wheelrad/2) + pygame.draw.circle(game.screen, (0,0,0), rearwheel, wheelrad, 3) + game.world.add.ball(rearwheel,wheelrad, dynamic=True, density=1.0, + restitution=0.16, friction=0.5) + + frontwheel = (startpoint[0]+train[0]-wheelrad,startpoint[1]+train[1]-wheelrad/2) + pygame.draw.circle(game.screen, (0,0,0), frontwheel, wheelrad, 3) + game.world.add.ball(frontwheel,wheelrad, dynamic=True, density=1.0, + restitution=0.16, friction=0.5) + + rearaxle = game.world.get_bodies_at_pos(rearwheel) + frontaxle = game.world.get_bodies_at_pos(frontwheel) + game.world.add.jointMotor(rearaxle[0],rearaxle[1],rearwheel) + game.world.add.jointMotor(frontaxle[0],frontaxle[1],frontwheel) + + for i in range(1,len(points)): + backlink = (points[i][0]+train[0]-1,points[i][1]+train[1]-1) + frontlink = (points[i-1][0]+1,points[i-1][1]+train[1]-1) + btrain = game.world.get_bodies_at_pos(backlink) + ftrain = game.world.get_bodies_at_pos(frontlink)
+ game.world.add.distanceJoint(btrain[0], ftrain[0], backlink, frontlink) |