Web   ·   Wiki   ·   Activities   ·   Blog   ·   Lists   ·   Chat   ·   Meeting   ·   Bugs   ·   Git   ·   Translate   ·   Archive   ·   People   ·   Donate
summaryrefslogtreecommitdiffstats
path: root/bridge.py
diff options
context:
space:
mode:
authornrp <olpc@spongezone.net>2008-08-31 00:17:50 (GMT)
committer nrp <olpc@spongezone.net>2008-08-31 00:17:50 (GMT)
commit5faf98d7cc403b640df604ae872eada1d1e223d6 (patch)
treea4559fa5bdaf969a324adc62faed5e3c7dd25d09 /bridge.py
parent4fc3c5dff3f80241c327edd1ea4e2f935b0dcea0 (diff)
make train more dense
Diffstat (limited to 'bridge.py')
-rw-r--r--bridge.py6
1 files changed, 3 insertions, 3 deletions
diff --git a/bridge.py b/bridge.py
index 7f63c8a..ff0d8e7 100644
--- a/bridge.py
+++ b/bridge.py
@@ -50,16 +50,16 @@ class Bridge:
pygame.draw.rect(game.screen, (200, 50, 100), rect, 3)
game.world.add.rect(rect.center, rect.width / 2, rect.height / 2,
- dynamic = True, density=1.0, restitution=0.16, friction=0.5)
+ dynamic = True, density=10.0, restitution=0.16, friction=0.5)
rearwheel = (startpoint[0]+wheelrad,startpoint[1]+train[1]-wheelrad/2)
pygame.draw.circle(game.screen, (0,0,0), rearwheel, wheelrad, 3)
- game.world.add.ball(rearwheel,wheelrad, dynamic=True, density=1.0,
+ game.world.add.ball(rearwheel,wheelrad, dynamic=True, density=10.0,
restitution=0.16, friction=0.5)
frontwheel = (startpoint[0]+train[0]-wheelrad,startpoint[1]+train[1]-wheelrad/2)
pygame.draw.circle(game.screen, (0,0,0), frontwheel, wheelrad, 3)
- game.world.add.ball(frontwheel,wheelrad, dynamic=True, density=1.0,
+ game.world.add.ball(frontwheel,wheelrad, dynamic=True, density=10.0,
restitution=0.16, friction=0.5)
rearaxle = game.world.get_bodies_at_pos(rearwheel)