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authornrp <olpc@spongezone.net>2008-08-31 00:05:38 (GMT)
committer nrp <olpc@spongezone.net>2008-08-31 00:05:38 (GMT)
commit94ee6292b6213d14634006769bbd2f6b90ea4ea4 (patch)
tree95857f5f3049c396056f56c8c71278f061a6fed4 /bridge.py
parentfe127df90bc7314271581d4fa5a0ea574a97d8f6 (diff)
adding train
Diffstat (limited to 'bridge.py')
-rw-r--r--bridge.py33
1 files changed, 33 insertions, 0 deletions
diff --git a/bridge.py b/bridge.py
index 76daffc..bebd9e1 100644
--- a/bridge.py
+++ b/bridge.py
@@ -12,3 +12,36 @@ def create_world(game):
game.world.add.rect(rect.center, rect.width / 2, rect.height / 2,
dynamic=False)
+def create_train(game, worldpoint = (300,500), train = (100, 50), wheelrad = 20, cars = 3):
+ points = []
+ for i in range(0,cars):
+ startpoint = (worldpoint[0]-(train[0]+7)*i, worldpoint[1])
+ points.append(startpoint)
+ rect = pygame.Rect(startpoint, train)
+ rect.normalize()
+ pygame.draw.rect(game.screen, (200, 50, 100), rect, 3)
+
+ game.world.add.rect(rect.center, rect.width / 2, rect.height / 2,
+ dynamic = True, density=1.0, restitution=0.16, friction=0.5)
+
+ rearwheel = (startpoint[0]+wheelrad,startpoint[1]+train[1]-wheelrad/2)
+ pygame.draw.circle(game.screen, (0,0,0), rearwheel, wheelrad, 3)
+ game.world.add.ball(rearwheel,wheelrad, dynamic=True, density=1.0,
+ restitution=0.16, friction=0.5)
+
+ frontwheel = (startpoint[0]+train[0]-wheelrad,startpoint[1]+train[1]-wheelrad/2)
+ pygame.draw.circle(game.screen, (0,0,0), frontwheel, wheelrad, 3)
+ game.world.add.ball(frontwheel,wheelrad, dynamic=True, density=1.0,
+ restitution=0.16, friction=0.5)
+
+ rearaxle = game.world.get_bodies_at_pos(rearwheel)
+ frontaxle = game.world.get_bodies_at_pos(frontwheel)
+ game.world.add.jointMotor(rearaxle[0],rearaxle[1],rearwheel)
+ game.world.add.jointMotor(frontaxle[0],frontaxle[1],frontwheel)
+
+ for i in range(1,len(points)):
+ backlink = (points[i][0]+train[0]-1,points[i][1]+train[1]-1)
+ frontlink = (points[i-1][0]+1,points[i-1][1]+train[1]-1)
+ btrain = game.world.get_bodies_at_pos(backlink)
+ ftrain = game.world.get_bodies_at_pos(frontlink)
+ game.world.add.distanceJoint(btrain[0], ftrain[0], backlink, frontlink)