Web   ·   Wiki   ·   Activities   ·   Blog   ·   Lists   ·   Chat   ·   Meeting   ·   Bugs   ·   Git   ·   Translate   ·   Archive   ·   People   ·   Donate
summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
-rw-r--r--bridge.py9
-rw-r--r--physics.py2
-rw-r--r--tools.py208
3 files changed, 12 insertions, 207 deletions
diff --git a/bridge.py b/bridge.py
index 62a0f76..e254340 100644
--- a/bridge.py
+++ b/bridge.py
@@ -6,6 +6,7 @@ class Bridge:
self.screen = game.screen
self.world = game.world
self.joints = []
+ self.cost = 0
def create_world(self):
rect = pygame.Rect((0,800), (350, -250))
@@ -19,9 +20,17 @@ class Bridge:
self.world.add.rect(rect.center, rect.width / 2, rect.height / 2,
dynamic=False)
+ def add_cost(self, value):
+ self.cost = self.cost + value
+ print "cost now", value
+
def joint_added(self, joint):
print "joint added!"
self.joints.append(joint)
+ self.add_cost(100)
+
+ def box_added(self):
+ self.add_cost(10)
def for_each_frame(self):
for joint in self.joints:
diff --git a/physics.py b/physics.py
index b2ca2cb..ef9b2b9 100644
--- a/physics.py
+++ b/physics.py
@@ -71,7 +71,7 @@ class PhysicsGame:
self.currentTool.draw()
#Print all the text on the screen
- text = self.font.render("Current Tool: "+self.currentTool.name, True, (255,255,255))
+ text = self.font.render("Total Cost: %d" % self.bridge.cost, True, (0,0,0))
textpos = text.get_rect(left=700,top=7)
self.screen.blit(text,textpos)
diff --git a/tools.py b/tools.py
index 0bb4c90..dd4cb6d 100644
--- a/tools.py
+++ b/tools.py
@@ -153,7 +153,8 @@ class BoxTool(Tool):
elif event.type == MOUSEBUTTONUP:
if event.button == 1 and self.pt1!=None:
if self.rect.width > 10 and self.rect.height > 10: # elements doesn't like small shapes :(
- self.game.world.add.rect(self.rect.center, self.rect.width/2, self.rect.height/2, dynamic=True, density=1.0, restitution=0.16, friction=0.5)
+ self.game.world.add.rect(self.rect.center, self.rect.width/2, self.rect.height/2, dynamic=True, density=1.0, restitution=0.16, friction=0.5)
+ self.game.bridge.box_added()
self.pt1 = None
def draw(self):
@@ -168,126 +169,6 @@ class BoxTool(Tool):
self.pt1 = None
self.rect = None
-# The triangle creation tool
-class TriangleTool(Tool):
- name = "triangle"
- icon = "triangle"
- toolTip = "Triangle"
-
- def __init__(self,gameInstance):
- self.game = gameInstance
- self.name = "Triangle"
- self.pt1 = None
- self.vertices = None
- def handleEvents(self,event):
- #look for default events, and if none are handled then try the custom events
- if not super(TriangleTool,self).handleEvents(event):
- if event.type == MOUSEBUTTONDOWN:
- if event.button == 1:
- self.pt1 = pygame.mouse.get_pos()
- elif event.type == MOUSEBUTTONUP:
- if event.button == 1 and self.pt1!= None:
- if distance(self.pt1,pygame.mouse.get_pos()) > 15: # elements doesn't like tiny shapes :(
- self.game.world.add.convexPoly(self.vertices, dynamic=True, density=1.0, restitution=0.16, friction=0.5)
- self.pt1 = None
- self.vertices = None
- def draw(self):
- # draw a triangle from pt1 to mouse
- if self.pt1 != None:
- self.vertices = constructTriangleFromLine(self.pt1,pygame.mouse.get_pos())
- pygame.draw.polygon(self.game.screen, (100,180,255),self.vertices, 3)
- pygame.draw.line(self.game.screen,(100,180,255),self.pt1,pygame.mouse.get_pos(),1)
-
- def cancel(self):
- self.pt1 = None
- self.vertices = None
-
-# The Polygon creation tool
-class PolygonTool(Tool):
- name = "polygon"
- icon = "polygon"
- toolTip = "Polygon"
-
- def __init__(self,gameInstance):
- self.game = gameInstance
- self.name = "Polygon"
- self.vertices = None
- def handleEvents(self,event):
- #look for default events, and if none are handled then try the custom events
- if not super(PolygonTool,self).handleEvents(event):
- if event.type == MOUSEBUTTONDOWN:
- if event.button == 1:
- if not self.vertices:
- self.vertices=[event.pos]
- elif distance(event.pos,self.vertices[0]) < 15:
- #self.vertices.append(self.vertices[0]) #connect the polygon
- gons = decomposePoly(self.vertices)
- for g in gons:
- self.game.world.add.convexPoly(g, dynamic=True, density=1.0, restitution=0.16, friction=0.5)
- #self.game.world.add.complexPoly(self.vertices, dynamic=True, density=1.0, restitution=0.16, friction=0.5)
- self.vertices = None
- else:
- self.vertices.append(event.pos)
- if event.button == 3:
- if self.vertices:
- self.vertices.append(event.pos)
- self.game.world.add.complexPoly(self.vertices, dynamic=True, density=1.0, restitution=0.16, friction=0.5)
- self.vertices = None
-
- def draw(self):
- # draw the poly being created
- if self.vertices:
- for i in range(len(self.vertices)-1):
- pygame.draw.line(self.game.screen,(100,180,255),self.vertices[i],self.vertices[i+1],3)
- pygame.draw.line(self.game.screen,(100,180,255),self.vertices[-1],pygame.mouse.get_pos(),3)
- pygame.draw.circle(self.game.screen,(100,180,255),self.vertices[0],15,3)
-
- def cancel(self):
- self.vertices = None
-
-# The magic pen tool
-class MagicPenTool(Tool):
- name = "magicpen"
- icon = "magicpen"
- toolTip = "Magic Pen"
-
- def __init__(self,gameInstance):
- self.game = gameInstance
- self.name = "Magic Pen"
- self.vertices = None
- def handleEvents(self,event):
- #look for default events, and if none are handled then try the custom events
- if not super(MagicPenTool,self).handleEvents(event):
- if event.type == MOUSEBUTTONDOWN:
- if event.button == 1:
- if not self.vertices:
- self.vertices=[event.pos]
- elif distance(event.pos,self.vertices[0]) < 15:
- self.vertices.append(self.vertices[0]) #connect the polygon
- self.game.world.add.complexPoly(self.vertices, dynamic=True, density=1.0, restitution=0.16, friction=0.5)
- self.vertices = None
- else:
- self.vertices.append(event.pos)
- elif event.type == MOUSEBUTTONUP:
- if event.button == 1:
- if self.vertices:
- self.game.world.add.complexPoly(self.vertices, dynamic=True, density=1.0, restitution=0.16, friction=0.5)
- self.vertices = None
- elif event.type == MOUSEMOTION:
- if self.vertices:
- self.vertices.append(event.pos)
-
- def draw(self):
- # draw the poly being created
- if self.vertices:
- for i in range(len(self.vertices)-1):
- pygame.draw.line(self.game.screen,(100,180,255),self.vertices[i],self.vertices[i+1],3)
- pygame.draw.line(self.game.screen,(100,180,255),self.vertices[-1],pygame.mouse.get_pos(),3)
- pygame.draw.circle(self.game.screen,(100,180,255),self.vertices[0],15,3)
-
- def cancel(self):
- self.vertices = None
-
# The grab tool
class GrabTool(Tool):
name = "grab"
@@ -317,55 +198,6 @@ class GrabTool(Tool):
def cancel(self):
self.game.world.add.remove_mouseJoint()
-# The joint tool
-class JointTool(Tool):
- name = "joint"
- icon = "joint"
- toolTip = "Joint"
-
- def __init__(self,gameInstance):
- self.game = gameInstance
- self.name = "Joint"
- self.jb1 = self.jb2 = self.jb1pos = self.jb2pos = None
- def handleEvents(self,event):
- #look for default events, and if none are handled then try the custom events
- if not super(JointTool,self).handleEvents(event):
- if event.type == MOUSEBUTTONDOWN:
- if event.button >= 1:
- # grab the first body
- self.jb1pos = event.pos
- self.jb1 = self.game.world.get_bodies_at_pos(event.pos)
- self.jb2 = self.jb2pos = None
- elif event.type == MOUSEBUTTONUP:
- if event.button == 1:
- # grab the second body
- self.jb2pos = event.pos
- self.jb2 = self.game.world.get_bodies_at_pos(event.pos)
- # if we have two distinct bodies, add a distance joint!
- if self.jb1 and self.jb2 and str(self.jb1) != str(self.jb2):
- self.game.world.add.distanceJoint(self.jb1[0],self.jb2[0],self.jb1pos,self.jb2pos)
- # If there's only one body, add a fixed joint
- elif self.jb2:
- self.game.world.add.fixedJoint(self.jb2[0],self.jb2pos)
- # regardless, clean everything up
- self.jb1 = self.jb2 = self.jb1pos = self.jb2pos = None
- if event.button == 3:
- # add a centered fixed joint
- '''self.jb2 = self.game.world.get_bodies_at_pos(event.pos)
- if self.jb2:
- self.game.world.add.fixedJoint(self.jb2[0])
- # regardless, clean everything up
- self.jb1 = self.jb2 = self.jb1pos = self.jb2pos = None'''
- if self.jb1:
- self.game.world.add.motor(self.jb1[0],self.jb1pos)
- self.jb1 = self.jb2 = self.jb1pos = self.jb2pos = None
- def draw(self):
- if self.jb1:
- pygame.draw.line(self.game.screen,(100,180,255),self.jb1pos,pygame.mouse.get_pos(),3)
-
- def cancel(self):
- self.jb1 = self.jb2 = self.jb1pos = self.jb2pos = None
-
# The destroy tool
class DestroyTool(Tool):
name = "destroy"
@@ -398,42 +230,6 @@ class DestroyTool(Tool):
def cancel(self):
self.vertices = None
- # The joystick tool
-class JoystickTool(Tool):
- name = "joystick"
- icon = "magicpen" # for now
- toolTip = "Joystick"
-
- def __init__(self,gameInstance):
- self.game = gameInstance
- self.name = "Joystick"
- self.vertices = None
- #self.joystickobject
- def handleEvents(self,event):
- #look for default events, and if none are handled then try the custom events
- super(JoystickTool,self).handleEvents(event)
- if pygame.mouse.get_pressed()[0]:
- if not self.vertices:
- self.vertices = []
- self.vertices.append(pygame.mouse.get_pos())
- if len(self.vertices) > 10:
- self.vertices.pop(0)
- self.game.joystickobject = self.game.world.get_bodies_at_pos(pygame.mouse.get_pos())
- if self.game.joystickobject:
- print "hi1"
- #self.game.world.world.DestroyBody(self.joystickobject[0])
- elif event.type == MOUSEBUTTONUP and event.button == 1:
- self.cancel()
- def draw(self):
- # draw the trail
- if self.vertices:
- if len(self.vertices) > 1:
- pygame.draw.lines(self.game.screen,(255,0,0),False,self.vertices,3)
-
- def cancel(self):
- self.vertices = None
-
-
# The joint tool
class BridgeJointTool(Tool):
name = "bridgejoint"