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-rw-r--r--bridge.py43
1 files changed, 26 insertions, 17 deletions
diff --git a/bridge.py b/bridge.py
index 42916e7..45b718a 100644
--- a/bridge.py
+++ b/bridge.py
@@ -7,8 +7,11 @@ class Bridge:
self.world = game.world
self.joints = []
self.cost = 0
+ self.stress = 0
+ self.capacity = 1
def create_world(self):
+ self.world.set_color((100,150,50))
rect = pygame.Rect((-400,800), (750, -250))
rect.normalize()
pygame.draw.rect(self.screen, (100,180,255), rect, 3)
@@ -19,6 +22,7 @@ class Bridge:
pygame.draw.rect(self.screen, (100,180,255), rect, 3)
self.world.add.rect(rect.center, rect.width / 2, rect.height / 2,
dynamic=False)
+ self.world.reset_color()
def add_cost(self, value):
self.cost = self.cost + value
@@ -28,48 +32,53 @@ class Bridge:
print "joint added!"
self.joints.append(joint)
self.add_cost(100)
+ self.capacity += 500
def box_added(self):
self.add_cost(10)
def for_each_frame(self):
+ self.stress = 0
for joint in self.joints:
force = joint.GetReactionForce().Length()
+ self.stress += force
if force > 500:
print "destroy joint!"
self.world.world.DestroyJoint(joint)
self.joints.remove(joint)
+ self.capacity -= 500
- def create_train(game, worldpoint = (-100,490), train = (100, 50), wheelrad = 20, cars = 3):
+ def create_train(self, worldpoint = (-100,490), train = (100, 50), wheelrad = 20, cars = 3):
points = []
for i in range(0,cars):
startpoint = (worldpoint[0]-(train[0]+7)*i, worldpoint[1])
points.append(startpoint)
rect = pygame.Rect(startpoint, train)
rect.normalize()
- pygame.draw.rect(game.screen, (200, 50, 100), rect, 3)
-
- game.world.add.rect(rect.center, rect.width / 2, rect.height / 2,
+ pygame.draw.rect(self.screen, (200, 50, 100), rect, 3)
+ self.world.add.rect(rect.center, rect.width / 2, rect.height / 2,
dynamic = True, density=10.0, restitution=0.16, friction=0.5)
-
+
+ self.world.set_color((0,0,0))
rearwheel = (startpoint[0]+wheelrad,startpoint[1]+train[1]-wheelrad/2)
- pygame.draw.circle(game.screen, (0,0,0), rearwheel, wheelrad, 3)
- game.world.add.ball(rearwheel,wheelrad, dynamic=True, density=10.0,
+ pygame.draw.circle(self.screen, (0,0,0), rearwheel, wheelrad, 3)
+ self.world.add.ball(rearwheel,wheelrad, dynamic=True, density=10.0,
restitution=0.16, friction=0.5)
frontwheel = (startpoint[0]+train[0]-wheelrad,startpoint[1]+train[1]-wheelrad/2)
- pygame.draw.circle(game.screen, (0,0,0), frontwheel, wheelrad, 3)
- game.world.add.ball(frontwheel,wheelrad, dynamic=True, density=10.0,
+ pygame.draw.circle(self.screen, (0,0,0), frontwheel, wheelrad, 3)
+ self.world.add.ball(frontwheel,wheelrad, dynamic=True, density=10.0,
restitution=0.16, friction=0.5)
-
- rearaxle = game.world.get_bodies_at_pos(rearwheel)
- frontaxle = game.world.get_bodies_at_pos(frontwheel)
- game.world.add.jointMotor(rearaxle[0],rearaxle[1],rearwheel)
- game.world.add.jointMotor(frontaxle[0],frontaxle[1],frontwheel)
+ self.world.reset_color()
+
+ rearaxle = self.world.get_bodies_at_pos(rearwheel)
+ frontaxle = self.world.get_bodies_at_pos(frontwheel)
+ self.world.add.jointMotor(rearaxle[0],rearaxle[1],rearwheel)
+ self.world.add.jointMotor(frontaxle[0],frontaxle[1],frontwheel)
for i in range(1,len(points)):
backlink = (points[i][0]+train[0]-1,points[i][1]+train[1]-1)
frontlink = (points[i-1][0]+1,points[i-1][1]+train[1]-1)
- btrain = game.world.get_bodies_at_pos(backlink)
- ftrain = game.world.get_bodies_at_pos(frontlink)
- game.world.add.distanceJoint(btrain[0], ftrain[0], backlink, frontlink)
+ btrain = self.world.get_bodies_at_pos(backlink)
+ ftrain = self.world.get_bodies_at_pos(frontlink)
+ self.world.add.distanceJoint(btrain[0], ftrain[0], backlink, frontlink)