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-"""
-This file is part of the 'Elements' Project
-Elements is a 2D Physics API for Python (supporting Box2D2)
-
-Copyright (C) 2008, The Elements Team, <elements@linuxuser.at>
-
-Home: http://elements.linuxuser.at
-IRC: #elements on irc.freenode.org
-
-Code: http://www.assembla.com/wiki/show/elements
- svn co http://svn2.assembla.com/svn/elements
-
-License: GPLv3 | See LICENSE for the full text
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-"""
-from functools import partial
-
-from math import fabs
-from math import sqrt
-from math import atan
-from math import atan2
-from math import degrees
-from math import acos
-
-from locals import *
-from elements import box2d
-
-def ComputeCentroid(pd):
- count = pd.vertexCount
-
- if count < 3:
- return False
-
- c = box2d.b2Vec2(0, 0)
- area = 0.0
-
- # pRef is the reference point for forming triangles.
- # It's location doesn't change the result (except for rounding error).
- pRef = box2d.b2Vec2(0.0, 0.0)
-
- inv3 = 1.0 / 3.0
-
- for i in range(count):
- # Triangle vertices.
- p1 = pRef
- p2 = pd.getVertex(i)
- if i + 1 < count:
- p3 = pd.getVertex(i+1)
- else: p3 = pd.getVertex(0)
-
- e1 = p2 - p1
- e2 = p3 - p1
-
- D = box2d.b2Cross(e1, e2)
-
- triangleArea = 0.5 * D
- area += triangleArea
-
- # Area weighted centroid
- c += triangleArea * inv3 * (p1 + p2 + p3)
-
- # Centroid
- # if area < FLT_EPSILON:
- #raise ValueError, "ComputeCentroid: area < FLT_EPSILON"
-
- return c / area
-
-def checkDef(pd):
- """Check the polygon definition for invalid vertices, etc.
-
- Return: True if valid, False if invalid
- """
-
-# if pd.vertexCount < 3 or pd.vertexCount > box2d.b2_maxPolygonVertices:
- #raise ValueError, "Invalid vertexCount"
-
- threshold = FLT_EPSILON * FLT_EPSILON
- verts = pd.getVertices_b2Vec2()
- normals = []
- v0 = verts[0]
- for i in range(pd.vertexCount):
- if i == pd.vertexCount-1:
- v1 = verts[0]
- else: v1 = verts[i+1]
- edge=v1 - v0
-# if edge.LengthSquared() < threshold:
-# raise ValueError, "edge.LengthSquared < FLT_EPSILON**2"
- normals.append( box2d.b2Cross(edge, 1.0) )
- normals[-1].Normalize()
- v0=v1
-
- centroid = ComputeCentroid(pd)
-
- d=box2d.b2Vec2()
- for i in range(pd.vertexCount):
- i1 = i - 1
- if i1 < 0: i1 = pd.vertexCount - 1
- i2 = i
- n1 = normals[i1]
- n2 = normals[i2]
- v = verts[i] - centroid
-
- d.x = box2d.b2Dot(n1, v) - box2d.b2_toiSlop
- d.y = box2d.b2Dot(n2, v) - box2d.b2_toiSlop
-
- # Shifting the edge inward by b2_toiSlop should
- # not cause the plane to pass the centroid.
-
- # Your shape has a radius/extent less than b2_toiSlop.
-# if d.x < 0.0 or d.y <= 0.0:
-# raise ValueError, "Your shape has a radius/extent less than b2_toiSlop."
-
- A = box2d.b2Mat22()
- A.col1.x = n1.x; A.col2.x = n1.y
- A.col1.y = n2.x; A.col2.y = n2.y
- #coreVertices[i] = A.Solve(d) + m_centroid
-
- return True
-
-def calc_center(points):
- """ Calculate the center of a polygon
-
- Return: The center (x,y)
- """
- tot_x, tot_y = 0,0
- for p in points:
- tot_x += p[0]
- tot_y += p[1]
- n = len(points)
- return (tot_x/n, tot_y/n)
-
-def poly_center_vertices(pointlist):
- """ Rearranges vectors around the center
-
- Return: pointlist ([(x, y), ...])
- """
- poly_points_center = []
- center = cx, cy = calc_center(pointlist)
-
- for p in pointlist:
- x = p[0] - cx
- y = cy - p[1]
- poly_points_center.append((x, y))
-
- return poly_points_center
-
-def is_line(vertices, tolerance=25.0):
- """ Check if passed vertices are a line. Done by comparing
- the angles of all vectors and check tolerance.
-
- Parameters:
- vertices ... a list of vertices (x, y)
- tolerance .. how many degrees should be allowed max to be a line
-
- Returns: True if line, False if no line
- """
- if len(vertices) <= 2:
- return True
-
- # Step 1: Points -> Vectors
- p_old = vertices[0]
- alphas = []
-
-
- for p in vertices[1:]:
- x1, y1 = p_old
- x2, y2 = p
- p_old = p
-
- # Create Vector
- vx, vy = (x2-x1, y2-y1)
-
- # Check Length
- l = sqrt((vx*vx) + (vy*vy))
- if l == 0.0: continue
-
- # Normalize vector
- vx /= l
- vy /= l
-
- # Append angle
- if fabs(vx) < 0.2: alpha = 90.0
- else: alpha = degrees(atan(vy / vx))
-
- alphas.append(fabs(alpha))
-
- # Sort angles
- alphas.sort()
-
- # Get maximum difference
- alpha_diff = fabs(alphas[-1] - alphas[0])
- print "alpha difference:", alpha_diff
-
- if alpha_diff < tolerance:
- return True
- else:
- return False
-
-def reduce_poly_by_angle(vertices, tolerance=10.0, minlen=20):
- """ This function reduces a poly by the angles of the vectors (detect lines)
- If the angle difference from one vector to the last > tolerance: use last point
- If the angle is quite the same, it's on the line
-
- Parameters:
- vertices ... a list of vertices (x, y)
- tolerance .. how many degrees should be allowed max
-
- Returns: (1) New Pointlist, (2) Soft reduced pointlist (reduce_poly())
- """
- v_last = vertices[-1]
- vertices = vxx = reduce_poly(vertices, minlen)
-
- p_new = []
- p_new.append(vertices[0])
-
- dir = None
- is_convex = True
-
- for i in xrange(len(vertices)-1):
- if i == 0:
- p_old = vertices[i]
- continue
-
- x1, y1 = p_old
- x2, y2 = vertices[i]
- x3, y3 = vertices[i+1]
- p_old = vertices[i]
-
- # Create Vectors
- v1x = (x2 - x1) * 1.0
- v1y = (y2 - y1) * 1.0
-
- v2x = (x3 - x2) * 1.0
- v2y = (y3 - y2) * 1.0
-
- # Calculate angle
- a = ((v1x * v2x) + (v1y * v2y))
- b = sqrt((v1x*v1x) + (v1y*v1y))
- c = sqrt((v2x*v2x) + (v2y*v2y))
-
- # No Division by 0 :)
- if (b*c) == 0.0: continue
-
- # Get the current degrees
- # We have a bug here sometimes...
- try:
- angle = degrees(acos(a / (b*c)))
- except:
- # cos=1.0
- print "cos=", a/(b*c)
- continue
-
- # Check if inside tolerance
- if fabs(angle) > tolerance:
- p_new.append(vertices[i])
- # print "x", 180-angle, is_left(vertices[i-1], vertices[i], vertices[i+1])
-
- # Check if convex:
- if dir == None:
- dir = is_left(vertices[i-1], vertices[i], vertices[i+1])
- else:
- if dir != is_left(vertices[i-1], vertices[i], vertices[i+1]):
- is_convex = False
-
- # We also want to append the last point :)
- p_new.append(v_last)
-
- # Returns: (1) New Pointlist, (2) Soft reduced pointlist (reduce_poly())
- return p_new, is_convex
-
- """ OLD FUNCTION: """
- # Wipe all points too close to each other
- vxx = vertices = reduce_poly(vertices, minlen)
-
- # Create Output List
- p_new = []
- p_new.append(vertices[0])
-
- # Set the starting vertice
- p_old = vertices[0]
- alpha_old = None
-
- # For each vector, compare the angle difference to the last one
- for i in range(1, len(vertices)):
- x1, y1 = p_old
- x2, y2 = vertices[i]
- p_old = (x2, y2)
-
- # Make Vector
- vx, vy = (x2-x1, y2-y1)
-
- # Vector length
- l = sqrt((vx*vx) + (vy*vy))
-
- # normalize
- vx /= l
- vy /= l
-
- # Get Angle
- if fabs(vx) < 0.2:
- alpha = 90
- else:
- alpha = degrees(atan(vy * 1.0) / (vx*1.0))
-
- if alpha_old == None:
- alpha_old = alpha
- continue
-
- # Get difference to previous angle
- alpha_diff = fabs(alpha - alpha_old)
- alpha_old = alpha
-
- # If the new vector differs from the old one, we add the old point
- # to the output list, as the line changed it's way :)
- if alpha_diff > tolerance:
- #print ">",alpha_diff, "\t", vx, vy, l
- p_new.append(vertices[i-1])
-
- # We also want to append the last point :)
- p_new.append(vertices[-1])
-
- # Returns: (1) New Pointlist, (2) Soft reduced pointlist (reduce_poly())
- return p_new, vxx
-
-
-# The following functions is_left, reduce_poly and convex_hull are
-# from the pymunk project (http://code.google.com/p/pymunk/)
-def is_left(p0, p1, p2):
- """Test if p2 is left, on or right of the (infinite) line (p0,p1).
-
- :return: > 0 for p2 left of the line through p0 and p1
- = 0 for p2 on the line
- < 0 for p2 right of the line
- """
- sorting = (p1[0] - p0[0])*(p2[1]-p0[1]) - (p2[0]-p0[0])*(p1[1]-p0[1])
- if sorting > 0: return 1
- elif sorting < 0: return -1
- else: return 0
-
-def is_convex(points):
- """Test if a polygon (list of (x,y)) is strictly convex or not.
-
- :return: True if the polygon is convex, False otherwise
- """
- #assert len(points) > 2, "not enough points to form a polygon"
-
- p0 = points[0]
- p1 = points[1]
- p2 = points[2]
-
- xc, yc = 0, 0
- is_same_winding = is_left(p0, p1, p2)
- for p2 in points[2:] + [p0] + [p1]:
- if is_same_winding != is_left(p0, p1, p2):
- return False
- a = p1[0] - p0[0], p1[1] - p0[1] # p1-p0
- b = p2[0] - p1[0], p2[1] - p1[1] # p2-p1
- if sign(a[0]) != sign(b[0]): xc +=1
- if sign(a[1]) != sign(b[1]): yc +=1
- p0, p1 = p1, p2
-
- return xc <= 2 and yc <= 2
-
-def sign(x):
- if x < 0: return -1
- else: return 1
-
-
-def reduce_poly(points, tolerance=50):
- """Remove close points to simplify a polyline
- tolerance is the min distance between two points squared.
-
- :return: The reduced polygon as a list of (x,y)
- """
- curr_p = points[0]
- reduced_ps = [points[0]]
-
- for p in points[1:]:
- x1, y1 = curr_p
- x2, y2 = p
- dx = fabs(x2 - x1)
- dy = fabs(y2 - y1)
- l = sqrt((dx*dx) + (dy*dy))
- if l > tolerance:
- curr_p = p
- reduced_ps.append(p)
-
- return reduced_ps
-
-def convex_hull(points):
- """Create a convex hull from a list of points.
- This function uses the Graham Scan Algorithm.
-
- :return: Convex hull as a list of (x,y)
- """
- ### Find lowest rightmost point
- p0 = points[0]
- for p in points[1:]:
- if p[1] < p0[1]:
- p0 = p
- elif p[1] == p0[1] and p[0] > p0[0]:
- p0 = p
- points.remove(p0)
-
- ### Sort the points angularly about p0 as center
- f = partial(is_left, p0)
- points.sort(cmp = f)
- points.reverse()
- points.insert(0, p0)
-
- ### Find the hull points
- hull = [p0, points[1]]
-
- for p in points[2:]:
-
- pt1 = hull[-1]
- pt2 = hull[-2]
- l = is_left(pt2, pt1, p)
- if l > 0:
- hull.append(p)
- else:
- while l <= 0 and len(hull) > 2:
- hull.pop()
- pt1 = hull[-1]
- pt2 = hull[-2]
- l = is_left(pt2, pt1, p)
- hull.append(p)
- return hull
-