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+'''Utilities for wrapping the telepathy network for Pygame
+
+The 'mesh' module allows your Pygame game to be Shared
+across the OLPC networking infrastructure (D-bus and Tubes).
+It offers a simplified view of the Telepathy system.
+
+All Sugar activities have a 'Share' menu (toolbar) which is
+intended to allow other people to join the activity instance
+and collaborate with you. When you select Share, the activity's
+icon appears on the Neighborhood view of other laptops.
+
+If you do nothing else with networking, this is all that will
+happen: if anyone selects your shared activity icon, they will
+just spawn a new instance of the activity, and they will get to
+play your game alone.
+
+The mesh module automatically sets up a connection from each
+participant to every other participant. It provides (string based)
+communications channels that let you either broadcast messages
+to other users or communicate point-to-point to one other user.
+
+You can use the "handles" which uniquely idenify users to send
+messages to an individual user (send_to( handle, message )) or
+broadcast( message ) to send a message to all participants.
+
+More advanced (structured) networking can be handled by using
+the get_object( handle, path ) function, which looks up an object
+(by DBUS path) shared by the user "handle" and returns a
+DBUS/Telepathy proxy for that object. The object you get back is
+actually an olpcgames.dbusproxy.DBUSProxy instance, which
+enforces asynchronous operations and runs your
+reply_handler/error_handler in the Pygame event loop.
+
+NOTE:
+ You *cannot* make synchronous calls on these objects!
+ You must use the named arguments:
+
+ reply_handler, error_handler
+
+ for every call which you perform on a shared object (normally
+ these are ExportedGObject instances).
+
+If you want to run your callbacks in the GTK event loop (for instance
+because they need to handle GTK-side objects), you can use the
+dbus_get_object function. This is *not* recommended for normal
+usage, as any call to Pygame operations within the GTK event loop
+can cause a segfault/core of your entire Activity.
+
+Note:
+
+ mesh sets up N**2 connections for each shared activity, obviously
+ that will not scale to very large shared activities.
+
+Note:
+
+ The intention is that mesh will be refactored, possibly as a
+ new module called "olpcgames.network", which would break out
+ the various components so that there is no longer an assumed
+ networking layout. We will attempt to retain the mesh module's
+ API as we do so.
+
+Events produced:
+
+ olpcgames.CONNECT -- The tube connection was started. (i.e., the
+ user clicked Share or started the activity from the Neighborhood
+ screen).
+
+ Event properties:
+
+ id -- a unique identifier for this connection. (shouldn't be needed
+ for anything)
+
+ olpcgames.PARTICIPANT_ADD -- A participant joined the activity.
+ This will trigger for the local user as well as any arriving remote
+ users. Note that this *only* occurs after the activity is shared,
+ that is, the local user does not appear until after they have
+ shared a locally-started activity.
+
+ Event properties:
+
+ handle -- the arriving user's handle (a uniquely identifying string
+ assigned to the user by the Telepathy system, not human
+ readable), see lookup_buddy to retrieve human-readable
+ descriptions of the user.
+
+ olpcgames.PARTICIPANT_REMOVE -- A participant quit the activity.
+
+ Event properties:
+
+ handle -- the departing user's handle.
+
+ olpcgames.MESSAGE_UNI -- A message was sent to you.
+
+ Event properties:
+
+ content -- the content of the message (a string)
+ handle -- the handle of the sending user.
+
+ olpcgames.MESSAGE_MULTI -- A message was sent to everyone.
+
+ Event properties:
+
+ content -- the content of the message (a string)
+ handle -- the handle of the sending user.
+
+Note:
+
+ Eventually we will stop using top-level Pygame event types for the
+ various networking message types (currently four of them). We will
+ likely use UserEvent with a sub-type specifier for the various events
+ that OLPCGames produces.
+
+See Also:
+
+ http://blog.vrplumber.com/2016 -- Discussion of how Productive uses
+ the mesh module and raw Telepathy (ExportedGObject instances)
+'''
+import logging
+log = logging.getLogger( 'olpcgames.mesh' )
+##log.setLevel( logging.DEBUG )
+import olpcgames
+from olpcgames.util import get_traceback
+try:
+ from sugar.presence.tubeconn import TubeConnection
+except ImportError, err:
+ TubeConnection = object
+try:
+ from dbus.gobject_service import ExportedGObject
+except ImportError, err:
+ ExportedGObject = object
+from dbus.service import method, signal
+
+try:
+ import telepathy
+except ImportError, err:
+ telepathy = None
+
+try:
+ import sugar.presence.presenceservice
+except Exception, err:
+ pass
+import pygame.event as PEvent
+
+class OfflineError( Exception ):
+ """Raised when we cannot complete an operation due to being offline"""
+
+DBUS_IFACE="org.laptop.games.pygame"
+DBUS_PATH="/org/laptop/games/pygame"
+DBUS_SERVICE = None
+
+
+### NEW PYGAME EVENTS ###
+
+CONNECT = olpcgames.CONNECT
+PARTICIPANT_ADD = olpcgames.PARTICIPANT_ADD
+PARTICIPANT_REMOVE = olpcgames.PARTICIPANT_REMOVE
+MESSAGE_UNI = olpcgames.MESSAGE_UNI
+MESSAGE_MULTI = olpcgames.MESSAGE_MULTI
+
+
+# Private objects for useful purposes!
+pygametubes = []
+text_chan, tubes_chan = (None, None)
+conn = None
+initiating = False
+joining = False
+
+connect_callback = None
+
+def is_initiating():
+ '''A version of is_initiator that's a bit less goofy, and can be used
+ before the Tube comes up.'''
+ global initiating
+ return initiating
+
+def is_joining():
+ '''Returns True if the activity was started up by means of the
+ Neighbourhood mesh view.'''
+ global joining
+ return joining
+
+def set_connect_callback(cb):
+ '''Just the same as the Pygame event loop can listen for CONNECT,
+ this is just an ugly callback that the glib side can use to be aware
+ of when the Tube is ready.'''
+ global connect_callback
+ connect_callback = cb
+
+def activity_shared(activity):
+ '''Called when the user clicks Share.'''
+
+ global initiating
+ initiating = True
+
+ _setup(activity)
+
+
+ log.debug('This is my activity: making a tube...')
+ channel = tubes_chan[telepathy.CHANNEL_TYPE_TUBES]
+ if hasattr( channel, 'OfferDBusTube' ):
+ id = channel.OfferDBusTube(
+ DBUS_SERVICE, {})
+ else:
+ id = channel.OfferTube(
+ telepathy.TUBE_TYPE_DBUS, DBUS_SERVICE, {})
+
+ global connect_callback
+ if connect_callback is not None:
+ connect_callback()
+
+def activity_joined(activity):
+ '''Called at the startup of our Activity, when the user started it via Neighborhood intending to join an existing activity.'''
+
+ # Find out who's already in the shared activity:
+ log.debug('Joined an existing shared activity')
+
+ for buddy in activity._shared_activity.get_joined_buddies():
+ log.debug('Buddy %s is already in the activity' % buddy.props.nick)
+
+
+ global initiating
+ global joining
+ initiating = False
+ joining = True
+
+
+ _setup(activity)
+
+ tubes_chan[telepathy.CHANNEL_TYPE_TUBES].ListTubes(
+ reply_handler=_list_tubes_reply_cb,
+ error_handler=_list_tubes_error_cb)
+
+ global connect_callback
+ if connect_callback is not None:
+ connect_callback()
+
+def _getConn( activity ):
+ log.debug( '_getConn' )
+ global conn
+ if conn:
+ return conn
+ else:
+ if hasattr( activity._shared_activity, 'telepathy_conn' ):
+ log.debug( '''new-style api for retrieving telepathy connection present''' )
+ conn = activity._shared_activity.telepathy_conn
+ else:
+ pservice = _get_presence_service()
+ log.debug( '_get_presence_service -> %s', pservice )
+ name, path = pservice.get_preferred_connection()
+ log.debug( '_get_presence_service -> %s, %s', name, path)
+ conn = telepathy.client.Connection(name, path)
+ log.debug( 'Telepathy Client Connection: %s', conn )
+ return conn
+
+
+
+def _setup(activity):
+ '''Determines text and tube channels for the current Activity. If no tube
+channel present, creates one. Updates text_chan and tubes_chan.
+
+setup(sugar.activity.Activity, telepathy.client.Connection)'''
+ global text_chan, tubes_chan, DBUS_SERVICE
+ log.info( 'Setup for %s', activity )
+ if not DBUS_SERVICE:
+ DBUS_SERVICE = activity.get_bundle_id()
+ if not activity.get_shared():
+ log.error('Failed to share or join activity')
+ raise "Failure"
+
+ if hasattr( activity._shared_activity, 'telepathy_tubes_chan' ):
+ log.debug( '''Improved channel setup API available''' )
+ _getConn( activity )
+ conn = activity._shared_activity.telepathy_conn
+ tubes_chan = activity._shared_activity.telepathy_tubes_chan
+ text_chan = activity._shared_activity.telepathy_text_chan
+ else:
+ log.debug( '''Old-style setup API''' )
+ bus_name, conn_path, channel_paths = activity._shared_activity.get_channels()
+ _getConn( activity )
+
+ # Work out what our room is called and whether we have Tubes already
+ room = None
+ tubes_chan = None
+ text_chan = None
+ for channel_path in channel_paths:
+ log.debug( 'Testing channel path: %s', channel_path)
+ channel = telepathy.client.Channel(bus_name, channel_path)
+ htype, handle = channel.GetHandle()
+ log.debug( ' Handle Type: %s Handle: %s', htype, handle)
+ if htype == telepathy.HANDLE_TYPE_ROOM:
+ log.debug('Found our room: it has handle#%d "%s"',
+ handle, conn.InspectHandles(htype, [handle])[0])
+ room = handle
+ ctype = channel.GetChannelType()
+ if ctype == telepathy.CHANNEL_TYPE_TUBES:
+ log.debug('Found our Tubes channel at %s', channel_path)
+ tubes_chan = channel
+ elif ctype == telepathy.CHANNEL_TYPE_TEXT:
+ log.debug('Found our Text channel at %s', channel_path)
+ text_chan = channel
+
+ if room is None:
+ log.error("Presence service didn't create a room")
+ raise "Failure"
+ if text_chan is None:
+ log.error("Presence service didn't create a text channel")
+ raise "Failure"
+
+ # Make sure we have a Tubes channel - PS doesn't yet provide one
+ if tubes_chan is None:
+ log.debug("Didn't find our Tubes channel, requesting one...")
+ tubes_chan = conn.request_channel(telepathy.CHANNEL_TYPE_TUBES,
+ telepathy.HANDLE_TYPE_ROOM, room, True)
+
+ tubes_chan[telepathy.CHANNEL_TYPE_TUBES].connect_to_signal('NewTube',
+ new_tube_cb)
+
+ log.info( 'Setup for %s complete', activity )
+ return (text_chan, tubes_chan)
+
+def new_tube_cb(id, initiator, type, service, params, state):
+ log.debug("New_tube_cb called: %s %s %s" % (id, initiator, type))
+ if (type == telepathy.TUBE_TYPE_DBUS and service == DBUS_SERVICE):
+ if state == telepathy.TUBE_STATE_LOCAL_PENDING:
+ channel = tubes_chan[telepathy.CHANNEL_TYPE_TUBES]
+ if hasattr( channel, 'AcceptDBusTube' ):
+ channel.AcceptDBusTube( id )
+ else:
+ channel.AcceptTube(id)
+
+ tube_conn = TubeConnection(conn,
+ tubes_chan[telepathy.CHANNEL_TYPE_TUBES],
+ id, group_iface=text_chan[telepathy.CHANNEL_INTERFACE_GROUP])
+
+ global pygametubes, initiating
+ pygametubes.append(PygameTube(tube_conn, initiating, len(pygametubes)))
+
+
+def _list_tubes_reply_cb(tubes):
+ for tube_info in tubes:
+ new_tube_cb(*tube_info)
+
+def _list_tubes_error_cb(e):
+ log.error('ListTubes() failed: %s', e)
+
+def lookup_buddy( dbus_handle, callback, errback=None ):
+ """Do a lookup on the buddy information, callback with the information
+
+ Calls callback( buddy ) with the result of the lookup, or errback( error ) with
+ a dbus description of the error in the lookup process.
+
+ returns None
+ """
+ log.debug('Trying to find owner of handle %s...', dbus_handle)
+ cs_handle = instance().tube.bus_name_to_handle[dbus_handle]
+ log.debug('Trying to find my handle in %s...', cs_handle)
+ group = text_chan[telepathy.CHANNEL_INTERFACE_GROUP]
+ log.debug( 'Calling GetSelfHandle' )
+ if not errback:
+ def errback( error ):
+ log.error( """Failure retrieving handle for buddy lookup: %s""", error )
+ def with_my_csh( my_csh ):
+ log.debug('My handle in that group is %s', my_csh)
+ def _withHandle( handle ):
+ """process the results of the handle values"""
+ # XXX: we're assuming that we have Buddy objects for all contacts -
+ # this might break when the server becomes scalable.
+ pservice = _get_presence_service()
+ name, path = pservice.get_preferred_connection()
+ callback( pservice.get_buddy_by_telepathy_handle(name, path, handle) )
+ if my_csh == cs_handle:
+ conn.GetSelfHandle(reply_handler = _withHandle, error_handler=errback)
+ log.debug('CS handle %s belongs to me, looking up with GetSelfHandle', cs_handle)
+ elif group.GetGroupFlags() & telepathy.CHANNEL_GROUP_FLAG_CHANNEL_SPECIFIC_HANDLES:
+ handle = group.GetHandleOwners([cs_handle])[0]
+ log.debug('CS handle %s belongs to %s', cs_handle, handle)
+ _withHandle( handle )
+ else:
+ handle = cs_handle
+ log.debug('non-CS handle %s belongs to itself', handle)
+ _withHandle( handle )
+ group.GetSelfHandle( reply_handler = with_my_csh, error_handler = errback)
+
+
+
+def get_buddy(dbus_handle):
+ """DEPRECATED: Get a Buddy from a handle
+
+ THIS API WAS NOT THREAD SAFE! It has been removed to avoid
+ extremely hard-to-debug failures in activities. Use lookup_buddy
+ instead!
+
+ Code that read:
+
+ get_buddy( handle )
+ doSomething( handle, buddy )
+ doSomethingElse( buddy )
+
+ Translates to:
+
+ def withBuddy( buddy ):
+ doSomething( handle, buddy )
+ doSomethingElse( buddy )
+ lookup_buddy( handle, callback=withBuddy )
+ """
+ raise RuntimeError(
+ """get_buddy is not thread safe and will crash your activity (hard). Use lookup_buddy."""
+ )
+
+def _get_presence_service( ):
+ """Attempt to retrieve the presence service (check for offline condition)
+
+ The presence service, when offline, has no preferred connection type,
+ so we check that before returning the object...
+ """
+ log.debug( """About to import sugar.presence.presenceservice""" )
+ try:
+ log.debug( 'About to retrieve presence service instance' )
+ pservice = sugar.presence.presenceservice.get_instance()
+ try:
+ log.debug( ' Retrieved presence service instance: %s', pservice )
+ name, path = pservice.get_preferred_connection()
+ log.debug( ' Name = %s Path = %s', name, path )
+ except (TypeError,ValueError), err:
+ log.warn('Working in offline mode, cannot retrieve buddy information for %s: %s', handle, err )
+ raise OfflineError( """Unable to retrieve buddy information, currently offline""" )
+ else:
+ return pservice
+ except Exception, err:
+ log.error( """Failure in _get_presence_service: %s""", get_traceback( err ))
+
+def instance(idx=0):
+ return pygametubes[idx]
+
+
+class PygameTube(ExportedGObject):
+ '''The object whose instance is shared across D-bus
+
+ Call instance() to get the instance of this object for your activity service.
+ Its 'tube' property contains the underlying D-bus Connection.
+ '''
+ def __init__(self, tube, is_initiator, tube_id):
+ super(PygameTube, self).__init__(tube, DBUS_PATH)
+ log.info( 'PygameTube init' )
+ self.tube = tube
+ self.is_initiator = is_initiator
+ self.entered = False
+ self.ordered_bus_names = []
+ PEvent.post(PEvent.Event(CONNECT, id=tube_id))
+
+ if not self.is_initiator:
+ self.tube.add_signal_receiver(self.new_participant_cb, 'NewParticipants', DBUS_IFACE, path=DBUS_PATH)
+ self.tube.watch_participants(self.participant_change_cb)
+ self.tube.add_signal_receiver(self.broadcast_cb, 'Broadcast', DBUS_IFACE, path=DBUS_PATH, sender_keyword='sender')
+
+
+ def participant_change_cb(self, added, removed):
+ log.debug( 'participant_change_cb: %s %s', added, removed )
+ for handle, bus_name in added:
+ dbus_handle = self.tube.participants[handle]
+ self.ordered_bus_names.append(dbus_handle)
+ PEvent.post(PEvent.Event(PARTICIPANT_ADD, handle=dbus_handle))
+
+ for handle in removed:
+ dbus_handle = self.tube.participants[handle]
+ self.ordered_bus_names.remove(dbus_handle)
+ PEvent.post(PEvent.Event(PARTICIPANT_REMOVE, handle=dbus_handle))
+
+ if self.is_initiator:
+ if not self.entered:
+ # Initiator will broadcast a new ordered_bus_names each time
+ # a participant joins.
+ self.ordered_bus_names = [self.tube.get_unique_name()]
+ self.NewParticipants(self.ordered_bus_names)
+
+ self.entered = True
+
+ @signal(dbus_interface=DBUS_IFACE, signature='as')
+ def NewParticipants(self, ordered_bus_names):
+ '''This is the NewParticipants signal, sent when the authoritative list of ordered_bus_names changes.'''
+ log.debug("sending NewParticipants: %s" % ordered_bus_names)
+ pass
+
+ @signal(dbus_interface=DBUS_IFACE, signature='s')
+ def Broadcast(self, content):
+ '''This is the Broadcast signal; it sends a message to all other activity participants.'''
+ pass
+
+ @method(dbus_interface=DBUS_IFACE, in_signature='s', out_signature='', sender_keyword='sender')
+ def Tell(self, content, sender=None):
+ '''This is the targeted-message interface; called when a message is received that was sent directly to me.'''
+ PEvent.post(PEvent.Event(MESSAGE_UNI, handle=sender, content=content))
+
+ def broadcast_cb(self, content, sender=None):
+ '''This is the Broadcast callback, fired when someone sends a Broadcast signal along the bus.'''
+ PEvent.post(PEvent.Event(MESSAGE_MULTI, handle=sender, content=content))
+
+ def new_participant_cb(self, new_bus_names):
+ '''This is the NewParticipants callback, fired when someone joins or leaves.'''
+ log.debug("new participant. new bus names %s, old %s" % (new_bus_names, self.ordered_bus_names))
+ if self.ordered_bus_names != new_bus_names:
+ log.warn("ordered bus names out of sync with server, resyncing")
+ self.ordered_bus_names = new_bus_names
+
+def send_to(handle, content=""):
+ '''Sends the given message to the given buddy identified by handle.'''
+ log.debug( 'send_to: %s %s', handle, content )
+ remote_proxy = dbus_get_object(handle, DBUS_PATH)
+ remote_proxy.Tell(content, reply_handler=dbus_msg, error_handler=dbus_err)
+
+def dbus_msg():
+ log.debug("async reply to send_to")
+def dbus_err(e):
+ log.error("async error: %s" % e)
+
+def broadcast(content=""):
+ '''Sends the given message to all participants.'''
+ log.debug( 'Broadcast: %s', content )
+ instance().Broadcast(content)
+
+def my_handle():
+ '''Returns the handle of this user
+
+ Note, you can get a DBusException from this if you have
+ not yet got a unique ID assigned by the bus. You may need
+ to delay calling until you are sure you are connected.
+ '''
+ log.debug( 'my handle' )
+ return instance().tube.get_unique_name()
+
+def is_initiator():
+ '''Returns the handle of this user.'''
+ log.debug( 'is initiator' )
+ return instance().is_initiator
+
+def get_participants():
+ '''Returns the list of active participants, in order of arrival.
+ List is maintained by the activity creator; if that person leaves it may not stay in sync.'''
+ log.debug( 'get_participants' )
+ try:
+ return instance().ordered_bus_names[:]
+ except IndexError, err:
+ return [] # no participants yet, as we don't yet have a connection
+
+def dbus_get_object(handle, path, warning=True):
+ '''Get a D-bus object from another participant
+
+ Note: this *must* be called *only* from the GTK mainloop, calling
+ it from Pygame will cause crashes! If you are *sure* you only ever
+ want to call methods on this proxy from GTK, you can use
+ warning=False to silence the warning log message.
+ '''
+ if warning:
+ log.warn( 'Use of dbus_get_object is only safe from the GTK mainloop, use dbus_get_object_proxy instead: %s %s', handle, path )
+ return instance().tube.get_object(handle, path)
+
+def get_object(handle, path):
+ '''Get a D-BUS proxy object from another participant for use in Pygame
+
+ This is how you can communicate with other participants using
+ arbitrary D-bus objects without having to manage the participants
+ yourself. You can use the returned proxy's methods from Pygame,
+ with your callbacks occuring in the Pygame thread, rather than
+ in the DBUS/GTK event loop.
+
+ Simply define a D-bus class with an interface and path that you
+ choose; when you want a reference to the corresponding remote
+ object on a participant, call this method.
+
+ returns an olpcgames.dbusproxy.DBUSProxy( ) object wrapping
+ the DBUSProxy object.
+
+ The dbus_get_object_proxy name is deprecated
+ '''
+ log.debug( 'DBUS get_object( %r %r )', handle, path )
+ from olpcgames import dbusproxy
+ return dbusproxy.DBUSProxy(
+ instance().tube.get_object( handle, path),
+ tube=instance().tube,
+ path=path
+ )
+
+dbus_get_object_proxy = get_object