diff options
Diffstat (limited to 'physics.py')
-rw-r--r-- | physics.py | 22 |
1 files changed, 11 insertions, 11 deletions
@@ -72,7 +72,7 @@ class PhysicsGame: for event in pygame.event.get(): self.currentTool.handleEvents(event) # Clear Display - self.screen.fill((80,160,240)) #255 for white + self.screen.fill((80, 160, 240)) #255 for white # Update & Draw World self.world.update() @@ -84,21 +84,21 @@ class PhysicsGame: self.currentTool.draw() #Print all the text on the screen - text = self.font.render(_("Total Cost: %d") % self.bridge.cost, True, (0,0,0)) - textpos = text.get_rect(left=100,top=7) + text = self.font.render(_("Total Cost: %d") % self.bridge.cost, True, (0, 0, 0)) + textpos = text.get_rect(left=100, top=7) self.screen.blit(text,textpos) - ratio = self.bridge.stress*100/self.bridge.capacity - text = self.font.render(_("Stress: %d%%") % ratio, True, (0,0,0)) - textpos = text.get_rect(left=100,top=25) + ratio = self.bridge.stress * 100 / self.bridge.capacity + text = self.font.render(_("Stress: %d%%") % ratio, True, (0, 0, 0)) + textpos = text.get_rect(left=100, top=25) self.screen.blit(text,textpos) if self.bridge.train_off_screen: - text = self.font.render(_("Train fell off the screen, press R to try again!"), True, (0,0,0)) + text = self.font.render(_("Train fell off the screen, press R to try again!"), True, (0, 0, 0)) elif self.bridge.level_completed: - text = self.font.render(_("Level completed, well done!! Press T to send another train."), True, (0,0,0)) + text = self.font.render(_("Level completed, well done!! Press T to send another train."), True, (0, 0, 0)) else: - text = self.font.render(_("Press the Spacebar to start/pause."), True, (0,0,0)) - textpos = text.get_rect(left=100,top=43) + text = self.font.render(_("Press the Spacebar to start/pause."), True, (0, 0, 0)) + textpos = text.get_rect(left=100, top=43) self.screen.blit(text,textpos) # Flip Display @@ -117,7 +117,7 @@ def main(): pygame.init() pygame.display.init() x,y = pygame.display.list_modes()[0] - screen = pygame.display.set_mode((x,y-toolbarheight-tabheight)) + screen = pygame.display.set_mode((x,y - toolbarheight - tabheight)) # create an instance of the game game = PhysicsGame(screen) # start the main loop |