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-rw-r--r--tools.py59
1 files changed, 59 insertions, 0 deletions
diff --git a/tools.py b/tools.py
index dd4cb6d..c23870e 100644
--- a/tools.py
+++ b/tools.py
@@ -198,6 +198,65 @@ class GrabTool(Tool):
def cancel(self):
self.game.world.add.remove_mouseJoint()
+<<<<<<< HEAD:tools.py
+# The joint tool
+class JointTool(Tool):
+ name = "joint"
+ icon = "joint"
+ toolTip = "Joint"
+
+ def __init__(self,gameInstance):
+ self.game = gameInstance
+ self.name = "Joint"
+ self.jb1 = self.jb2 = self.jb1pos = self.jb2pos = None
+ def handleEvents(self,event):
+ #look for default events, and if none are handled then try the custom events
+ if not super(JointTool,self).handleEvents(event):
+ if event.type == MOUSEBUTTONDOWN:
+ if event.button >= 1:
+ # grab the first body
+ self.jb1pos = event.pos
+ self.jb1 = self.game.world.get_bodies_at_pos(event.pos)
+ self.jb2 = self.jb2pos = None
+ elif event.type == MOUSEBUTTONUP:
+ if event.button == 1:
+ if self.jb1[1]:
+ self.game.world.add.jointMotor(self.jb1[0],self.jb1[1],event.pos)
+ self.jb1 = None
+ '''
+ # grab the second body
+ self.jb2pos = event.pos
+ self.jb2 = self.game.world.get_bodies_at_pos(event.pos)
+ # if we have two distinct bodies, add a distance joint!
+ if self.jb1 and self.jb2 and str(self.jb1) != str(self.jb2):
+ self.game.world.add.distanceJoint(self.jb1[0],self.jb2[0],self.jb1pos,self.jb2pos)
+ # If there's only one body, add a fixed joint
+ elif self.jb2:
+ self.game.world.add.fixedJoint(self.jb2[0],self.jb2pos)
+ # regardless, clean everything up
+ self.jb1 = self.jb2 = self.jb1pos = self.jb2pos = None
+ if event.button == 3:
+ # add a centered fixed joint
+
+ self.jb2 = self.game.world.get_bodies_at_pos(event.pos)
+ if self.jb2:
+ self.game.world.add.fixedJoint(self.jb2[0])
+ # regardless, clean everything up
+ self.jb1 = self.jb2 = self.jb1pos = self.jb2pos = None
+ if self.jb1:
+ self.game.world.add.motor(self.jb1[0],self.jb1pos)
+ self.jb1 = self.jb2 = self.jb1pos = self.jb2pos = None
+ '''
+
+ def draw(self):
+ if self.jb1:
+ pygame.draw.line(self.game.screen,(100,180,255),self.jb1pos,pygame.mouse.get_pos(),3)
+
+ def cancel(self):
+ self.jb1 = self.jb2 = self.jb1pos = self.jb2pos = None
+
+=======
+>>>>>>> 901a8a638a92b2138b6ce27dd7e90b3b3b4d1833:tools.py
# The destroy tool
class DestroyTool(Tool):
name = "destroy"