From 0ff169da67e21004735d902f48e077489d576c09 Mon Sep 17 00:00:00 2001 From: nrp Date: Sun, 14 Sep 2008 03:30:31 +0000 Subject: Adding text that makes slightly more sense --- diff --git a/physics.py b/physics.py index 6108a99..267979f 100644 --- a/physics.py +++ b/physics.py @@ -80,21 +80,21 @@ class PhysicsGame: #Print all the text on the screen text = self.font.render("Total Cost: %d" % self.bridge.cost, True, (0,0,0)) - textpos = text.get_rect(left=700,top=7) + textpos = text.get_rect(left=100,top=7) self.screen.blit(text,textpos) ratio = self.bridge.stress*100/self.bridge.capacity text = self.font.render("Stress: %d%%" % ratio, True, (0,0,0)) - textpos = text.get_rect(left=700,top=25) + textpos = text.get_rect(left=100,top=25) self.screen.blit(text,textpos) if self.bridge.train_off_screen: - text = self.font.render("Train fell off the screen, try again!", True, (0,0,0)) - textpos = text.get_rect(left=700,top=43) - self.screen.blit(text,textpos) + text = self.font.render("Train fell off the screen, press R to try again!", True, (0,0,0)) elif self.bridge.level_completed: - text = self.font.render("Level completed, well done!!", True, (0,0,0)) - textpos = text.get_rect(left=700,top=43) - self.screen.blit(text,textpos) + text = self.font.render("Level completed, well done!! Press T to send another train.", True, (0,0,0)) + else: + text = self.font.render("Press the Spacebar to start/pause.", True, (0,0,0)) + textpos = text.get_rect(left=100,top=43) + self.screen.blit(text,textpos) # Flip Display pygame.display.flip() -- cgit v0.9.1