From 94ee6292b6213d14634006769bbd2f6b90ea4ea4 Mon Sep 17 00:00:00 2001 From: nrp Date: Sun, 31 Aug 2008 00:05:38 +0000 Subject: adding train --- diff --git a/bridge.py b/bridge.py index 76daffc..bebd9e1 100644 --- a/bridge.py +++ b/bridge.py @@ -12,3 +12,36 @@ def create_world(game): game.world.add.rect(rect.center, rect.width / 2, rect.height / 2, dynamic=False) +def create_train(game, worldpoint = (300,500), train = (100, 50), wheelrad = 20, cars = 3): + points = [] + for i in range(0,cars): + startpoint = (worldpoint[0]-(train[0]+7)*i, worldpoint[1]) + points.append(startpoint) + rect = pygame.Rect(startpoint, train) + rect.normalize() + pygame.draw.rect(game.screen, (200, 50, 100), rect, 3) + + game.world.add.rect(rect.center, rect.width / 2, rect.height / 2, + dynamic = True, density=1.0, restitution=0.16, friction=0.5) + + rearwheel = (startpoint[0]+wheelrad,startpoint[1]+train[1]-wheelrad/2) + pygame.draw.circle(game.screen, (0,0,0), rearwheel, wheelrad, 3) + game.world.add.ball(rearwheel,wheelrad, dynamic=True, density=1.0, + restitution=0.16, friction=0.5) + + frontwheel = (startpoint[0]+train[0]-wheelrad,startpoint[1]+train[1]-wheelrad/2) + pygame.draw.circle(game.screen, (0,0,0), frontwheel, wheelrad, 3) + game.world.add.ball(frontwheel,wheelrad, dynamic=True, density=1.0, + restitution=0.16, friction=0.5) + + rearaxle = game.world.get_bodies_at_pos(rearwheel) + frontaxle = game.world.get_bodies_at_pos(frontwheel) + game.world.add.jointMotor(rearaxle[0],rearaxle[1],rearwheel) + game.world.add.jointMotor(frontaxle[0],frontaxle[1],frontwheel) + + for i in range(1,len(points)): + backlink = (points[i][0]+train[0]-1,points[i][1]+train[1]-1) + frontlink = (points[i-1][0]+1,points[i-1][1]+train[1]-1) + btrain = game.world.get_bodies_at_pos(backlink) + ftrain = game.world.get_bodies_at_pos(frontlink) + game.world.add.distanceJoint(btrain[0], ftrain[0], backlink, frontlink) diff --git a/elements/add_objects.py b/elements/add_objects.py index 3842b75..66a59cd 100644 --- a/elements/add_objects.py +++ b/elements/add_objects.py @@ -528,13 +528,17 @@ class Add: jointDef.maxMotorTorque = torque jointDef.motorSpeed = speed jointDef.enableMotor = True - self.parent.world.CreateJoint(jointDef) - #def jointMotor(self,b1,b2,p1,speed): - # p1 = self.tob2vec(p1) - # jointDef = box2d.b2RevoluteJointDef() - # jointDef.Initialize(b1, b2, p1) - # jointDef. - # + self.parent.world.CreateJoint(jointDef) + + def jointMotor(self,b1,b2,p1,torque=900,speed=-10): + p1 = self.to_b2vec(p1) + jointDef = box2d.b2RevoluteJointDef() + jointDef.Initialize(b1, b2, p1) + jointDef.maxMotorTorque = torque + jointDef.motorSpeed = speed + jointDef.enableMotor = True + self.parent.world.CreateJoint(jointDef) + def joint(self, *args): print "* Add Joint:", args diff --git a/physics.py b/physics.py index 6d9fb78..f2e38f5 100644 --- a/physics.py +++ b/physics.py @@ -49,10 +49,16 @@ class PhysicsGame: self.world.add.ground() bridge.create_world(self) + bridge.create_train(self) def run(self): - self.running = True + self.running = True + t = pygame.time.get_ticks() while self.running: + if (pygame.time.get_ticks() - t) > 1500: +# bridge.create_train(self) + t = pygame.time.get_ticks() + for event in pygame.event.get(): self.currentTool.handleEvents(event) # Clear Display diff --git a/tools.py b/tools.py index 0ce23d9..07d6f49 100644 --- a/tools.py +++ b/tools.py @@ -334,6 +334,10 @@ class JointTool(Tool): self.jb2 = self.jb2pos = None elif event.type == MOUSEBUTTONUP: if event.button == 1: + if self.jb1[1]: + self.game.world.add.jointMotor(self.jb1[0],self.jb1[1],event.pos) + self.jb1 = None + ''' # grab the second body self.jb2pos = event.pos self.jb2 = self.game.world.get_bodies_at_pos(event.pos) @@ -347,14 +351,17 @@ class JointTool(Tool): self.jb1 = self.jb2 = self.jb1pos = self.jb2pos = None if event.button == 3: # add a centered fixed joint - '''self.jb2 = self.game.world.get_bodies_at_pos(event.pos) + + self.jb2 = self.game.world.get_bodies_at_pos(event.pos) if self.jb2: self.game.world.add.fixedJoint(self.jb2[0]) # regardless, clean everything up - self.jb1 = self.jb2 = self.jb1pos = self.jb2pos = None''' + self.jb1 = self.jb2 = self.jb1pos = self.jb2pos = None if self.jb1: self.game.world.add.motor(self.jb1[0],self.jb1pos) self.jb1 = self.jb2 = self.jb1pos = self.jb2pos = None + ''' + def draw(self): if self.jb1: pygame.draw.line(self.game.screen,(100,180,255),self.jb1pos,pygame.mouse.get_pos(),3) -- cgit v0.9.1