From 5faf98d7cc403b640df604ae872eada1d1e223d6 Mon Sep 17 00:00:00 2001 From: nrp Date: Sun, 31 Aug 2008 00:17:50 +0000 Subject: make train more dense --- (limited to 'bridge.py') diff --git a/bridge.py b/bridge.py index 7f63c8a..ff0d8e7 100644 --- a/bridge.py +++ b/bridge.py @@ -50,16 +50,16 @@ class Bridge: pygame.draw.rect(game.screen, (200, 50, 100), rect, 3) game.world.add.rect(rect.center, rect.width / 2, rect.height / 2, - dynamic = True, density=1.0, restitution=0.16, friction=0.5) + dynamic = True, density=10.0, restitution=0.16, friction=0.5) rearwheel = (startpoint[0]+wheelrad,startpoint[1]+train[1]-wheelrad/2) pygame.draw.circle(game.screen, (0,0,0), rearwheel, wheelrad, 3) - game.world.add.ball(rearwheel,wheelrad, dynamic=True, density=1.0, + game.world.add.ball(rearwheel,wheelrad, dynamic=True, density=10.0, restitution=0.16, friction=0.5) frontwheel = (startpoint[0]+train[0]-wheelrad,startpoint[1]+train[1]-wheelrad/2) pygame.draw.circle(game.screen, (0,0,0), frontwheel, wheelrad, 3) - game.world.add.ball(frontwheel,wheelrad, dynamic=True, density=1.0, + game.world.add.ball(frontwheel,wheelrad, dynamic=True, density=10.0, restitution=0.16, friction=0.5) rearaxle = game.world.get_bodies_at_pos(rearwheel) -- cgit v0.9.1