#!/usr/bin/python """ This file is part of the 'Physics' Project Physics is a 2D Physics Playground for Kids (supporting Box2D2) Physics Copyright (C) 2008, Alex Levenson, Brian Jordan Elements Copyright (C) 2008, The Elements Team, Wiki: http://wiki.laptop.org/wiki/Physics IRC: #olpc-physics on irc.freenode.org Code: http://dev.laptop.org/git?p=activities/physics git clone git://dev.laptop.org/activities/physics License: GPLv3 http://gplv3.fsf.org/ """ import sys import math import gtk import pygame from pygame.locals import * from pygame.color import * import elements import tools from bridge import Bridge from helpers import * from gettext import gettext as _ class PhysicsGame: def __init__(self): pass def run(self): pygame.init() self.screen = pygame.display.get_surface() # get everything set up self.clock = pygame.time.Clock() self.font = pygame.font.Font(None, 24) # font object #self.canvas = olpcgames.ACTIVITY.canvas self.joystickobject = None self.debug = True # create the name --> instance map for components self.toolList = {} for c in tools.allTools: self.toolList[c.name] = c(self) self.currentTool = self.toolList[tools.allTools[0].name] # set up the world (instance of Elements) self.world = elements.Elements(self.screen.get_size()) self.world.renderer.set_surface(self.screen) # set up static environment #self.world.add.ground() self.world.run_physics = False self.bridge = Bridge(self) self.bridge.create_world() self.running = True t = pygame.time.get_ticks() while self.running: if (pygame.time.get_ticks() - t) > 1500: # bridge.create_train(self) t = pygame.time.get_ticks() while gtk.events_pending(): gtk.main_iteration() for event in pygame.event.get(): self.currentTool.handleEvents(event) # Clear Display self.screen.fill((80,160,240)) #255 for white # Update & Draw World self.world.update() self.world.draw() if self.world.run_physics: self.bridge.for_each_frame() # draw output from tools self.currentTool.draw() #Print all the text on the screen text = self.font.render(_("Total Cost: %d") % self.bridge.cost, True, (0,0,0)) textpos = text.get_rect(left=100,top=7) self.screen.blit(text,textpos) ratio = self.bridge.stress*100/self.bridge.capacity text = self.font.render(_("Stress: %d%%") % ratio, True, (0,0,0)) textpos = text.get_rect(left=100,top=25) self.screen.blit(text,textpos) if self.bridge.train_off_screen: text = self.font.render(_("Train fell off the screen, press R to try again!"), True, (0,0,0)) elif self.bridge.level_completed: text = self.font.render(_("Level completed, well done!! Press T to send another train."), True, (0,0,0)) else: text = self.font.render(_("Press the Spacebar to start/pause."), True, (0,0,0)) textpos = text.get_rect(left=100,top=43) self.screen.blit(text,textpos) # Flip Display pygame.display.flip() # Try to stay at 30 FPS self.clock.tick(30) # originally 50 def setTool(self,tool): self.currentTool.cancel() self.currentTool = self.toolList[tool] def main(): toolbarheight = 75 tabheight = 45 pygame.init() pygame.display.init() x,y = pygame.display.list_modes()[0] screen = pygame.display.set_mode((x,y-toolbarheight-tabheight)) # create an instance of the game game = PhysicsGame(screen) # start the main loop game.run() # make sure that main get's called if __name__ == '__main__': main()