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import sys
sys.path.append("lib/Elements-0.13-py2.5-bridge.egg")
sys.path.append("lib/Box2D-2.0.2b1-py2.5-linux-i686.egg")
import gtk
import pygame
from sugar.activity import activity
from sugar.graphics.toolbarbox import ToolbarBox
from sugar.activity.widgets import ActivityToolbarButton
from sugar.graphics.toolbutton import ToolButton
from sugar.activity.widgets import StopButton
from gettext import gettext as _
import sugargame.canvas
import tools
import physics
class BridgeActivity(activity.Activity):
def __init__(self, handle):
activity.Activity.__init__(self, handle)
self.game = physics.PhysicsGame()
self.build_toolbar()
self._pygamecanvas = sugargame.canvas.PygameCanvas(self)
self.set_canvas(self._pygamecanvas)
self._pygamecanvas.grab_focus()
self._pygamecanvas.run_pygame(self.game.run)
def build_toolbar(self):
toolbar_box = ToolbarBox()
self.set_toolbar_box(toolbar_box)
toolbar_box.show()
activity_button = ActivityToolbarButton(self)
toolbar_box.toolbar.insert(activity_button, -1)
activity_button.show()
self.blocklist = []
self.radioList = {}
for c in tools.allTools:
button = ToolButton(c.icon)
button.set_tooltip(_(c.toolTip))
button.connect('clicked',self.radioClicked)
toolbar_box.toolbar.insert(button, -1)
button.show()
self.radioList[button] = c.name
separator = gtk.SeparatorToolItem()
separator.props.draw = False
separator.set_expand(True)
toolbar_box.toolbar.insert(separator, -1)
separator.show()
stop_button = StopButton(self)
toolbar_box.toolbar.insert(stop_button, -1)
stop_button.show()
self.show_all()
def radioClicked(self,button):
evt = pygame.event.Event(pygame.USEREVENT, action=self.radioList[button])
pygame.event.post(evt)
def read_file(self, file_path):
pass
def write_file(self, file_path):
pass
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