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import olpcgames
import pygame
from sugar.graphics.toolbutton import ToolButton
from sugar.activity import activity
from gettext import gettext as _
import gtk
class PhysicsActivity(olpcgames.PyGameActivity):
game_name = 'physics'
game_title = 'Physics'
game_size = None # olpcgame will choose size
# setup the toolbar
def build_toolbar(self):
# make a toolbox
toolbox = activity.ActivityToolbox(self)
# modify the Activity tab
activity_toolbar = toolbox.get_activity_toolbar()
activity_toolbar.share.props.visible = False
# make a 'create' toolbar
create_toolbar = gtk.Toolbar()
# make + add the creation buttons
box = ToolButton('box')
box.set_tooltip(_("Box"))
box.connect('clicked',self._box_cb)
create_toolbar.insert(box,-1)
box.show()
circle = ToolButton('circle')
circle.set_tooltip(_("Circle"))
circle.connect('clicked',self._circle_cb)
create_toolbar.insert(circle,-1)
circle.show()
triangle = ToolButton('triangle')
triangle.set_tooltip(_("Triangle"))
triangle.connect('clicked',self._triangle_cb)
create_toolbar.insert(triangle,-1)
triangle.show()
polygon = ToolButton('polygon')
polygon.set_tooltip(_("Polygon"))
polygon.connect('clicked',self._polygon_cb)
create_toolbar.insert(polygon,-1)
polygon.show()
magicpen = ToolButton('magicpen')
magicpen.set_tooltip(_("Magic Pen"))
magicpen.connect('clicked',self._magicpen_cb)
create_toolbar.insert(magicpen,-1)
magicpen.show()
grab = ToolButton('grab')
grab.set_tooltip(_("Grab"))
grab.connect('clicked',self._grab_cb)
create_toolbar.insert(grab,-1)
grab.show()
joint = ToolButton('joint')
joint.set_tooltip(_("Joint"))
joint.connect('clicked',self._joint_cb)
create_toolbar.insert(joint,-1)
joint.show()
destroy = ToolButton('destroy')
destroy.set_tooltip(_("Destroy"))
destroy.connect('clicked',self._destroy_cb)
create_toolbar.insert(destroy,-1)
destroy.show()
# add the toolbars to the toolbox
toolbox.add_toolbar("Create",create_toolbar)
create_toolbar.show()
toolbox.show()
self.set_toolbox(toolbox)
return activity_toolbar
def _box_cb(self,button):
pygame.event.post(olpcgames.eventwrap.Event(pygame.USEREVENT, action='box'))
def _circle_cb(self,button):
pygame.event.post(olpcgames.eventwrap.Event(pygame.USEREVENT, action='circle'))
def _triangle_cb(self,button):
pygame.event.post(olpcgames.eventwrap.Event(pygame.USEREVENT, action='triangle'))
def _polygon_cb(self,button):
pygame.event.post(olpcgames.eventwrap.Event(pygame.USEREVENT, action='polygon'))
def _magicpen_cb(self,button):
pygame.event.post(olpcgames.eventwrap.Event(pygame.USEREVENT, action='magicpen'))
def _grab_cb(self,button):
pygame.event.post(olpcgames.eventwrap.Event(pygame.USEREVENT, action='grab'))
def _joint_cb(self,button):
pygame.event.post(olpcgames.eventwrap.Event(pygame.USEREVENT, action='joint'))
def _destroy_cb(self,button):
pygame.event.post(olpcgames.eventwrap.Event(pygame.USEREVENT, action='destroy'))
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