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import pygame
class Bridge:
def __init__(self, game):
self.game = game
self.screen = game.screen
self.world = game.world
def create_world(self):
rect = pygame.Rect((0,800), (350, -250))
rect.normalize()
pygame.draw.rect(self.screen, (100,180,255), rect, 3)
self.world.add.rect(rect.center, rect.width / 2, rect.height / 2,
dynamic=False)
rect = pygame.Rect((1200,800), (-350, -250))
rect.normalize()
pygame.draw.rect(self.screen, (100,180,255), rect, 3)
self.world.add.rect(rect.center, rect.width / 2, rect.height / 2,
dynamic=False)
def joint_added(self, joint):
print "joint added!"
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