#Copyright (c) 2009, Walter Bender #Permission is hereby granted, free of charge, to any person obtaining a copy #of this software and associated documentation files (the "Software"), to deal #in the Software without restriction, including without limitation the rights #to use, copy, modify, merge, publish, distribute, sublicense, and/or sell #copies of the Software, and to permit persons to whom the Software is #furnished to do so, subject to the following conditions: #The above copyright notice and this permission notice shall be included in #all copies or substantial portions of the Software. #THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR #IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, #FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE #AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER #LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, #OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN #THE SOFTWARE. import pygtk pygtk.require('2.0') import gtk import gobject import sugar from sugar.activity import activity from sugar.bundle.activitybundle import ActivityBundle from sugar.activity.widgets import ActivityToolbarButton from sugar.activity.widgets import StopButton from sugar.graphics.toolbarbox import ToolbarBox from sugar.graphics.toolbarbox import ToolbarButton from sugar.graphics.toolbutton import ToolButton from sugar.graphics.menuitem import MenuItem from sugar.graphics.icon import Icon from sugar.graphics import style from sugar.datastore import datastore from sugar import profile from gettext import gettext as _ import locale import os.path from sprites import * from math import sqrt class taWindow: pass SERVICE = 'org.sugarlabs.CardSortActivity' IFACE = SERVICE PATH = '/org/augarlabs/CardSortActivity' CARD_DIM = 135 CARD_DEFS = ((1,3,-2,-3),(2,3,-3,-2),(2,3,-4,-4),\ (2,1,-1,-4),(3,4,-4,-3),(4,2,-1,-2),\ (1,1,-2,-4),(4,2,-3,-4),(1,3,-1,-2)) # # class for defining 3x3 matrix of cards # class Grid: # 123 # 456 # 789 def __init__(self,tw): self.grid = [1,2,3,4,5,6,7,8,9] self.card_table = {} # Initialize the cards i = 0 x = (tw.width-(CARD_DIM*3))/2 y = (tw.height-(CARD_DIM*3))/2 for c in CARD_DEFS: self.card_table[i] = Card(tw,c,i,x,y) self.card_table[i].draw_card() x += CARD_DIM if x > (tw.width+(CARD_DIM*2))/2: x = (tw.width-(CARD_DIM*3))/2 y += CARD_DIM i += 1 def swap(self,a,b): # swap grid elements and x,y positions of sprites print "swapping cards " + str(a) + " and " + str(b) tmp = self.grid[a] x = self.card_table[a].spr.x y = self.card_table[a].spr.y self.grid[a] = self.grid[b] self.card_table[a].spr.x = self.card_table[b].spr.x self.card_table[a].spr.y = self.card_table[b].spr.y self.grid[b] = tmp self.card_table[b].spr.x = x self.card_table[b].spr.y = y def print_grid(self): print self.grid return def test(self): for i in (0,1,3,4,6,7): if self.card_table[self.grid[i]].east + \ self.card_table[self.grid[i+1]].west != 0: return False for i in (0,1,2,3,4,5): if self.card_table[self.grid[i]].south + \ self.card_table[self.grid[i+3]].north != 0: return False return True # # class for defining individual cards # class Card: # Spade = 1,-1 # Heart = 2,-2 # Club = 3,-3 # Diamond = 4,-4 def __init__(self,tw,c,i,x,y): self.north = c[0] self.east = c[1] self.south = c[2] self.west = c[3] self.rotate = 0 # create sprite from svg file self.spr = sprNew(tw,x,y,self.load_image(tw.path,i)) self.spr.label = i def draw_card(self): setlayer(self.spr,2000) draw(self.spr) def load_image(self, file, i): print "loading " + os.path.join(file + str(i) + '.svg') return gtk.gdk.pixbuf_new_from_file(os.path.join(file + \ str(i) + "x" + \ '.svg')) def rotate_ccw(self): # print "rotating card " + str(self.spr.label) tmp = self.north self.north = self.east self.east = self.south self.south = self.west self.west = tmp self.rotate += 90 if self.rotate > 359: self.rotate -= 360 tmp = self.spr.image.rotate_simple(90) self.spr.image = tmp def print_card(self): print "(" + str(self.north) + "," + str(self.east) + \ "," + str(self.south) + "," + str(self.west) + \ ") " + str(self.rotate) + "ccw" + \ " x:" + str(self.spr.x) + " y:" + str(self.spr.y) # # Sugar activity # class CardSortActivity(activity.Activity): def __init__(self, handle): super(CardSortActivity,self).__init__(handle) # Use 0.86 toolbar design toolbar_box = ToolbarBox() # Buttons added to the Activity toolbar activity_button = ActivityToolbarButton(self) toolbar_box.toolbar.insert(activity_button, 0) activity_button.show() # Solver button self.solve_puzzle = ToolButton( "solve-off" ) self.solve_puzzle.set_tooltip(_('Solve it')) self.solve_puzzle.props.sensitive = True self.solve_puzzle.connect('clicked', self._solver_cb) toolbar_box.toolbar.insert(self.solve_puzzle, -1) self.solve_puzzle.show() separator = gtk.SeparatorToolItem() separator.show() toolbar_box.toolbar.insert(separator, -1) # Label for showing status self.results_label = gtk.Label(_("click to rotate; drag to swap")) self.results_label.show() results_toolitem = gtk.ToolItem() results_toolitem.add(self.results_label) toolbar_box.toolbar.insert(results_toolitem,-1) separator = gtk.SeparatorToolItem() separator.props.draw = False separator.set_expand(True) separator.show() toolbar_box.toolbar.insert(separator, -1) # The ever-present Stop Button stop_button = StopButton(self) stop_button.props.accelerator = 'Q' toolbar_box.toolbar.insert(stop_button, -1) stop_button.show() self.set_toolbar_box(toolbar_box) toolbar_box.show() # Create a canvas canvas = gtk.DrawingArea() canvas.set_size_request(gtk.gdk.screen_width(), \ gtk.gdk.screen_height()) self.set_canvas(canvas) self.show_all() # Initialize the canvas self.tw = taWindow() self.tw.window = canvas canvas.set_flags(gtk.CAN_FOCUS) canvas.add_events(gtk.gdk.BUTTON_PRESS_MASK) canvas.add_events(gtk.gdk.BUTTON_RELEASE_MASK) canvas.connect("expose-event", self._expose_cb, self.tw) canvas.connect("button-press-event", self._button_press_cb, self.tw) canvas.connect("button-release-event", self._button_release_cb, self.tw) self.tw.width = gtk.gdk.screen_width() self.tw.height = gtk.gdk.screen_height()-style.GRID_CELL_SIZE self.tw.area = canvas.window self.tw.gc = self.tw.area.new_gc() self.tw.scale = 3 self.tw.cm = self.tw.gc.get_colormap() self.tw.msgcolor = self.tw.cm.alloc_color('black') self.tw.sprites = [] # Initialize the grid self.tw.path = os.path.join(activity.get_bundle_path(),'images/card') self.tw.grid = Grid(self.tw) # Start solving the puzzle self.tw.press = -1 self.tw.release = -1 self.tw.start_drag = [0,0] # # Solver # def _solver_cb(self, button): self.solve_puzzle.set_icon("solve-on") """ We need to write this code """ self.results_label.set_text(_("I don't know how to solve it.")) self.results_label.show() self.solve_puzzle.set_icon("solve-off") return True # # Repaint # def _expose_cb(self, win, event, tw): redrawsprites(tw) return True # # Button press # def _button_press_cb(self, win, event, tw): win.grab_focus() x, y = map(int, event.get_coords()) tw.start_drag = [x,y] spr = findsprite(tw,(x,y)) if spr is None: tw.press = -1 tw.release = -1 return True # take note of card under button press tw.press = spr.label return True # # Button release # def _button_release_cb(self, win, event, tw): win.grab_focus() x, y = map(int, event.get_coords()) spr = findsprite(tw,(x,y)) if spr is None: tw.press = -1 tw.release = -1 return True # take note of card under button release tw.release = spr.label # if the same card (click) then rotate if tw.press == tw.release: # check to see if it was an aborted move if self.distance(tw.start_drag,[x,y]) < 20: tw.grid.card_table[tw.press].rotate_ccw() # tw.grid.card_table[tw.press].print_card() # if different card (drag) then swap else: tw.grid.swap(tw.press,tw.release) # tw.grid.print_grid() inval(tw.grid.card_table[tw.press].spr) inval(tw.grid.card_table[tw.release].spr) redrawsprites(tw) tw.press = -1 tw.release = -1 if tw.grid.test() == True: self.results_label.set_text(_("You solved the puzzle.")) self.results_label.show() else: self.results_label.set_text(_("Keep trying.")) self.results_label.show() return True def distance(self,start,stop): dx = start[0]-stop[0] dy = start[1]-stop[1] return sqrt(dx*dx+dy*dy)