# -*- coding: utf-8 -*- #Copyright (c) 2012 Walter Bender # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 3 of the License, or # (at your option) any later version. # # You should have received a copy of the GNU General Public License # along with this library; if not, write to the Free Software # Foundation, 51 Franklin Street, Suite 500 Boston, MA 02110-1335 USA LEVELS_TRUE = ['def generate_pattern(self):\n\ # Level 1: Center dot is Red\n\ dot_list = []\n\ for i in range(25):\n\ dot_list.append(self._mun_color.random_hvc(0, 10, 4, 7, 3, 3))\n\ dot_list[12] = self._mun_color.hvc(0, 5, 3)\n\ return dot_list\n', 'def generate_pattern(self):\n\ # Level 2: Monochrome\n\ dot_list = []\n\ h = int(uniform(0, 10))\n\ for i in range(25):\n\ dot_list.append(self._mun_color.random_hue(h, h))\n\ return dot_list\n', 'def generate_pattern(self):\n\ # Level 3: Max chroma\n\ dot_list = []\n\ for i in range(25):\n\ dot_list.append(self._mun_color.random_hvc(0, 10, 4, 7, 3, 3))\n\ return dot_list\n', 'def generate_pattern(self):\n\ # Level 4: lighter as it moves up\n\ dot_list = []\n\ for y in range(5):\n\ for x in range(5):\n\ dot_list.append(self._mun_color.random_hvc(\n\ 0, 10, 10-y, 10-y, 2, 3))\n\ return dot_list\n', 'def generate_pattern(self):\n\ # Level 5: chroma increases to center\n\ dot_list = []\n\ for i in range(25):\n\ if i in [0, 1, 2, 3, 4, 5, 9, 10, 14, 15, 19, 20, 21, 22, 23, 24]:\n\ dot_list.append(self._mun_color.random_hvc(\n\ 0, 10, 4, 7, 1, 1))\n\ elif i in [6, 7, 8, 11, 13, 16, 17, 18]:\n\ dot_list.append(self._mun_color.random_hvc(\n\ 0, 10, 4, 7, 2, 2))\n\ else:\n\ dot_list.append(self._mun_color.random_hvc(\n\ 0, 10, 4, 7, 3, 3))\n\ return dot_list\n', 'def generate_pattern(self):\n\ # Level 6: equiluminent\n\ dot_list = []\n\ for i in range(25):\n\ dot_list.append(self._mun_color.random_hvc(0, 10, 6, 6, 3, 3))\n\ return dot_list\n', 'def generate_pattern(self):\n\ # Level 7: complementary\n\ dot_list = []\n\ h = int(uniform(0, 10))\n\ for i in range(25):\n\ if int(uniform(0, 2)):\n\ dot_list.append(self._mun_color.random_hvc(h, h, 6, 6, 3, 3))\n\ else:\n\ dot_list.append(self._mun_color.random_hvc(h+5, h+5, 6, 6, 3, 3))\n\ return dot_list\n', 'def generate_pattern(self):\n\ # Level 8: hue increase down\n\ dot_list = []\n\ for y in range(5):\n\ for x in range(5):\n\ dot_list.append(self._mun_color.random_hvc(\n\ y*2, y*2+1, 4, 7, 2, 3))\n\ return dot_list\n', 'def generate_pattern(self):\n\ # Level 9: interlocking hues\n\ dot_list = []\n\ h = int(uniform(0, 10))\n\ for i in range(25):\n\ if i in [0, 1, 2, 3, 4, 9, 14, 19, 18, 17, 16, 11]:\n\ dot_list.append(self._mun_color.random_hvc(\n\ h, h, 4, 7, 2, 3))\n\ elif i == 12:\n\ dot_list.append(self._mun_color.random_hvc(\n\ h + 2, h + 2, 4, 7, 0, 2))\n\ else:\n\ dot_list.append(self._mun_color.random_hvc(\n\ h + 4, h + 4, 4, 7, 2, 3))\n\ return dot_list\n', 'def generate_pattern(self):\n\ # Level 10: checkerboard\n\ dot_list = []\n\ for i in range(25):\n\ if i % 2 == 0:\n\ dot_list.append(self._mun_color.random_hvc(\n\ 0, 10, 4, 5, 1, 1))\n\ else:\n\ dot_list.append(self._mun_color.random_hvc(\n\ 0, 10, 7, 8, 3, 3))\n\ return dot_list\n'] LEVELS_FALSE = ['def generate_pattern(self):\n\ # Level 1: Center dot is not Red\n\ dot_list = []\n\ for i in range(25):\n\ dot_list.append(self._mun_color.random_hvc(0, 10, 4, 7, 3, 3))\n\ dot_list[12] = self._mun_color.random_hvc(1, 10, 4, 7, 3, 3)\n\ return dot_list\n', 'def generate_pattern(self):\n\ # Level 2: not monochrome\n\ dot_list = []\n\ h = int(uniform(0, 7))\n\ for i in range(25):\n\ dot_list.append(self._mun_color.random_hue(h, h + 3))\n\ return dot_list\n', 'def generate_pattern(self):\n\ # Level 3: not max chroma\n\ dot_list = []\n\ for i in range(25):\n\ dot_list.append(self._mun_color.random_hvc(0, 10, 4, 7, 0, 3))\n\ return dot_list\n', 'def generate_pattern(self):\n\ # Level 4: lighter as it moves down\n\ dot_list = []\n\ for y in range(5):\n\ for x in range(5):\n\ dot_list.append(self._mun_color.random_hvc(\n\ 0, 10, y+5, y+5, 2, 3))\n\ return dot_list\n', 'def generate_pattern(self):\n\ # Level 5: chroma decreases to center\n\ dot_list = []\n\ for i in range(25):\n\ if i in [0, 1, 2, 3, 4, 5, 9, 10, 14, 15, 19, 20, 21, 22, 23, 24]:\n\ dot_list.append(self._mun_color.random_hvc(\n\ 0, 10, 4, 7, 3, 3))\n\ elif i in [6, 7, 8, 11, 13, 16, 17, 18]:\n\ dot_list.append(self._mun_color.random_hvc(\n\ 0, 10, 4, 7, 2, 2))\n\ else:\n\ dot_list.append(self._mun_color.random_hvc(\n\ 0, 10, 4, 7, 1, 1))\n\ return dot_list\n', 'def generate_pattern(self):\n\ # Level 6: not equiluminent\n\ dot_list = []\n\ for i in range(25):\n\ dot_list.append(self._mun_color.random_hvc(0, 10, 4, 8, 3, 3))\n\ return dot_list\n', 'def generate_pattern(self):\n\ # Level 7: complementary\n\ dot_list = []\n\ h = int(uniform(0, 10))\n\ for i in range(25):\n\ if int(uniform(0, 2)):\n\ dot_list.append(self._mun_color.random_hvc(h, h, 6, 6, 3, 3))\n\ else:\n\ dot_list.append(self._mun_color.random_hvc(h+2, h+2, 6, 6, 3, 3))\n\ return dot_list\n', 'def generate_pattern(self):\n\ # Level 8: hue increase up\n\ dot_list = []\n\ for y in range(5):\n\ for x in range(5):\n\ dot_list.append(self._mun_color.random_hvc(\n\ 8-y*2, 9-y*2, 4, 7, 2, 3))\n\ return dot_list\n', 'def generate_pattern(self):\n\ # Level 9: interlocking hues\n\ dot_list = []\n\ h = int(uniform(0, 10))\n\ for i in range(25):\n\ if i in [0, 1, 2, 3, 4, 9, 14, 19, 18, 17, 16, 11]:\n\ dot_list.append(self._mun_color.random_hvc(\n\ h, h, 4, 7, 2, 3))\n\ elif i == 12:\n\ dot_list.append(self._mun_color.random_hvc(\n\ h, h + 1, 4, 7, 0, 2))\n\ else:\n\ dot_list.append(self._mun_color.random_hvc(\n\ h + 1, h + 1, 4, 7, 2, 3))\n\ return dot_list\n', 'def generate_pattern(self):\n\ # Level 10: chroma checkerboard\n\ dot_list = []\n\ for i in range(25):\n\ if i % 2 == 0:\n\ dot_list.append(self._mun_color.random_hvc(\n\ 0, 10, 5, 5, 0, 1))\n\ else:\n\ dot_list.append(self._mun_color.random_hvc(\n\ 0, 10, 5, 5, 3, 3))\n\ return dot_list\n'] import gtk import cairo import gobject from math import sqrt from random import uniform import traceback from gettext import gettext as _ import logging _logger = logging.getLogger('reflection-activity') try: from sugar.graphics import style GRID_CELL_SIZE = style.GRID_CELL_SIZE except ImportError: GRID_CELL_SIZE = 0 from mun import MunColor from sprites import Sprites, Sprite # Grid dimensions GRID = 5 WHITE = 2 DOT_SIZE = 80 class Game(): def __init__(self, canvas, parent=None, colors=['#A0FFA0', '#FF8080']): self._activity = parent self._colors = [colors[0]] self._colors.append(colors[1]) self._mun_color = MunColor() self._dot_cache = {} self._canvas = canvas if parent is not None: parent.show_all() self._parent = parent self._canvas.set_flags(gtk.CAN_FOCUS) self._canvas.connect("expose-event", self._expose_cb) self._width = gtk.gdk.screen_width() self._height = gtk.gdk.screen_height() - (GRID_CELL_SIZE * 1.5) self._scale = self._width / (10 * DOT_SIZE * 1.2) self._dot_size = int(DOT_SIZE * self._scale) self._space = int(self._dot_size / 5.) self.max_levels = len(LEVELS_TRUE) self.this_pattern = False # Generate the sprites we'll need... self._sprites = Sprites(self._canvas) self._dots = [] self._generate_grid() def _generate_grid(self): ''' Make a new set of dots for a grid of size edge ''' i = 0 for y in range(GRID): for x in range(GRID): xoffset = int((self._width - GRID * self._dot_size - \ (GRID - 1) * self._space) / 2.) xoffset -= int(self._dot_size / 2) # rects aren't centered if i < len(self._dots): self._dots[i].move( (xoffset + x * (self._dot_size + self._space), y * (self._dot_size + self._space) + self._space)) else: self._dots.append( Sprite(self._sprites, xoffset + x * (self._dot_size + self._space), y * (self._dot_size + self._space) + self._space, self._new_dot(self._colors[0]))) self._dots[i].type = 0 self._dots[-1].set_label_attributes(40) i += 1 def show(self, dot_list): for i in range(GRID * GRID): self._dots[i].set_shape(self._new_dot(dot_list[i])) self._dots[i].type = dot_list[i] def show_true(self): self.show(self._generate_pattern(LEVELS_TRUE[self._activity.level])) self.this_pattern = True def show_false(self): self.show(self._generate_pattern(LEVELS_FALSE[self._activity.level])) self.this_pattern = False def show_random(self): ''' Fill the grid with a true or false pattern ''' if int(uniform(0, 2)) == 0: self.show_true() else: self.show_false() def _initiating(self): return self._activity.initiating def new_game(self): ''' Start a new game. ''' self.show_random() def restore_grid(self, dot_list, boolean): ''' Restore a grid from the share ''' self.show(dot_list) self.this_pattern = boolean def save_grid(self): ''' Return dot list for sharing ''' dot_list = [] for dot in self._dots: dot_list.append(dot.type) return(dot_list, self.this_pattern) def _grid_to_dot(self, pos): ''' calculate the dot index from a column and row in the grid ''' return pos[0] + pos[1] * GRID def _dot_to_grid(self, dot): ''' calculate the grid column and row for a dot ''' return [dot % GRID, int(dot / GRID)] def _set_label(self, string): ''' Set the label in the toolbar or the window frame. ''' self._activity.status.set_label(string) def _generate_pattern(self, f): ''' Run Python code passed as argument ''' userdefined = {} try: exec f in globals(), userdefined return userdefined['generate_pattern'](self) except ZeroDivisionError, e: self._set_label('Python zero-divide error: %s' % (str(e))) except ValueError, e: self._set_label('Python value error: %s' % (str(e))) except SyntaxError, e: self._set_label('Python syntax error: %s' % (str(e))) except NameError, e: self._set_label('Python name error: %s' % (str(e))) except OverflowError, e: self._set_label('Python overflow error: %s' % (str(e))) except TypeError, e: self._set_label('Python type error: %s' % (str(e))) except: self._set_label('Python error') traceback.print_exc() return None def _expose_cb(self, win, event): self.do_expose_event(event) def do_expose_event(self, event): ''' Handle the expose-event by drawing ''' # Restrict Cairo to the exposed area cr = self._canvas.window.cairo_create() cr.rectangle(event.area.x, event.area.y, event.area.width, event.area.height) cr.clip() # Refresh sprite list self._sprites.redraw_sprites(cr=cr) def _destroy_cb(self, win, event): gtk.main_quit() def _new_dot(self, color): ''' generate a dot of a color color ''' if not color in self._dot_cache: self._stroke = color self._fill = color self._svg_width = self._dot_size * 2 self._svg_height = self._dot_size * 2 pixbuf = svg_str_to_pixbuf( self._header() + \ self._rect(self._dot_size / 2., self._dot_size / 2., self._dot_size / 2.) + \ self._footer()) surface = cairo.ImageSurface(cairo.FORMAT_ARGB32, self._svg_width, self._svg_height) context = cairo.Context(surface) context = gtk.gdk.CairoContext(context) context.set_source_pixbuf(pixbuf, 0, 0) context.rectangle(0, 0, self._svg_width, self._svg_height) context.fill() self._dot_cache[color] = surface return self._dot_cache[color] def _header(self): return '\n' def _circle(self, r, cx, cy): return '\n' def _rect(self, r, x, y): return '\n' def _footer(self): return '\n' def svg_str_to_pixbuf(svg_string): """ Load pixbuf from SVG string """ pl = gtk.gdk.PixbufLoader('svg') pl.write(svg_string) pl.close() pixbuf = pl.get_pixbuf() return pixbuf