""" """ import pygame def subsurface(s,r): """Return the subsurface of a surface, with some help, checks.
subsurface(s,r): return surface
""" r = pygame.Rect(r) if r.x < 0 or r.y < 0: raise "gui.subsurface: %d %d %s"%(s.get_width(),s.get_height(),r) w,h = s.get_width(),s.get_height() if r.right > w: r.w -= r.right-w if r.bottom > h: r.h -= r.bottom-h return s.subsurface(r) class ProxySurface: """ A surface-like object which smartly handle out-of-area blitting.
ProxySurface(parent, rect, real_surface=None, offset=(0, 0))

only one of parent and real_surface should be supplied (non None)

parent
a ProxySurface object
real_surface
a pygame Surface object
Variables
mysubsurface
a real and valid pygame.Surface object to be used for blitting.
x, y
if the proxy surface is lefter or higher than the parent, x, y hold the diffs.
offset
an optional feature which let you scroll the whole blitted content.
""" def __init__(self, parent, rect, real_surface, offset=(0, 0)): self.offset = offset self.x = self.y = 0 if rect[0] < 0: self.x = rect[0] if rect[1] < 0: self.y = rect[1] self.real_surface = real_surface if real_surface == None: self.mysubsurface = parent.mysubsurface.subsurface(parent.mysubsurface.get_rect().clip(rect)) else: self.mysubsurface = real_surface.subsurface(real_surface.get_rect().clip(rect)) rect[0], rect[1] = 0, 0 self.rect = rect def blit(self, s, pos, rect=None): if rect == None: rect = s.get_rect() pos = (pos[0] + self.offset[0] + self.x, pos[1] + self.offset[1] + self.y) self.mysubsurface.blit(s, pos, rect) def subsurface(self, rect): return ProxySurface(self, pygame.Rect(rect).move(self.offset[0] + self.x, self.offset[1] + self.y),self.real_surface) def fill(self, color, rect=None): if rect != None: self.mysubsurface.fill(color, rect) else: self.mysubsurface.fill(color) def get_rect(self): return self.rect def get_width(self): return self.rect[2] def get_height(self): return self.rect[3] def get_abs_offset(): return self.rect[:2] def get_abs_parent(): return self.mysubsurface.get_abs_parent() def set_clip(self, rect=None): if rect == None: self.mysubsurface.set_clip() else: rect = [rect[0] + self.offset[0] + self.x, rect[1] + self.offset[0] + self.y, rect[2], rect[3]] self.mysubsurface.set_clip(rect) class xProxySurface: """ A surface-like object which smartly handle out-of-area blitting.
ProxySurface(parent, rect, real_surface=None, offset=(0, 0))

only one of parent and real_surface should be supplied (non None)

parent
a ProxySurface object
real_surface
a pygame Surface object
Variables
mysubsurface
a real and valid pygame.Surface object to be used for blitting.
x, y
if the proxy surface is lefter or higher than the parent, x, y hold the diffs.
offset
an optional feature which let you scroll the whole blitted content.
""" def __init__(self, parent, rect, real_surface, offset=(0, 0)): self.offset = offset self.x = self.y = 0 if rect[0] < 0: self.x = rect[0] if rect[1] < 0: self.y = rect[1] self.real_surface = real_surface if real_surface == None: self.mysubsurface = parent.mysubsurface.subsurface(parent.mysubsurface.get_rect().clip(rect)) else: self.mysubsurface = real_surface.subsurface(real_surface.get_rect().clip(rect)) rect[0], rect[1] = 0, 0 self.rect = rect def blit(self, s, pos, rect=None): if rect == None: rect = s.get_rect() pos = (pos[0] + self.offset[0] + self.x, pos[1] + self.offset[1] + self.y) self.mysubsurface.blit(s, pos, rect) def subsurface(self, rect): return ProxySurface(self, pygame.Rect(rect).move(self.offset[0] + self.x, self.offset[1] + self.y),self.real_surface) def fill(self, color, rect=None): if rect != None: self.mysubsurface.fill(color, rect) else: self.mysubsurface.fill(color) def get_rect(self): return self.rect def get_width(self): return self.rect[2] def get_height(self): return self.rect[3] def get_abs_offset(): return self.rect[:2] def get_abs_parent(): return self.mysubsurface.get_abs_parent() def set_clip(self, rect=None): if rect == None: self.mysubsurface.set_clip() else: rect = [rect[0] + self.offset[0] + self.x, rect[1] + self.offset[0] + self.y, rect[2], rect[3]] self.mysubsurface.set_clip(rect)