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path: root/Libreta_de_Lectura.py
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#!/usr/bin/env python
# -*- coding: utf-8 -*-

#   Libreta_de_Lectura.py por:
#   Flavio Danesse <fdanesse@gmail.com>
#   CeibalJAM! - Uruguay

# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

import pygame
import gc
import subprocess

from pygame.locals import *

gc.enable()

import BiblioJAM
from BiblioJAM.JAMButton import JAMButton
import BiblioJAM.JAMGlobals as JAMG

import Globals as VG

class Libreta_de_Lectura(pygame.sprite.OrderedUpdates):
	def __init__(self, lectura):
		pygame.sprite.OrderedUpdates.__init__(self)
		self.sonido_ambiente= None
		#self.sonido_select= JAMG.get_sound_select()
		self.motor_de_voz= Motor_de_voz()
		self.posicion_hoja= None
		self.hoja= self.get_hoja()
		self.texto= None
		self.pagina_actual= ""
		self.hoja_impresa= pygame.sprite.Sprite()

		self.lectura= lectura
		self.paginas= []
		self.indice_pagina_actual= 0
		self.set_lectura(self.lectura)

		self.frame= self.get_frame()
		self.boton_anterior, self.boton_leeme, self.boton_siguiente, self.boton_cerrar = self.get_botones_lectura()

		self.add(self.hoja_impresa)
		self.add(self.frame)
		self.add(self.boton_anterior)
		self.add(self.boton_leeme)
		self.add(self.boton_siguiente)
		self.add(self.boton_cerrar)

	def next_pagina(self, button= None):
		if len(self.paginas)-1 > self.indice_pagina_actual:
			self.indice_pagina_actual += 1
		else:
			self.indice_pagina_actual = 0
		self.hoja_impresa.image = self.paginas[self.indice_pagina_actual]
		self.hoja_impresa.rect = self.hoja_impresa.image.get_rect()
		self.set_posicion(punto=self.posicion_hoja)

	def previous_pagina(self, button= None):
		if self.indice_pagina_actual > 0:
			self.indice_pagina_actual -= 1
		else:
			self.indice_pagina_actual = len(self.paginas)-1
		self.hoja_impresa.image = self.paginas[self.indice_pagina_actual]
		self.hoja_impresa.rect = self.hoja_impresa.image.get_rect()
		self.set_posicion(punto=self.posicion_hoja)

	def audio_stop(self):
		self.sonido_ambiente.stop()

	def play(self, sonido_ambiente, valor):
		self.sonido_ambiente= pygame.mixer.Sound(sonido_ambiente)
		self.sonido_ambiente.play(valor)

	def set_posicion(self, punto= (0,0)):
		# posicion de la hoja impresa
		x, y= punto
		self.hoja_impresa.rect.x, self.hoja_impresa.rect.y = x, y
		self.frame.rect.x, self.frame.rect.y= (x, y)
		self.posicion_hoja = punto

		# Posicion de los botones
		y= self.hoja_impresa.rect.h + y - self.boton_anterior.get_tamanio()[1] - 20
		x= self.hoja_impresa.rect.centerx + 20
		x-= self.boton_leeme.get_tamanio()[0]/2
		self.boton_leeme.set_posicion(punto= (x, y))
		a= x - 20 - self.boton_anterior.get_tamanio()[0]
		self.boton_anterior.set_posicion(punto= (a, y))
		b= x + 20 + self.boton_siguiente.get_tamanio()[0]
		self.boton_siguiente.set_posicion(punto= (b, y))

		x= self.hoja_impresa.rect.x + self.hoja_impresa.rect.w - 10 - self.boton_cerrar.get_tamanio()[0]
		y= self.hoja_impresa.rect.y + 10
		self.boton_cerrar.set_posicion(punto= (x, y))

	def set_lectura(self, lectura):
	# pasas un texto y lo imprime en la hoja
		self.indice_pagina_actual = 0
		self.lectura= lectura
		self.paginas= []
		for pagina in self.lectura:
			hoja_impresa= self.get_hoja_impresa(pagina, self.hoja.copy())
			self.paginas.append(hoja_impresa)

		self.hoja_impresa.image= self.paginas[self.indice_pagina_actual]
		self.hoja_impresa.rect= self.hoja_impresa.image.get_rect()

	def get_hoja(self):
	# superficie de hoja vacĂ­a
		fondo= pygame.image.load(VG.FONDO_LIBRO)
		superficie= JAMG.get_Rectangulo_Transparente( (500,648) )
		y = 0
		for x in range(1,19):
			superficie.blit(fondo, (0,y))
			y+= 36
		return superficie

	def get_hoja_impresa(self,texto, superficie):
		y = 20
		for linea in texto:
			fuente= pygame.font.Font(pygame.font.match_font(pygame.font.get_default_font(), False, False), 26)
			string_to_render= unicode( str(linea).decode("utf-8") )
			imagen_fuente= fuente.render(string_to_render, 1, (0,0,0,1))
			rectangulo_fuente= imagen_fuente.get_rect()
			superficie.blit(imagen_fuente, (80,y))
			y += rectangulo_fuente.h
		return superficie

	def get_frame(self):
		frame= pygame.sprite.Sprite()
		frame.image= JAMG.get_Rectangulo_Transparente( (self.hoja_impresa.rect.w, self.hoja_impresa.rect.h) )
		frame.rect= frame.image.get_rect()
		return frame

	def get_botones_lectura(self):
		x, y = 0,0
		boton1= JAMButton("", JAMG.get_icon_back())
		boton1.set_imagen(origen= JAMG.get_icon_back())
		boton1.connect(callback= self.previous_pagina, sonido_select= None)
		boton1.set_posicion(punto= (x,y))

		x+= 25 + boton1.get_tamanio()[0]
		boton2= JAMButton("", JAMG.get_icon_play())
		boton2.set_imagen(origen= JAMG.get_icon_play())
		boton2.set_posicion(punto=(x,y))

		x+= 25 + boton2.get_tamanio()[0]
		boton3= JAMButton("", JAMG.get_icon_next())
		boton3.set_imagen(origen= JAMG.get_icon_next())
		boton3.connect(callback= self.next_pagina, sonido_select= None)
		boton3.set_posicion(punto= (x,y))

		x+= 25 + boton2.get_tamanio()[0]
		boton4= JAMButton("", JAMG.get_icon_exit())
		boton4.set_imagen(origen= JAMG.get_icon_exit())
		x= self.hoja_impresa.rect.x + self.hoja_impresa.rect.w - 10 - boton4.get_tamanio()[0]
		y= self.hoja_impresa.rect.y + 10
		boton4.set_posicion(punto= (x,y))

		return boton1, boton2, boton3, boton4

class Motor_de_voz():
	def __init__(self):
		pass
	def lee(self, textbuffer):
		pass
		#subprocess.call(['espeak', "-ves", "-a 200", "-g 5", "-p 10", "--punct=<>", textbuffer])