import pygame from pygame.locals import * from pygame.sprite import Sprite class Cuadrado(Sprite): def __init__(self,x,y): Sprite.__init__(self) self.image = pygame.image.load("cuadrado.png").convert_alpha() self.rect = self.image.get_rect() self.rect.move_ip(x,y) def update(self): pass class Rectangulo(Sprite): def __init__(self,x,y): Sprite.__init__(self) self.image = pygame.image.load("rectangulo.png").convert_alpha() self.rect = self.image.get_rect() self.rect.move_ip(x,y) def update(self): pass class Circulo(Sprite): def __init__(self,x,y): Sprite.__init__(self) self.image = pygame.image.load("circulo.png").convert_alpha() self.rect = self.image.get_rect() self.rect.move_ip(x,y) def update(self): pass class Cubo(Sprite): def __init__(self,x,y): Sprite.__init__(self) self.image = pygame.image.load("cubo.png").convert_alpha() self.rect = self.image.get_rect() self.rect.move_ip(x,y) def update(self): pass class Triangulo(Sprite): def __init__(self,x,y): Sprite.__init__(self) self.image = pygame.image.load("triangulo.png").convert_alpha() self.rect = self.image.get_rect() self.rect.move_ip(x,y) def update(self): pass class Esfera(Sprite): def __init__(self,x,y): Sprite.__init__(self) self.image = pygame.image.load("esfera.png").convert_alpha() self.rect = self.image.get_rect() self.rect.move_ip(x,y) def update(self): pass