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path: root/BiblioJAM/JAMDialog.py
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-rw-r--r--BiblioJAM/JAMDialog.py16
1 files changed, 8 insertions, 8 deletions
diff --git a/BiblioJAM/JAMDialog.py b/BiblioJAM/JAMDialog.py
index c3cec16..ab9976b 100644
--- a/BiblioJAM/JAMDialog.py
+++ b/BiblioJAM/JAMDialog.py
@@ -19,7 +19,7 @@ class JAMDialog(pygame.sprite.OrderedUpdates):
def __init__(self, mensaje="JAMDialog", funcion_ok=None, funcion_cancel=None):
''' Es un grupo de sprite que contiene: JAMButton aceptar, JAMButton cancelar, Base.'''
pygame.sprite.OrderedUpdates.__init__(self)
- self.resolucion= (800,600)
+ self.resolucion= (1200,900)
self.mensaje= mensaje
self.funcion_ok= None #funcion_ok
self.funcion_cancel= None #funcion_cancel
@@ -91,17 +91,17 @@ class JAMDialog(pygame.sprite.OrderedUpdates):
self.boton_cancelar.set_imagen(origen=imagencancelar , tamanio=tamanio)
self.Reconstruye_JAMDialog(["imagenbuttons"])
- def connect(self, funcion_ok=None, funcion_cancel=None):
+ def connect(self, funcion_ok = None, funcion_cancel = None):
''' Conecta los Botones a Funciones. '''
if funcion_ok != self.funcion_ok:
- self.funcion_ok= funcion_ok
- self.boton_aceptar.connect(callback=self.funcion_ok, sonido_select=VG.get_sound_select())
+ self.funcion_ok = funcion_ok
+ self.boton_aceptar.connect(callback = self.funcion_ok, sonido_select = None)
if funcion_cancel != self.funcion_cancel:
- self.funcion_cancel= funcion_cancel
- self.boton_cancelar.connect(callback=self.funcion_cancel, sonido_select=VG.get_sound_select())
+ self.funcion_cancel = funcion_cancel
+ self.boton_cancelar.connect(callback = self.funcion_cancel, sonido_select = None)
if not funcion_ok or not funcion_cancel:
- self.boton_aceptar.connect(sonido_select=VG.get_sound_select())
- self.boton_cancelar.connect(sonido_select=VG.get_sound_select())
+ self.boton_aceptar.connect(sonido_select = None)
+ self.boton_cancelar.connect(sonido_select = None)
# ------ Botones
def set_colors_dialog(self, base=None, bordes=None):