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#!/usr/bin/env python
# -*- coding: utf-8 -*-
# Main.py por: Flavio Danesse fdanesse@gmail.com
# https://sites.google.com/site/flaviodanesse/
# https://sites.google.com/site/sugaractivities/
# http://codigosdeejemplo.blogspot.com/
import pygame
import gc
import sys
import gtk
import gobject
from pygame.locals import *
import Globals as G
gc.enable()
import BiblioJAM
from BiblioJAM.JAMButton import JAMButton
import BiblioJAM.JAMGlobals as JAMG
class Main(gtk.Widget):
__gsignals__ = {"run":(gobject.SIGNAL_RUN_FIRST, gobject.TYPE_NONE, [])}
def __init__(self):
gtk.Widget.__init__(self)
self.ventana = None
self.estado = False
self.fondo = None
self.reloj = None
self.botonesmenu = None
self.ventana_real = None
self.resolucionreal = None
self.VA = None
self.VH = None
self.load()
self.estado = "Intro"
def run(self):
self.ventana.blit(self.fondo, (0,0))
self.botonesmenu.draw(self.ventana)
pygame.display.update()
while self.estado == "Intro":
self.reloj.tick(35)
while gtk.events_pending():
gtk.main_iteration(False)
G.Traduce_posiciones(self.VA, self.VH)
self.botonesmenu.clear(self.ventana, self.fondo)
self.botonesmenu.update()
self.handle_event_Intro()
pygame.event.clear()
self.botonesmenu.draw(self.ventana)
self.ventana_real.blit(pygame.transform.scale(self.ventana,
self.resolucionreal), (0,0))
pygame.display.update()
def run_game(self, button):
self.estado = None
self.emit("run")
def handle_event_Intro(self):
for event in pygame.event.get(pygame.KEYDOWN):
tecla = event.key
if tecla == pygame.K_ESCAPE:
return self.run_dialog_intro(None)
def load(self):
pygame.display.set_mode( (0,0), pygame.DOUBLEBUF | pygame.FULLSCREEN, 0)
A, B = G.RESOLUCION
self.ventana = pygame.Surface( (A, B), flags=HWSURFACE )
self.ventana_real = pygame.display.get_surface()
C = pygame.display.Info().current_w
D = pygame.display.Info().current_h
self.resolucionreal = (C,D)
self.VA = float(C)/float(A)
self.VH = float(D)/float(B)
pygame.event.set_blocked([JOYAXISMOTION, JOYBALLMOTION, JOYHATMOTION,
JOYBUTTONUP, JOYBUTTONDOWN, KEYUP, USEREVENT])
pygame.event.set_allowed([MOUSEMOTION, MOUSEBUTTONUP, MOUSEBUTTONDOWN,
KEYDOWN, VIDEORESIZE, VIDEOEXPOSE, QUIT, ACTIVEEVENT])
pygame.mouse.set_visible(True)
self.fondo = G.get_Fondo_Inicial()
self.botonesmenu = ButtonsMenu(self)
self.reloj = pygame.time.Clock()
def run_dialog_intro(self, button):
from BiblioJAM.JAMDialog import JAMDialog
dialog = JAMDialog(mensaje = "¿Abandonas el Juego?",
funcion_ok = self.ok_intro, funcion_cancel = self.cancel_intro)
fuente, tamanio = JAMG.get_Font_fawn()
dialog.set_font_from_file(fuente, tamanio = 40)
dialog.boton_aceptar.set_font_from_file(fuente, tamanio = 25)
dialog.boton_cancelar.set_font_from_file(fuente, tamanio = 25)
a,b,c = JAMG.get_estilo_papel_quemado()
dialog.set_colors_dialog(base = c, bordes = c)
dialog.set_colors_buttons(colorbas = a, colorbor = b, colorcara = c)
self.estado = "Dialog"
dialog.draw(self.ventana)
pygame.display.update()
while self.estado == "Dialog":
self.reloj.tick(35)
while gtk.events_pending():
gtk.main_iteration(False)
G.Traduce_posiciones(self.VA, self.VH)
dialog.clear(self.ventana, self.fondo)
dialog.update()
pygame.event.clear()
dialog.draw(self.ventana)
self.ventana_real.blit(pygame.transform.scale(self.ventana,
self.resolucionreal), (0,0))
pygame.display.update()
dialog.clear(self.ventana, self.fondo)
self.ventana_real.blit(pygame.transform.scale(self.ventana,
self.resolucionreal), (0,0))
pygame.display.update()
def ok_intro(self, button):
return self.salir()
def cancel_intro(self, button):
self.estado = "Intro"
def salir(self):
pygame.quit()
sys.exit()
class ButtonsMenu(pygame.sprite.OrderedUpdates):
def __init__(self, main):
pygame.sprite.OrderedUpdates.__init__(self)
imagen = G.get_Flecha()
salir = JAMButton("",None)
salir.set_imagen(origen = imagen, tamanio = (100,55))
salir.set_colores(colorbas = JAMG.get_negro(), colorcara = JAMG.get_negro())
salir.set_tamanios(tamanio = (0,0), grosorbor = 1, detalle = 1, espesor = 1)
salir.set_posicion(punto = (10,10))
salir.connect(callback = main.run_dialog_intro)
self.add(salir)
jugar = JAMButton("",None)
jugar.set_imagen(origen = imagen, tamanio = (100,55))
jugar.set_colores(colorbas = JAMG.get_negro(), colorcara=JAMG.get_negro())
jugar.set_tamanios(tamanio = (0,0), grosorbor = 1, detalle = 1, espesor = 1)
w,h = G.RESOLUCION
ww, hh = jugar.get_tamanio()
jugar.set_posicion(punto = (w-ww-10,h-hh-10))
jugar.connect (callback = main.run_game)
self.add(jugar)
jugar.final_select = pygame.transform.flip(jugar.final_select, True, False)
jugar.final_unselect = pygame.transform.flip(jugar.final_unselect, True, False )
jugar.image = jugar.final_unselect.copy()
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