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authorAlan Aguiar <alanjas@hotmail.com>2013-09-18 05:11:40 (GMT)
committer Alan Aguiar <alanjas@hotmail.com>2013-09-18 05:11:40 (GMT)
commitc6d23ff175e607af00c57649e8b082aa81dd010d (patch)
tree9b31604401db1ffc9ccb1cb95f23dce1b6af09ab
parent2518a47a9830cb757f7bde1b7fd54d5388977c0d (diff)
update pos of pieces in a161
-rw-r--r--.settings/org.eclipse.core.resources.prefs1
-rw-r--r--src/api/Sprite2.py5
-rw-r--r--src/game/Area1Game1.py21
3 files changed, 17 insertions, 10 deletions
diff --git a/.settings/org.eclipse.core.resources.prefs b/.settings/org.eclipse.core.resources.prefs
index c0323bd..f890111 100644
--- a/.settings/org.eclipse.core.resources.prefs
+++ b/.settings/org.eclipse.core.resources.prefs
@@ -1,4 +1,5 @@
eclipse.preferences.version=1
+encoding//EdSexual.activity/activity.py=utf-8
encoding//src/Main.py=utf-8
encoding//src/api/Button.py=utf-8
encoding//src/api/Game.py=utf-8
diff --git a/src/api/Sprite2.py b/src/api/Sprite2.py
index ea35cfb..24f2ff1 100644
--- a/src/api/Sprite2.py
+++ b/src/api/Sprite2.py
@@ -14,11 +14,6 @@ class CSprite(pygame.sprite.Sprite):
Use methods to change image, direction, speed
Will automatically travel in direction and speed indicated
"""
-
- mPos = None
-
- mOffsetX = 0
- mOffsetY = 0
def __init__(self):
pygame.sprite.Sprite.__init__(self)
diff --git a/src/game/Area1Game1.py b/src/game/Area1Game1.py
index 90b1ae2..7bb994e 100644
--- a/src/game/Area1Game1.py
+++ b/src/game/Area1Game1.py
@@ -155,9 +155,18 @@ class CArea1Game1(CGameState):
self.mBox = CSprite()
self.mBox.setXY(420, 600)
- self.mBox.loadImage('assets/images/a1g1/A1G1-caja.png', True)
+ self.mBox.loadImage('assets/images/a1g1/A1G1-caja.png')
CGame().addChild(self.mBox)
+ self.mElisa = CSprite()
+ self.mElisa.setXY(12, 110)
+ self.mElisa.loadImage('assets/images/a1g1/A1G1-silueta-elisa.png')
+ CGame().addChild(self.mElisa)
+
+ self.mJuan = CSprite()
+ self.mJuan.setXY(670, 75)
+ self.mJuan.loadImage('assets/images/a1g1/A1G1-silueta-juan.png')
+ CGame().addChild(self.mJuan)
self.mButtonBackA1G1 = CButton()
self.mButtonBackA1G1.set_bgColor((0x99, 0x99, 0x66))
@@ -170,19 +179,19 @@ class CArea1Game1(CGameState):
# load the pieces
# parameters: aParent, aNum, aOrigin, aDestine
#mujer
- piece = Piece(self, 0, (600.0, 655.0), (244.0, 441.0))
+ piece = Piece(self, 0, (600.0, 655.0), (260.0, 460.0))
piece.loadImage('assets/images/a1g1/A1G1-mamas.png')
self.mListPieces.append(piece)
- piece = Piece(self, 1, (630.0, 655.0), (244.0, 534.0))
+ piece = Piece(self, 1, (630.0, 655.0), (254.0, 549.0))
piece.loadImage('assets/images/a1g1/A1G1-ovarios.png')
self.mListPieces.append(piece)
- piece = Piece(self, 2, (600.0, 655.0), (244.0, 544.0))
+ piece = Piece(self, 2, (600.0, 655.0), (254.0, 559.0))
piece.loadImage('assets/images/a1g1/A1G1-utero.png')
self.mListPieces.append(piece)
- piece = Piece(self, 3, (630.0, 655.0), (250.0, 614.0))
+ piece = Piece(self, 3, (630.0, 655.0), (258.0, 630.0))
piece.loadImage('assets/images/a1g1/A1G1-vagina.png')
self.mListPieces.append(piece)
@@ -280,6 +289,8 @@ class CArea1Game1(CGameState):
CGame().removeChild(self.mButtonBackA1G1)
CGame().removeChild(self.mPoints)
CGame().removeChild(self.mBox)
+ CGame().removeChild(self.mElisa)
+ CGame().removeChild(self.mJuan)
self.mPoints = None
for p in self.mListPieces: