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authorAlan Aguiar <alanjas@hotmail.com>2014-02-24 05:20:20 (GMT)
committer Alan Aguiar <alanjas@hotmail.com>2014-02-24 05:20:20 (GMT)
commitc3e34e04961f09a2b9d951b12d102710e122a2de (patch)
treef2b7a68052acec16d977c0f87049b032bc498a95 /src/api/Sprite2.py
parent6748849eeb22b19010176cb9415d17bbea6e0448 (diff)
fix import name to Sprite
Diffstat (limited to 'src/api/Sprite2.py')
-rw-r--r--src/api/Sprite2.py138
1 files changed, 0 insertions, 138 deletions
diff --git a/src/api/Sprite2.py b/src/api/Sprite2.py
deleted file mode 100644
index b8c9e42..0000000
--- a/src/api/Sprite2.py
+++ /dev/null
@@ -1,138 +0,0 @@
-#!/usr/bin/env python
-# -*- coding: utf-8 -*-
-
-import pygame
-import Image
-from api.Vector import CVector
-from api.Math import distVec
-
-from Mouse import CMouse
-
-class CSprite(pygame.sprite.Sprite):
- """ An enhanced Sprite class
- expects a gameEngine.Scene class as its one parameter
- Use methods to change image, direction, speed
- Will automatically travel in direction and speed indicated
- """
-
- def __init__(self, x = 0, y = 0):
- pygame.sprite.Sprite.__init__(self)
-
- self.mPos = CVector(x, y)
- self.mVel = CVector(0, 0)
-
- self.mOffsetX = 0
- self.mOffsetY = 0
-
- self.maxSpeed = 50
-
- self.mactive = False
- self.mclicked = False
-
- self.image = pygame.surface.Surface((0, 0), 0)
- self.rect = self.image.get_rect()
-
- def setRegistrationPointOffset(self, aOffsetX, aOffsetY):
- self.mOffsetX = aOffsetX
- self.mOffsetY = aOffsetY
-
- def setXY(self, aX, aY):
- self.mPos.setXY(aX, aY)
- self.calculatePositionWithOffset()
-
- def setVelXY(self, aVelX, aVelY):
- self.mVel.setXY(aVelX, aVelY)
- self.mVel.truncate(self.maxSpeed)
-
- def setVelVec(self, aVec):
- self.mVel.setXY(aVec.getX(), aVec.getY())
- self.mVel.truncate(self.maxSpeed)
-
- def setMaxSpeed(self, aMaxSpeed):
- self.maxSpeed = aMaxSpeed
-
- def update(self):
-
- self.mPos.add(self.mVel)
-
- self.calculatePositionWithOffset()
-
- self.mclicked = False
-
- if CMouse().firstPress():
- if self.rect.collidepoint(CMouse().getPos()):
- self.mactive = True
-
- if self.mactive:
- if CMouse().release():
- self.mactive = False
- if self.rect.collidepoint(CMouse().getPos()):
- self.mclicked = True
-
- def loadImage(self, aImageFilename, aIsTransparent=True):
- self.setImage(Image.loadImage(aImageFilename, aIsTransparent))
-
- def setImage(self, aImage):
- self.image = aImage
- self.rect = self.image.get_rect()
- self.calculatePositionWithOffset()
-
- def setPosition(self, position):
- """ place the sprite directly at the given position
- expects an vector
- """
- self.mPos.setVec(position)
-
- def setPosTuple(self, position):
- """ place the sprite directly at the given position
- expects an (x, y) tuple
- """
- self.mPos.setXY(position[0], position[1])
-
- def mouseDown(self):
- """ boolean function. Returns True if the mouse is
- clicked over the sprite, False otherwise
- """
- self.pressed = False
- if CMouse().pressed():
- if self.rect.collidepoint(CMouse().getPos()):
- self.pressed = True
- return self.pressed
-
- def mouseOver(self):
- if not CMouse().pressed():
- if self.rect.collidepoint(CMouse().getPos()):
- return True
- else:
- return False
- else:
- return False
-
- def clicked(self):
- """ Boolean function. Returns True only if mouse
- is pressed and released over sprite
- """
- return self.mclicked
-
- def distanceTo(self, point):
- """ returns distance to any point in pixels
- can be used in circular collision detection
- """
- return distVec(self.mPos, point)
-
- def destroy(self):
- self.image = None
-
- def calculatePositionWithOffset(self):
- self.rect.x = self.mPos.getX() - self.mOffsetX
- self.rect.y = self.mPos.getY() - self.mOffsetY
-
- def getX(self):
- return self.mPos.getX()
-
- def getY(self):
- return self.mPos.getY()
-
- def getSize(self):
- return (self.rect[2], self.rect[3])
-