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authorAlan Aguiar <alanjas@hotmail.com>2014-01-11 21:08:08 (GMT)
committer Alan Aguiar <alanjas@hotmail.com>2014-01-11 21:08:08 (GMT)
commit8b503d82b0dcecdff40a17568e9df8a9ea60b1a7 (patch)
treeec43af068f99fc2951da46455ae88f70e941a8ef /src/api
parent8cf994839ca5f1b993984d6307085bb643574a24 (diff)
minor cleans
Diffstat (limited to 'src/api')
-rw-r--r--src/api/Game.py11
1 files changed, 7 insertions, 4 deletions
diff --git a/src/api/Game.py b/src/api/Game.py
index d336e13..38b3119 100644
--- a/src/api/Game.py
+++ b/src/api/Game.py
@@ -22,7 +22,6 @@ class CGame(object):
def __new__(self, *args, **kargs):
if (self.mInstance is None):
self.mInstance = object.__new__(self, *args, **kargs)
- #self.setState(self.mInstance, aState)
self.init(self.mInstance)
#else:
# print "Warning: CGame(): You are not allowed to instantiate it more than once."
@@ -64,12 +63,12 @@ class CGame(object):
pygame.init()
#pygame.display.init()
#pygame.font.init()
+
self.mState = None
self.mScale = 1
self.mWidth = 1200
self.mHeight = 900
-
self.mScreen = pygame.display.get_surface()
if not(self.mScreen):
info = pygame.display.Info()
@@ -86,6 +85,7 @@ class CGame(object):
self.mScreen = pygame.display.set_mode((self.mWidth, self.mHeight), pygame.FULLSCREEN)
pygame.display.set_caption(_('JES'))
+ # all is drawed on window..
self.window = pygame.Surface((1200, 900), 0, self.mScreen)
self.mBackground = pygame.Surface(self.window.get_size())
self.mBackground.fill((255, 0, 0))
@@ -112,6 +112,7 @@ class CGame(object):
def gameLoop(self):
print "starting game.."
+
while not self.mQuit:
while gtk.events_pending():
@@ -132,11 +133,13 @@ class CGame(object):
self.mAllSprites.clear(self.window, self.mBackground)
self.mAllSprites.update()
self.mAllSprites.draw(self.window)
+
if self.mScale == 1:
self.mScreen.blit(self.window, (0, 0))
else:
- s = pygame.transform.scale(self.window, (self.mWidth, self.mHeight))
- self.mScreen.blit(s, (0, 0))
+ scaled = pygame.transform.scale(self.window, (self.mWidth, self.mHeight))
+ self.mScreen.blit(scaled, (0, 0))
+
pygame.display.flip()
self.mClock.tick(30)
#print ("FPS: %.0f" % self.mClock.get_fps())