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authorAlan Aguiar <alanjas@hotmail.com>2014-01-20 13:39:16 (GMT)
committer Alan Aguiar <alanjas@hotmail.com>2014-01-20 13:39:16 (GMT)
commit47f47d8f8fe93a43d23a92c5b9c387c7502b103d (patch)
tree0dafff780428ca645ed231b33e43cce507f84ba2 /src
parent03695c17d3142e54a8a9115c9ab806b885c392a0 (diff)
use props directly on menu
Diffstat (limited to 'src')
-rw-r--r--src/game/MenuState.py16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game/MenuState.py b/src/game/MenuState.py
index 4980db5..127e2fe 100644
--- a/src/game/MenuState.py
+++ b/src/game/MenuState.py
@@ -25,8 +25,8 @@ class CMenuState(CGameState):
self.mButtonPlay.bgColor = NORMAL_COLOR
self.mButtonPlay.fgColor = (0xFF, 0xFF, 0xFF)
self.mButtonPlay.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 32)
- self.mButtonPlay.set_center((600, 370))
- self.mButtonPlay.set_size((200, 40))
+ self.mButtonPlay.center = (600, 370)
+ self.mButtonPlay.size = (200, 40)
self.mButtonPlay.set_text(unicode(_('Jugar'), 'UTF-8'))
CGame().addChild(self.mButtonPlay)
@@ -34,8 +34,8 @@ class CMenuState(CGameState):
self.mButtonCredits.bgColor = NORMAL_COLOR
self.mButtonCredits.fgColor = (0xFF, 0xFF, 0xFF)
self.mButtonCredits.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 32)
- self.mButtonCredits.set_center((600, 420))
- self.mButtonCredits.set_size((200, 40))
+ self.mButtonCredits.center = (600, 420)
+ self.mButtonCredits.size = (200, 40)
self.mButtonCredits.set_text(unicode(_('Créditos'), 'UTF-8'))
CGame().addChild(self.mButtonCredits)
@@ -43,8 +43,8 @@ class CMenuState(CGameState):
self.mButtonHelp.bgColor = NORMAL_COLOR
self.mButtonHelp.fgColor = (0xFF, 0xFF, 0xFF)
self.mButtonHelp.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 32)
- self.mButtonHelp.set_center((600, 470))
- self.mButtonHelp.set_size((200, 40))
+ self.mButtonHelp.center = (600, 470)
+ self.mButtonHelp.size = (200, 40)
self.mButtonHelp.set_text(unicode(_('Ayuda'), 'UTF-8'))
CGame().addChild(self.mButtonHelp)
@@ -52,8 +52,8 @@ class CMenuState(CGameState):
self.mButtonExit.bgColor = NORMAL_COLOR
self.mButtonExit.fgColor = (0xFF, 0xFF, 0xFF)
self.mButtonExit.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 32)
- self.mButtonExit.set_center((600, 520))
- self.mButtonExit.set_size((200, 40))
+ self.mButtonExit.center = (600, 520)
+ self.mButtonExit.size = (200, 40)
self.mButtonExit.set_text(unicode(_('Salir'), 'UTF-8'))
CGame().addChild(self.mButtonExit)