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authorAlan Aguiar <alanjas@hotmail.com>2013-10-26 18:52:29 (GMT)
committer Alan Aguiar <alanjas@hotmail.com>2013-10-26 18:52:29 (GMT)
commit580ede5fda672e9efa0a5e1f1949135aafc221d1 (patch)
tree8e2f220bc13d05c3e18ea9f9151a23c238983b0b /src
parent4be42889e2ee094512d4eb74308f0e4edbd2ca4a (diff)
use point directly in distanceTo
Diffstat (limited to 'src')
-rw-r--r--src/api/Sprite2.py5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/api/Sprite2.py b/src/api/Sprite2.py
index 24f2ff1..5e9e1c6 100644
--- a/src/api/Sprite2.py
+++ b/src/api/Sprite2.py
@@ -164,9 +164,8 @@ class CSprite(pygame.sprite.Sprite):
""" returns distance to any point in pixels
can be used in circular collision detection
"""
- (pointx, pointy) = point
- dx = self.mPos.x - pointx
- dy = self.mPos.y - pointy
+ dx = self.mPos.x - point[0]
+ dy = self.mPos.y - point[1]
dist = math.sqrt((dx * dx) + (dy * dy))
return dist