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authorAlan Aguiar <alanjas@hotmail.com>2013-10-01 20:42:44 (GMT)
committer Alan Aguiar <alanjas@hotmail.com>2013-10-01 20:42:44 (GMT)
commitadb46f0522e308fdf9ec155111f1c6208bc0a8ab (patch)
tree5e57de95bac8610504b3a925393bd5850399cb53 /src
parentd85c7bbe2007c1680d2d83b9367c84443330a225 (diff)
remove specific games buttons
Diffstat (limited to 'src')
-rw-r--r--src/game/MenuState.py131
1 files changed, 4 insertions, 127 deletions
diff --git a/src/game/MenuState.py b/src/game/MenuState.py
index 946f253..d5ce1a8 100644
--- a/src/game/MenuState.py
+++ b/src/game/MenuState.py
@@ -8,12 +8,6 @@ from CreditsState import CCreditsState
import api.Image as Image
from game.PresentationState import CPresentationState
from game.SelectPartidaState import CSelectPartidaState
-from game.Area1Game1 import CArea1Game1
-from game.Area1Game3 import CArea1Game3
-from game.Area1Game4 import CArea1Game4
-from game.Area1Game5 import CArea1Game5
-from game.Area1Game6 import CArea1Game6
-from game.Area2Game2 import CArea2Game2
from gettext import gettext as _
@@ -21,20 +15,7 @@ OVER_COLOR = (255, 0, 0)
NORMAL_COLOR = (255, 125, 50)
class CMenuState(CGameState):
-
- mBackground = None
- mInstructions = None
- #mX = 10
-
- mButtonA1G1= None
- mButtonA1G3 = None
- mButtonA1G6 = None
-
- mButtonCredits = None
- mButtonPlay = None
- mButtonHelp = None
- mButtonExit = None
-
+
def init(self):
CGameState.__init__(self)
@@ -86,55 +67,7 @@ class CMenuState(CGameState):
self.mButtonExit.set_size((200, 40))
self.mButtonExit.set_text(unicode(_('Salir'), 'UTF-8'))
CGame().addChild(self.mButtonExit)
-
- self.mButtonA1G1 = CButton()
- self.mButtonA1G1.bgColor = (0x99, 0x99, 0x66)
- self.mButtonA1G1.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 20)
- self.mButtonA1G1.set_center((110, 370))
- self.mButtonA1G1.set_size((200, 40))
- self.mButtonA1G1.set_text('A1 - Juego 1')
- CGame().addChild(self.mButtonA1G1)
-
- self.mButtonA1G3 = CButton()
- self.mButtonA1G3.bgColor = (0x99, 0x99, 0x66)
- self.mButtonA1G3.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 20)
- self.mButtonA1G3.set_center((110, 420))
- self.mButtonA1G3.set_size((200, 40))
- self.mButtonA1G3.set_text('A1 - Juego 3')
- CGame().addChild(self.mButtonA1G3)
-
- self.mButtonA1G4 = CButton()
- self.mButtonA1G4.bgColor = (0x99, 0x99, 0x66)
- self.mButtonA1G4.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 20)
- self.mButtonA1G4.set_center((110, 470))
- self.mButtonA1G4.set_size((200, 40))
- self.mButtonA1G4.set_text('A1 - Juego 4')
- CGame().addChild(self.mButtonA1G4)
-
- self.mButtonA1G5 = CButton()
- self.mButtonA1G5.bgColor = (0x99, 0x99, 0x66)
- self.mButtonA1G5.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 20)
- self.mButtonA1G5.set_center((110, 520))
- self.mButtonA1G5.set_size((200, 40))
- self.mButtonA1G5.set_text('A1 - Juego 5')
- CGame().addChild(self.mButtonA1G5)
-
- self.mButtonA1G6 = CButton()
- self.mButtonA1G6.bgColor = (0x99, 0x99, 0x66)
- self.mButtonA1G6.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 20)
- self.mButtonA1G6.set_center((110, 570))
- self.mButtonA1G6.set_size((200, 40))
- self.mButtonA1G6.set_text('A1 - Juego 6')
- CGame().addChild(self.mButtonA1G6)
-
- self.mButtonA2G2 = CButton()
- self.mButtonA2G2.bgColor = (0x99, 0x99, 0x66)
- self.mButtonA2G2.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 20)
- self.mButtonA2G2.set_center((110, 620))
- self.mButtonA2G2.set_size((200, 40))
- self.mButtonA2G2.set_text('A2 - Juego 2')
- CGame().addChild(self.mButtonA2G2)
-
+
def update(self):
#print "menu update"
@@ -191,73 +124,17 @@ class CMenuState(CGameState):
CGame().destroy()
exit()
- elif self.mButtonA1G1.clicked():
- print "clicked A1G1"
- #cs = CHelpState()
- a1g1 = CArea1Game1()
- CGame().setState(a1g1)
- return
-
- elif self.mButtonA1G3.clicked():
- print "clicked A1G3"
- #cs = CHelpState()
- a1g3 = CArea1Game3()
- CGame().setState(a1g3)
- return
-
- elif self.mButtonA1G4.clicked():
- print "clicked A1G3"
- #cs = CHelpState()
- a1g4 = CArea1Game4()
- CGame().setState(a1g4)
- return
-
- elif self.mButtonA1G5.clicked():
- print "clicked A1G5"
- #cs = CHelpState()
- a1g5 = CArea1Game5()
- CGame().setState(a1g5)
- return
-
- elif self.mButtonA1G6.clicked():
- print "clicked A1G6"
- #cs = CHelpState()
- a1g6 = CArea1Game6()
- CGame().setState(a1g6)
- return
-
- elif self.mButtonA2G2.clicked():
- print "clicked A2G2"
- #cs = CHelpState()
- a2g2 = CArea2Game2()
- CGame().setState(a2g2)
- return
-
def destroy(self):
CGameState.destroy(self)
- #self.mInstructions.destroy()
- self.mInstructions = None
+
CGame().removeChild(self.mButtonCredits)
CGame().removeChild(self.mButtonPresentation)
CGame().removeChild(self.mButtonPlay)
CGame().removeChild(self.mButtonHelp)
CGame().removeChild(self.mButtonExit)
- CGame().removeChild(self.mButtonA1G1)
- CGame().removeChild(self.mButtonA1G3)
- CGame().removeChild(self.mButtonA1G4)
- CGame().removeChild(self.mButtonA1G5)
- CGame().removeChild(self.mButtonA1G6)
- CGame().removeChild(self.mButtonA2G2)
self.mButtonCredits = None
self.mButtonPlay = None
self.mButtonExit = None
self.mButtonExit = None
- self.mButtonA1G1 = None
- self.mButtonA1G3 = None
- self.mButtonA1G4 = None
- self.mButtonA1G5 = None
- self.mButtonA1G6 = None
- self.mButtonA2G2 = None
- self.mBackground = None
- print "CMenuState destroy"
+