diff options
author | Alan Aguiar <alanjas@hotmail.com> | 2013-09-24 15:40:33 (GMT) |
---|---|---|
committer | Alan Aguiar <alanjas@hotmail.com> | 2013-09-24 15:40:33 (GMT) |
commit | e421f553087396161a4b20cae5a92593a68e118f (patch) | |
tree | a9a423bf13c0dad7ec513d99996534b1e814bcef /src | |
parent | dc6f9f9a4ecadbf85650b7341234212f33b3ac33 (diff) |
simplify use of addChild
Diffstat (limited to 'src')
-rw-r--r-- | src/game/HallState.py | 9 | ||||
-rw-r--r-- | src/game/SelectCharacterState.py | 22 |
2 files changed, 6 insertions, 25 deletions
diff --git a/src/game/HallState.py b/src/game/HallState.py index bb5294d..04e9ee3 100644 --- a/src/game/HallState.py +++ b/src/game/HallState.py @@ -67,7 +67,6 @@ class CHallState(CGameState): self.mDoor.setXY(400, 50) self.mFrameImageDoor = Image.loadImage('assets/images/hall/A1-puerta-resaltada.png') self.mDoor.setImage(self.mFrameImageDoor) - self.mDoorIs = False self.mStar1 = Image.loadImage('assets/images/hall/star1.png') self.mStar2 = Image.loadImage('assets/images/hall/star2.png') @@ -137,9 +136,7 @@ class CHallState(CGameState): return if (CMath.pointInsidePolygon(CMouse().getX(), CMouse().getY(), self.AREA1_POLYGON)): - if not(self.mDoorIs): - CGame().addChild(self.mDoor) - self.mDoorIs = True + CGame().addChild(self.mDoor) if (CMouse().release()): x = CMouse().getX() - self.mPlayer.getX() @@ -156,9 +153,7 @@ class CHallState(CGameState): self.mGo = self.mCurrentSelectedArea else: - if self.mDoorIs: - CGame().removeChild(self.mDoor) - self.mDoorIs = False + CGame().removeChild(self.mDoor) if self.mGo is not None: x = self.mPlayer.getX() diff --git a/src/game/SelectCharacterState.py b/src/game/SelectCharacterState.py index 94e66c1..9c4b501 100644 --- a/src/game/SelectCharacterState.py +++ b/src/game/SelectCharacterState.py @@ -38,7 +38,6 @@ class CSelectCharacterState(CGameState): self.mBorderElisa = CSprite() self.mBorderElisa.setXY(674, 240) self.mBorderElisa.setImage(border) - self.mElisaIs = False self.mJuan = CSprite() self.mJuan.setXY(300, 250) @@ -49,7 +48,6 @@ class CSelectCharacterState(CGameState): self.mBorderJuan = CSprite() self.mBorderJuan.setXY(290, 240) self.mBorderJuan.setImage(border) - self.mJuanIs = False mes = _('Selecciona tu personaje') self.mMessage = CLabel() @@ -85,26 +83,14 @@ class CSelectCharacterState(CGameState): return if self.mJuan.mouseOver(): - if not(self.mJuanIs): - self.mJuanIs = True - CGame().addChild(self.mBorderJuan) - return + CGame().addChild(self.mBorderJuan) else: - if self.mJuanIs: - self.mJuanIs = False - CGame().removeChild(self.mBorderJuan) - return + CGame().removeChild(self.mBorderJuan) if self.mElisa.mouseOver(): - if not(self.mElisaIs): - self.mElisaIs = True - CGame().addChild(self.mBorderElisa) - return + CGame().addChild(self.mBorderElisa) else: - if self.mElisaIs: - self.mElisaIs = False - CGame().removeChild(self.mBorderElisa) - return + CGame().removeChild(self.mBorderElisa) def destroy(self): CGameState.destroy(self) |