From a8b8f856120ebde13c4703e3aa460594822cc56f Mon Sep 17 00:00:00 2001 From: Alan Aguiar Date: Thu, 22 Aug 2013 21:20:52 +0000 Subject: more cleans and fixes --- (limited to 'src/api/Game.py') diff --git a/src/api/Game.py b/src/api/Game.py index 40b61f6..b1901bd 100755 --- a/src/api/Game.py +++ b/src/api/Game.py @@ -58,10 +58,11 @@ class CGame(object): self.mMousePointerSprite.destroy() self.mMousePointerSprite = None self.mInstance = None - # destroy pygame - #pygame.quit() + pygame.mouse.set_visible(True) - print "destroy" + # destroy pygame + pygame.quit() + print "destroy Game" def init(self): print "init pygame..." @@ -108,8 +109,6 @@ class CGame(object): if event.key == pygame.K_ESCAPE: self.mQuit = True - #self.doEvents(event) - self.mMouse.update() self.mMousePointerSprite.setXY(self.mMouse.getX(), self.mMouse.getY()) @@ -131,19 +130,7 @@ class CGame(object): self.mClock.tick(30) #print ("FPS: %.0f" % self.mClock.get_fps()) - def doEvents(self, event): - """ overwrite this method to add your own events. - works like normal event handling, passes event - object - """ - pass - -# def setSprites(self, aSpritesArray): -# self.mSprites = aSpritesArray - #self.mGroups = [] - #self.mMainSprites = pygame.sprite.OrderedUpdates(self.mSprites) - #self.mGroups.append(self.mMainSprites) - + # Add a sprite to the sprite list. def addChild(self, aSprite, aLayer=0): self.mAllSprites.remove(self.mMousePointerSprite) -- cgit v0.9.1