From ec686ab2c49d1985bb5618d0072a9075587c0250 Mon Sep 17 00:00:00 2001 From: Alan Aguiar Date: Tue, 01 Oct 2013 21:13:16 +0000 Subject: comment a lot of debug prints --- (limited to 'src/api/Game.py') diff --git a/src/api/Game.py b/src/api/Game.py index 7bd8611..7aa7ce2 100644 --- a/src/api/Game.py +++ b/src/api/Game.py @@ -46,7 +46,8 @@ class CGame(object): if (self.mState != None): self.mState.destroy() self.mState = None - print gc.collect(), " deleted objects" + gc.collect() + #print gc.collect(), " deleted objects" self.mState = aState self.mState.init() @@ -70,7 +71,7 @@ class CGame(object): print "destroy Game" def init(self): - print "init pygame..." + print "initing game..." pygame.init() #pygame.display.init() #pygame.font.init() @@ -104,7 +105,7 @@ class CGame(object): self.mCurrentPartida = 1 def gameLoop(self): - print "start game loop here" + print "starting game.." while not self.mQuit: while gtk.events_pending(): @@ -152,15 +153,15 @@ class CGame(object): self.mAllSprites.remove(aSprite) def setCharacter(self, par, name): - print self.mPartidaDict.keys() + #print self.mPartidaDict.keys() self.mPartidaDict[par].setCharacter(name) - print 'Personaje ', name, ' asignado a partida ', par + #print 'Personaje ', name, ' asignado a partida ', par def getCharacter(self, par): return self.mPartidaDict[par].getCharacter() def getPartida(self, n): - print self.mPartidaDict.keys() + #print self.mPartidaDict.keys() if self.mPartidaDict.has_key(n): return self.mPartidaDict[n] else: -- cgit v0.9.1