From c3e34e04961f09a2b9d951b12d102710e122a2de Mon Sep 17 00:00:00 2001 From: Alan Aguiar Date: Mon, 24 Feb 2014 05:20:20 +0000 Subject: fix import name to Sprite --- (limited to 'src/api/Sprite2.py') diff --git a/src/api/Sprite2.py b/src/api/Sprite2.py deleted file mode 100644 index b8c9e42..0000000 --- a/src/api/Sprite2.py +++ /dev/null @@ -1,138 +0,0 @@ -#!/usr/bin/env python -# -*- coding: utf-8 -*- - -import pygame -import Image -from api.Vector import CVector -from api.Math import distVec - -from Mouse import CMouse - -class CSprite(pygame.sprite.Sprite): - """ An enhanced Sprite class - expects a gameEngine.Scene class as its one parameter - Use methods to change image, direction, speed - Will automatically travel in direction and speed indicated - """ - - def __init__(self, x = 0, y = 0): - pygame.sprite.Sprite.__init__(self) - - self.mPos = CVector(x, y) - self.mVel = CVector(0, 0) - - self.mOffsetX = 0 - self.mOffsetY = 0 - - self.maxSpeed = 50 - - self.mactive = False - self.mclicked = False - - self.image = pygame.surface.Surface((0, 0), 0) - self.rect = self.image.get_rect() - - def setRegistrationPointOffset(self, aOffsetX, aOffsetY): - self.mOffsetX = aOffsetX - self.mOffsetY = aOffsetY - - def setXY(self, aX, aY): - self.mPos.setXY(aX, aY) - self.calculatePositionWithOffset() - - def setVelXY(self, aVelX, aVelY): - self.mVel.setXY(aVelX, aVelY) - self.mVel.truncate(self.maxSpeed) - - def setVelVec(self, aVec): - self.mVel.setXY(aVec.getX(), aVec.getY()) - self.mVel.truncate(self.maxSpeed) - - def setMaxSpeed(self, aMaxSpeed): - self.maxSpeed = aMaxSpeed - - def update(self): - - self.mPos.add(self.mVel) - - self.calculatePositionWithOffset() - - self.mclicked = False - - if CMouse().firstPress(): - if self.rect.collidepoint(CMouse().getPos()): - self.mactive = True - - if self.mactive: - if CMouse().release(): - self.mactive = False - if self.rect.collidepoint(CMouse().getPos()): - self.mclicked = True - - def loadImage(self, aImageFilename, aIsTransparent=True): - self.setImage(Image.loadImage(aImageFilename, aIsTransparent)) - - def setImage(self, aImage): - self.image = aImage - self.rect = self.image.get_rect() - self.calculatePositionWithOffset() - - def setPosition(self, position): - """ place the sprite directly at the given position - expects an vector - """ - self.mPos.setVec(position) - - def setPosTuple(self, position): - """ place the sprite directly at the given position - expects an (x, y) tuple - """ - self.mPos.setXY(position[0], position[1]) - - def mouseDown(self): - """ boolean function. Returns True if the mouse is - clicked over the sprite, False otherwise - """ - self.pressed = False - if CMouse().pressed(): - if self.rect.collidepoint(CMouse().getPos()): - self.pressed = True - return self.pressed - - def mouseOver(self): - if not CMouse().pressed(): - if self.rect.collidepoint(CMouse().getPos()): - return True - else: - return False - else: - return False - - def clicked(self): - """ Boolean function. Returns True only if mouse - is pressed and released over sprite - """ - return self.mclicked - - def distanceTo(self, point): - """ returns distance to any point in pixels - can be used in circular collision detection - """ - return distVec(self.mPos, point) - - def destroy(self): - self.image = None - - def calculatePositionWithOffset(self): - self.rect.x = self.mPos.getX() - self.mOffsetX - self.rect.y = self.mPos.getY() - self.mOffsetY - - def getX(self): - return self.mPos.getX() - - def getY(self): - return self.mPos.getY() - - def getSize(self): - return (self.rect[2], self.rect[3]) - -- cgit v0.9.1