From 8b503d82b0dcecdff40a17568e9df8a9ea60b1a7 Mon Sep 17 00:00:00 2001 From: Alan Aguiar Date: Sat, 11 Jan 2014 21:08:08 +0000 Subject: minor cleans --- (limited to 'src/api') diff --git a/src/api/Game.py b/src/api/Game.py index d336e13..38b3119 100644 --- a/src/api/Game.py +++ b/src/api/Game.py @@ -22,7 +22,6 @@ class CGame(object): def __new__(self, *args, **kargs): if (self.mInstance is None): self.mInstance = object.__new__(self, *args, **kargs) - #self.setState(self.mInstance, aState) self.init(self.mInstance) #else: # print "Warning: CGame(): You are not allowed to instantiate it more than once." @@ -64,12 +63,12 @@ class CGame(object): pygame.init() #pygame.display.init() #pygame.font.init() + self.mState = None self.mScale = 1 self.mWidth = 1200 self.mHeight = 900 - self.mScreen = pygame.display.get_surface() if not(self.mScreen): info = pygame.display.Info() @@ -86,6 +85,7 @@ class CGame(object): self.mScreen = pygame.display.set_mode((self.mWidth, self.mHeight), pygame.FULLSCREEN) pygame.display.set_caption(_('JES')) + # all is drawed on window.. self.window = pygame.Surface((1200, 900), 0, self.mScreen) self.mBackground = pygame.Surface(self.window.get_size()) self.mBackground.fill((255, 0, 0)) @@ -112,6 +112,7 @@ class CGame(object): def gameLoop(self): print "starting game.." + while not self.mQuit: while gtk.events_pending(): @@ -132,11 +133,13 @@ class CGame(object): self.mAllSprites.clear(self.window, self.mBackground) self.mAllSprites.update() self.mAllSprites.draw(self.window) + if self.mScale == 1: self.mScreen.blit(self.window, (0, 0)) else: - s = pygame.transform.scale(self.window, (self.mWidth, self.mHeight)) - self.mScreen.blit(s, (0, 0)) + scaled = pygame.transform.scale(self.window, (self.mWidth, self.mHeight)) + self.mScreen.blit(scaled, (0, 0)) + pygame.display.flip() self.mClock.tick(30) #print ("FPS: %.0f" % self.mClock.get_fps()) -- cgit v0.9.1