From ae933c03a56e576585971982e729d32d9cc1b05c Mon Sep 17 00:00:00 2001 From: Alan Aguiar Date: Wed, 22 Jan 2014 18:48:58 +0000 Subject: only cleans --- (limited to 'src/api') diff --git a/src/api/Game.py b/src/api/Game.py index a29c3e3..90cfe75 100644 --- a/src/api/Game.py +++ b/src/api/Game.py @@ -21,8 +21,6 @@ class CGame(object): if (self.mInstance is None): self.mInstance = object.__new__(self, *args, **kargs) self.init(self.mInstance) - #else: - # print "Warning: CGame(): You are not allowed to instantiate it more than once." return self.mInstance def inst(self): @@ -33,8 +31,6 @@ class CGame(object): self.mState.destroy() self.mState = None gc.collect() - #print gc.collect(), " deleted objects" - self.mState = aState self.mState.init() @@ -44,15 +40,11 @@ class CGame(object): self.mState = None self.mMouse.destroy() self.mBackground = None - #self.mMousePointerSprite.destroy() self.mMousePointerSprite = None self.mInstance = None - - #save data + self.mAllSprites = None setPartidasToFile(self.mPartidaDict) - pygame.mouse.set_visible(True) - # destroy pygame pygame.quit() print "destroy Game" @@ -143,8 +135,6 @@ class CGame(object): self.mClock.tick(30) #print ("FPS: %.0f" % self.mClock.get_fps()) - - # Add a sprite to the sprite list. def addChild(self, aSprite, aLayer=0): #if not(aSprite in self.mAllSprites): #self.mAllSprites.remove(self.mMousePointerSprite) @@ -153,19 +143,15 @@ class CGame(object): #self.mAllSprites.add(self.mMousePointerSprite, layer=5) def removeChild(self, aSprite): - #if (aSprite in self.mAllSprites): self.mAllSprites.remove(aSprite) def setCharacter(self, par, name): - #print self.mPartidaDict.keys() self.mPartidaDict[par].setCharacter(name) - #print 'Personaje ', name, ' asignado a partida ', par def getCharacter(self, par): return self.mPartidaDict[par].getCharacter() def getPartida(self, n): - #print self.mPartidaDict.keys() if self.mPartidaDict.has_key(n): return self.mPartidaDict[n] else: -- cgit v0.9.1