From a94b66f581717cb156d21f244fd90d6114b02b14 Mon Sep 17 00:00:00 2001 From: Alan Aguiar Date: Tue, 10 Sep 2013 07:26:16 +0000 Subject: add gettext in some places --- (limited to 'src/game/HallState.py') diff --git a/src/game/HallState.py b/src/game/HallState.py index c0a2bed..d1c14ba 100644 --- a/src/game/HallState.py +++ b/src/game/HallState.py @@ -13,6 +13,8 @@ import api.Math as CMath from BoyHall import CBoyHall from Area1Game1 import CArea1Game1 +from gettext import gettext as _ + class CHallState(CGameState): mBackground = None @@ -22,11 +24,7 @@ class CHallState(CGameState): mButtonBack = None mCurrentSelectedArea = 0 - - mArea1 = None - - #mFrameDoor0101 = [] - + AREA1_POLYGON = [(424,90), (764,90), (764, 700), (424,700)] mPlayer = None @@ -49,7 +47,7 @@ class CHallState(CGameState): self.mButtonBack.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 20) self.mButtonBack.set_center((100, 100)) self.mButtonBack.set_size((200, 40)) - self.mButtonBack.set_text("Volver") + self.mButtonBack.set_text(_("Volver")) CGame().addChild(self.mButtonBack) self.mBackgroundList.append(CImage.loadImage('assets/images/hall/A1-Pasillo-1.png', False)) @@ -60,21 +58,13 @@ class CHallState(CGameState): self.mBackgroundList.append(CImage.loadImage('assets/images/hall/A1-Pasillo-6.png', False)) CGame().setBackground(self.mBackgroundList[self.mCurrentSelectedArea]) - - + self.mDoor = CSprite() self.mDoor.setXY(400, 50) self.mFrameImageDoor = Image.loadImage('assets/images/hall/A1-puerta-resaltada.png') self.mDoor.setImage(self.mFrameImageDoor) self.mDoorIs = False - """self.mStar = CSprite() - #self.mStar.setXY(400, 50) - self.mStar.setXY(730, 40) - star = Image.loadImage('assets/images/hall/star1.png') - self.mStar.setImage(star) - CGame().addChild(self.mStar)""" - self.mStar1 = Image.loadImage('assets/images/hall/star1.png') self.mStar2 = Image.loadImage('assets/images/hall/star2.png') @@ -189,7 +179,7 @@ class CHallState(CGameState): CGame().removeChild(self.mPlayer) self.mPlayer.destroy() self.mPlayer = None - #CGame().removeChild(self.mStar) + for e in self.mAreaStates: CGame().removeChild(e) self.mStar1 = None -- cgit v0.9.1