From 7a6c1b7479dc2ee85b197beb04f499173dd0c359 Mon Sep 17 00:00:00 2001 From: Alan Aguiar Date: Wed, 18 Sep 2013 04:30:00 +0000 Subject: update paths with new .jpgs --- (limited to 'src') diff --git a/src/game/Area1Game1.py b/src/game/Area1Game1.py index ff5ce27..90b1ae2 100644 --- a/src/game/Area1Game1.py +++ b/src/game/Area1Game1.py @@ -148,8 +148,9 @@ class CArea1Game1(CGameState): self.mActivePiece = None self.mBad = 0 self.mGood = 0 + self.mDialog = None - self.mBackground = Image.loadImage('assets/images/a1g1/A1G1-back.png', False) + self.mBackground = Image.loadImage('assets/images/a1g1/A1G1-back.jpg', False) CGame().setBackground(self.mBackground) self.mBox = CSprite() @@ -239,8 +240,6 @@ class CArea1Game1(CGameState): self.mAlphaSet = False - - self.mButtonAccept = CButton() self.mButtonAccept.set_bgColor((125, 255, 125)) self.mButtonAccept.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 28) diff --git a/src/game/Area1Game6.py b/src/game/Area1Game6.py index d36075d..3fdee2a 100644 --- a/src/game/Area1Game6.py +++ b/src/game/Area1Game6.py @@ -178,7 +178,7 @@ class CArea1Game6(CGameState): self.mButtonBack.set_text(_('Volver')) CGame().addChild(self.mButtonBack) - self.mBackground = Image.loadImage('assets/images/a1g6/A1G6-fondo.png', False) + self.mBackground = Image.loadImage('assets/images/a1g6/A1G6-fondo.jpg', False) CGame().setBackground(self.mBackground) self.mBase = CSprite() diff --git a/src/game/HallState.py b/src/game/HallState.py index 06ed4e8..b8e9eae 100644 --- a/src/game/HallState.py +++ b/src/game/HallState.py @@ -55,12 +55,12 @@ class CHallState(CGameState): self.mButtonBack.set_text(_("Volver")) CGame().addChild(self.mButtonBack) - self.mBackgroundList.append(CImage.loadImage('assets/images/hall/A1-Pasillo-1.png', False)) - self.mBackgroundList.append(CImage.loadImage('assets/images/hall/A1-Pasillo-2.png', False)) - self.mBackgroundList.append(CImage.loadImage('assets/images/hall/A1-Pasillo-3.png', False)) - self.mBackgroundList.append(CImage.loadImage('assets/images/hall/A1-Pasillo-4.png', False)) - self.mBackgroundList.append(CImage.loadImage('assets/images/hall/A1-Pasillo-5.png', False)) - self.mBackgroundList.append(CImage.loadImage('assets/images/hall/A1-Pasillo-6.png', False)) + self.mBackgroundList.append(CImage.loadImage('assets/images/hall/A1-Pasillo-1.jpg', False)) + self.mBackgroundList.append(CImage.loadImage('assets/images/hall/A1-Pasillo-2.jpg', False)) + self.mBackgroundList.append(CImage.loadImage('assets/images/hall/A1-Pasillo-3.jpg', False)) + self.mBackgroundList.append(CImage.loadImage('assets/images/hall/A1-Pasillo-4.jpg', False)) + self.mBackgroundList.append(CImage.loadImage('assets/images/hall/A1-Pasillo-5.jpg', False)) + self.mBackgroundList.append(CImage.loadImage('assets/images/hall/A1-Pasillo-6.jpg', False)) CGame().setBackground(self.mBackgroundList[self.mCurrentSelectedArea]) diff --git a/src/game/PresentationState.py b/src/game/PresentationState.py index b4336d7..f12f06d 100644 --- a/src/game/PresentationState.py +++ b/src/game/PresentationState.py @@ -15,7 +15,7 @@ class CPresentationState(CGameState): def init(self): CGameState.__init__(self) - self.mBackground = Image.loadImage('assets/images/selectArea/background.png', False) + self.mBackground = Image.loadImage('assets/images/selectArea/background.jpg', False) CGame().setBackground(self.mBackground) self.mElisa = CSprite() diff --git a/src/game/SelectAreaState.py b/src/game/SelectAreaState.py index 6b0c774..261ccb1 100644 --- a/src/game/SelectAreaState.py +++ b/src/game/SelectAreaState.py @@ -53,7 +53,7 @@ class CSelectAreaState(CGameState): self.mButtonBack.set_text(_("Volver")) CGame().addChild(self.mButtonBack) - self.mBackground = Image.loadImage('assets/images/selectArea/background.png', False) + self.mBackground = Image.loadImage('assets/images/selectArea/background.jpg', False) CGame().setBackground(self.mBackground) self.mAreas_list = [] diff --git a/src/game/SelectCharacterState.py b/src/game/SelectCharacterState.py index be3ae02..94e66c1 100644 --- a/src/game/SelectCharacterState.py +++ b/src/game/SelectCharacterState.py @@ -23,7 +23,7 @@ class CSelectCharacterState(CGameState): self.mPartida = None - self.mBackground = Image.loadImage('assets/images/selectArea/background.png', False) + self.mBackground = Image.loadImage('assets/images/selectArea/background.jpg', False) CGame().setBackground(self.mBackground) border = Image.loadImage('assets/images/selectPartida/border.png') diff --git a/src/game/SelectPartidaState.py b/src/game/SelectPartidaState.py index f966541..7bec1df 100644 --- a/src/game/SelectPartidaState.py +++ b/src/game/SelectPartidaState.py @@ -21,7 +21,7 @@ class CSelectPartidaState(CGameState): def init(self): CGameState.__init__(self) - self.mBackground = Image.loadImage('assets/images/selectArea/background.png', False) + self.mBackground = Image.loadImage('assets/images/selectArea/background.jpg', False) CGame().setBackground(self.mBackground) self.mOverEnabled = True -- cgit v0.9.1