From dc6f9f9a4ecadbf85650b7341234212f33b3ac33 Mon Sep 17 00:00:00 2001 From: Alan Aguiar Date: Tue, 24 Sep 2013 15:33:00 +0000 Subject: simplify over in select partida --- (limited to 'src') diff --git a/src/game/SelectPartidaState.py b/src/game/SelectPartidaState.py index 949b88c..cfcdfb9 100644 --- a/src/game/SelectPartidaState.py +++ b/src/game/SelectPartidaState.py @@ -82,7 +82,6 @@ class CSelectPartidaState(CGameState): self.mBorderPartida1 = CSprite() self.mBorderPartida1.setXY(100, 240) self.mBorderPartida1.setImage(border) - self.mPartida1Is = False self.mPartida2 = CSprite() self.mPartida2.setXY(464, 254) @@ -92,7 +91,6 @@ class CSelectPartidaState(CGameState): self.mBorderPartida2 = CSprite() self.mBorderPartida2.setXY(450, 240) self.mBorderPartida2.setImage(border) - self.mPartida2Is = False self.mPartida3 = CSprite() self.mPartida3.setXY(815, 254) @@ -102,7 +100,6 @@ class CSelectPartidaState(CGameState): self.mBorderPartida3 = CSprite() self.mBorderPartida3.setXY(800, 240) self.mBorderPartida3.setImage(border) - self.mPartida3Is = False mes = _('Selecciona una partida') self.mMessage = CLabel() @@ -439,37 +436,19 @@ class CSelectPartidaState(CGameState): y = CMouse().getY() if (CMath.pointInsideRectangle(x,y,self.PARTIDA1_RECT)): - if not(self.mPartida1Is): - self.mPartida1Is = True - CGame().addChild(self.mBorderPartida1) - return + CGame().addChild(self.mBorderPartida1) else: - if self.mPartida1Is: - self.mPartida1Is = False - CGame().removeChild(self.mBorderPartida1) - return + CGame().removeChild(self.mBorderPartida1) if (CMath.pointInsideRectangle(x,y,self.PARTIDA2_RECT)): - if not(self.mPartida2Is): - self.mPartida2Is = True - CGame().addChild(self.mBorderPartida2) - return + CGame().addChild(self.mBorderPartida2) else: - if self.mPartida2Is: - self.mPartida2Is = False - CGame().removeChild(self.mBorderPartida2) - return + CGame().removeChild(self.mBorderPartida2) if (CMath.pointInsideRectangle(x,y,self.PARTIDA3_RECT)): - if not(self.mPartida3Is): - self.mPartida3Is = True - CGame().addChild(self.mBorderPartida3) - return + CGame().addChild(self.mBorderPartida3) else: - if self.mPartida3Is: - self.mPartida3Is = False - CGame().removeChild(self.mBorderPartida3) - return + CGame().removeChild(self.mBorderPartida3) else: self.mFlag = self.mFlag + 1 -- cgit v0.9.1