# -*- coding: utf-8 -*- import MenuState from api.GameState import CGameState from api.Game import CGame from api.Sprite import CSprite from api.MultiLabel import CMultiLabel import api.Image as Image class CHelpState(CGameState): def init(self): CGameState.init(self) self.mBackground = Image.loadImage('assets/images/back_help.png', False) CGame().setBackground(self.mBackground) self.mBsetted = False self.mNsetted = True self.mBackImageN = Image.loadImage('assets/images/back.png') self.mBackImageB = Image.loadImage('assets/images/back_big.png') self.mButtonBack = CSprite(1170, 30) self.mButtonBack.setRegistrationPointOffset(22, 22) self.mButtonBack.setImage(self.mBackImageN) CGame().addChild(self.mButtonBack) def update(self): CGameState.update(self) if self.mButtonBack.mouseOver(): if not(self.mBsetted): self.mBsetted = True self.mNsetted = False self.mButtonBack.setRegistrationPointOffset(27, 27) self.mButtonBack.setImage(self.mBackImageB) else: if not(self.mNsetted): self.mBsetted = False self.mNSetted = True self.mButtonBack.setRegistrationPointOffset(22, 22) self.mButtonBack.setImage(self.mBackImageN) if self.mButtonBack.clicked(): ms = MenuState.CMenuState() CGame().setState(ms) def destroy(self): CGameState.destroy(self) CGame().removeChild(self.mButtonBack) #CGame().removeChild(self.mCredits) self.mButtonBack = None self.mBackground = None