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path: root/src/api/Globe.py
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# -*- coding: utf-8 -*-

import pygame
import Image

path = 'assets/images/dialog/'


class Globe(pygame.sprite.Sprite):
    """ a basic label 
        properties: 
            font: font to use
            text: text to display
            fgColor: foreground color
            bgColor: background color
            center: position of label's center
            size: (width, height) of label
    """
    
    def __init__(self, size, text = '', pico='left', fontName = "freesansbold.ttf"):
        pygame.sprite.Sprite.__init__(self)
        
        self.font = pygame.font.Font(fontName, 20)
        self.size = size
        self.image = None
        self.mImageMaster = None
        self.text = text
        self.center = (0, 0)
        self.mPico = pico
        self.fgColor = (0, 0, 0)
        
        self.mup_left = Image.loadImage(path + 'esquina-up-left.png')
        self.mup_right = Image.loadImage(path + 'esquina-up-right.png')
        self.mdown_left = Image.loadImage(path + 'esquina-down-left.png')
        self.mdown_right = Image.loadImage(path + 'esquina-down-right.png')
        self.mup = Image.loadImage(path + 'borde-sin-sombra.png')
        self.mdown = Image.loadImage(path + 'borde-con-sombra.png')
        self.mcenter = Image.loadImage(path + 'fondo.png')
        self.mleft = pygame.transform.rotate(self.mup, 90)
        self.mright = pygame.transform.rotate(self.mdown, 90)
        self.mpico_der = Image.loadImage(path + 'pico-der.png')
        self.mpico_izq = Image.loadImage(path + 'pico-izq.png')
        
        self._create_image()
        self._update_image()
        
    def _create_image(self):
        h = self.size[0]
        v = self.size[1]
        horizontal = (h - 68) / 34
        vertical = (v - 68) / 34
        horizontal = horizontal + 2
        vertical = vertical + 2
        h = horizontal * 34
        v = vertical * 34 + 40
        
        self.image = pygame.Surface((h, v))
        self.image.fill((255,255,255))
        
        for i in range(horizontal):
            for j in range(vertical):
                x = i * 34
                y = j * 34
                if (i == 0):
                    if (j == 0):
                        self.image.blit(self.mup_left, (x, y))
                    elif (j==(vertical - 1)):
                        self.image.blit(self.mdown_left, (x, y))
                    else:
                        self.image.blit(self.mleft, (x, y))
                elif (i == (horizontal - 1)):
                    if (j == 0):
                        self.image.blit(self.mup_right, (x, y))
                    elif (j == (vertical - 1)):
                        self.image.blit(self.mdown_right, (x, y))
                    else:
                        self.image.blit(self.mright, (x, y))
                elif (j == 0):
                    if not(i == 0) and not(i == (horizontal-1)):
                        self.image.blit(self.mup, (x, y))
                elif (j == (vertical -1)):
                    if not(i == 0) and not(i == (horizontal-1)):
                        self.image.blit(self.mdown, (x, y))
                else:
                    self.image.blit(self.mcenter, (x, y))
        px = (h - 68) / 2
        py = v - 74
        if self.mPico == 'left':
            self.image.blit(self.mpico_izq, (px, py))
        elif self.mPico == 'right':
            self.image.blit(self.mpico_der, (px, py))
        
        self.image.set_colorkey((255,255,255)) 
        
        self.mImageMaster = self.image.copy()
        self.rect = self.image.get_rect()

    def set_center(self, aCenter):
        self.center = aCenter
        self.rect.center = self.center
        
    def set_size(self, aSize):
        self.size = aSize
        self._create_image()
        self._update_image()
        
    def set_fgColor(self, afgColor):
        self.fgColor = afgColor
        self._update_image()
        
    def set_bgColor(self, abgColor):
        self.bgColor = abgColor
        self._update_image()
        
    def set_text(self, aText):
        self.text = aText
        self._update_image()
        
    def _update_image(self):
        self.image = self.mImageMaster.copy()
        y = 25
        lines = self.text.split("\n")
        for l in lines:
            text = self.font.render(l.strip(), 1, self.fgColor)
            xPos = (self.image.get_width() - text.get_width())/2
            self.image.blit(text, (xPos, y))
            y = y + self.font.get_height() + 15